Rolton: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 1
| picture = 11017.jpg
| level = 1 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Caprine <!-- Add creature to family page list, which will be linked on preview/save -->
| family = rolton
| type = Quadruped <!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites.
| area = [[Icemule Environs]]<br>[[Wehnimer's Environs]]<br>[[River's Rest Environs]]<br>
| area = Icemule Environs <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = River's Rest Environs
| undead = No
| bcs = <Not Known>
| area3 = Wehnimer's Environs
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 28
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = +36
{{Creature ability|[[Bite]]|+36 [[Attack Strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
| nobolt =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nowarding =
| noability=
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+13 [[Defensive strength|DS]]}}
| Melee = +13
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = +5
{{creature ability|[[Bolt]] |+5 [[Defensive strength|DS]]}}
| Bolt = +5
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = +3
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}
| CleTD = +3
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = +3
{{creature ability|[[Cleric Base]] |+3 [[Target defense|TD]]}}
| PalTD = +3
{{creature ability|[[Empath Base]] |+3 [[Target defense|TD]]}}
| RanTD = +3
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = +3
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}
| WizTD = +3
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}
| MjETD = +3
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}
| MnETD = +3
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
| noability =
| MjSTD = +3
| MnSTD = +3
| MnMTD = +3
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = None
| coins = no
| magic items = no
| gems = no
| boxes = no
| other = no
| skin = rolton pelt
| skin = rolton pelt
| nobox =
| skinvalue = 25
}}
}}
{{Creature end}}
{{Creature end}}


This is obviously a prime example of the beast of legend, the fiend of song and tale. Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Warrior-Killer in its sordid past. The rolton is covered with a dirty, matted, disgusting-looking grey pelt that might once have been white and is still abysmally smelly. However, it isn't this trait alone that gives him such a terrifying appearance. As the animal bleats at you, it is then you get a view of the 'maw of death', with its long, curved incisors that gnash and gnaw. The critter has some nasty-looking hooves as well.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>This is obviously a prime example of the beast of legend, the fiend of song and tale. Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Warrior-Killer in its sordid past. The rolton is covered with a dirty, matted, disgusting-looking grey pelt that might once have been white and is still abysmally smelly. However, it isn't this trait alone that gives him such a terrifying appearance. As the animal bleats at you, it is then you get a view of the 'maw of death', with its long, curved incisors that gnash and gnaw. The critter has some nasty-looking hooves as well.</pre>

==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
{{addmetext}}


Different breeds of roltons include [[mountain rolton]]s on the Old Mine Road and [[black rolton]]s on the farmlands near Ta'Vaalor. [[Bresnahanini rolton]]s in the Vornavian Outlands are slightly tougher. [[Zombie rolton]]s can be found near Icemule Trace and River's Rest.
== References ==

* http://www.play.net/gs4/info/bestiary/
* [[Roltons, Wools, and Cheese of the Land]]


{{Nearlevel
{{Nearlevel
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|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Icemule Environs creatures]]
[[Category:Wehnimer's Environs creatures]]
[[Category:River's Rest Environs creatures]]

Latest revision as of 08:10, 9 June 2023

Rolton
11017.jpg
Level 1
Family Caprine family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Icemule Environs
River's Rest Environs
Wehnimer's Environs
BCS Yes
HP 28
Speed ?
Attack Attributes
Physical Attacks
Bite +36 AS
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee +13
Ranged +5
Bolt +5
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base +3
Cleric Base +3
Empath Base +3
Paladin Base +3
Ranger Base +3
Sorcerer Base +3
Wizard Base +3
Minor Elemental +3
Major Elemental +3
Minor Spiritual +3
Major Spiritual +3
Minor Mental +3
Treasure Attributes
Skin rolton pelt
This is obviously a prime example of the beast of legend, the fiend of song and tale.  Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Warrior-Killer in its sordid past. The rolton is covered with a dirty, matted, disgusting-looking grey pelt that might once have been white and is still abysmally smelly.  However, it isn't this trait alone that gives him such a terrifying appearance.  As the animal bleats at you, it is then you get a view of the 'maw of death', with its long, curved incisors that gnash and gnaw.  The critter has some nasty-looking hooves as well.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Different breeds of roltons include mountain roltons on the Old Mine Road and black roltons on the farmlands near Ta'Vaalor. Bresnahanini roltons in the Vornavian Outlands are slightly tougher. Zombie roltons can be found near Icemule Trace and River's Rest.

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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