Grisly corpse hulk: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 55 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Stomp (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 310
| PA2 = Closed fist
| PAB = 310
| PA3 = Ensnare
| PAC = 326
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
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| magic items = ?
| magic items = ?
| gems = ?
| gems = ?
| boxes = ?
| boxes = Yes
| other = ?
| other = ?
| skin = ?
| skin = ?
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==Hunting Strategies==
==Hunting Strategies==


Grisly corpse hulks cannot be stunned or killed via crit damage. They have some form of regenerative ability:
Corpse hulks have an acid blood reactive SMR attack which can activate when they are hit.
<pre{{log2|margin-right=26em}}>A grisly corpse hulk's monstrous organs rearrange themselves with a series of sloshing gurgles as its wounds tug themselves closed.</pre>

Grisly corpse hulks' attacks are somewhat misleading, reading as one type but being calculated as another. They have an attack that references [[Bearhug]] but is actually an [[Ensnare (attack)]] and one that looks like [[Pound (attack)]] but is actually [[Closed fist]], but their [[Stomp (attack)]] is real.

Grisly corpse hulks have a gory version of [[Tackle]]:
<pre{{log2|margin-right=26em}}>A grisly corpse hulk barrels forward on squat, mismatched legs, flinging itself at you!
[SMR result: 129 (Open d100: 92)]
Your size slightly hinders your defense!
The hulk crushes you beneath its fetid body and struggles to its feet, leaving you weakened and sprawled out on the ground.
You are struck by an acute sense of vulnerability.
Roundtime: 7 sec.</pre>

Grisly corpse hulks have an acid blood reactive SMR attack which can activate when they receive injuries. Attacks that only do concussion damage will not trigger the reactive attack.


==Other Information==
==Other Information==
{{addmetext}}
{{addmetext}}

{{Nearlevel
|levelm2 = 53
|levelm1 = 54
|level = 55
|levelp1 = 56
|levelp2 = 57
}}

Latest revision as of 17:07, 7 August 2024

Grisly corpse hulk
Level 55
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Crawling Shore
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Stomp (attack) 310 AS
Closed fist 310 AS
Ensnare 326 AS
Combat Maneuvers
Tackle
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes Yes
Skin ?
Other ?
A grisly corpse hulk is a collection of corpse parts roughly arranged into a humanoid form within a handspan of a giant's height.  Milky pinkish fluid drips from the uneven stitches that hold its body together.  Its eyes are tiny and appear piggish in such an oversized head.  They hold only a rudimentary spark of intellect. 

Appraisal:

The corpse hulk is large in size, about eight feet high in its current state.

Hunting Strategies

Grisly corpse hulks cannot be stunned or killed via crit damage. They have some form of regenerative ability:

A grisly corpse hulk's monstrous organs rearrange themselves with a series of sloshing gurgles as its wounds tug themselves closed.

Grisly corpse hulks' attacks are somewhat misleading, reading as one type but being calculated as another. They have an attack that references Bearhug but is actually an Ensnare (attack) and one that looks like Pound (attack) but is actually Closed fist, but their Stomp (attack) is real.

Grisly corpse hulks have a gory version of Tackle:

A grisly corpse hulk barrels forward on squat, mismatched legs, flinging itself at you!
[SMR result: 129 (Open d100: 92)]
Your size slightly hinders your defense!
The hulk crushes you beneath its fetid body and struggles to its feet, leaving you weakened and sprawled out on the ground.
You are struck by an acute sense of vulnerability.
Roundtime: 7 sec.

Grisly corpse hulks have an acid blood reactive SMR attack which can activate when they receive injuries. Attacks that only do concussion damage will not trigger the reactive attack.

Other Information

This section has not been added yet; please add to it now!

Near-level creatures - edit
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