Elemental Blade (411): Difference between revisions
VANKRASN39 (talk | contribs) (add scripts to nonos) |
(Added a section on why you'd want to eblade and how you can remove one.) |
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| weapon = [[Enchant|Enchantment]], [[Flares]] |
| weapon = [[Enchant|Enchantment]], [[Flares]] |
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| enhancement = +20 |
| enhancement = +20 |
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| requirements = Non- |
| requirements = Non-Scripted, Non-Flaring |
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| availability = Any normal weapon |
| availability = Any normal weapon |
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| navigation = {{minor elemental navigation}} |
| navigation = {{minor elemental navigation}} |
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}} |
}} |
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__TOC__ |
__TOC__ |
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'''Elemental Blade''' (commonly referred to as "'''eblade'''") provides a plain weapon or [[runestaff]] with a +20 bonus to enchantment and one of 5 types of [[elemental]] [[flare]]s |
<section begin=description /><noinclude>'''Elemental Blade''' (commonly referred to as "'''eblade'''") provides</noinclude><includeonly>Provides</includeonly> a plain weapon or [[runestaff]] with a +20 bonus to enchantment and one of 5 types of [[elemental]] [[flare]]s: air, earth, fire, water, or lightning <noinclude>([[#Element Identification|see below]] for identification means)</noinclude>.<section end=description /> |
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Weapons and staves must be completely free of most [[item properties]], including other flares and [[script]]s (functional or non-functional). However, Elemental Blade may be cast on [[fletching|master-fletched]] arrows (which have an innate +5 bonus above the material's bonus), and [[invar]]-based items (innate +2 bonus) at the base version of the spell. [[Weighting]] on a weapon will reduce the effectiveness of Elemental Blade, including reduction to the AS bonus, flare potency, and/or charges, and any weapon that assesses at heavy weighting or higher will not be able to be ebladed at all. Elemental Blade ''can'' be cast on [[bless]]ed items. |
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| ⚫ | Training in an [[#Lore Benefits|Elemental Lore]] specific to a desired flare will allow a caster to eblade enchanted weapons. Furthermore, [[attunement|attuned]] casters receive the benefits of the flares always matching the caster's attunement (as opposed to receiving a random element with random attunement), and, when properly trained in the corresponding Elemental Lore of that attunement, the flare damage imposed receiving a minor boost to critical weighting. |
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Duration: |
Duration: |
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{{equation box |
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<div {{prettydiv|margin-right=55%}}><center><tt>'''# of swings = 20 + (MnE ranks × 3)</tt></center></div> |
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|{{math|# of swings <nowiki>=</nowiki> 20 + (MnE ranks × 3)}} }} |
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:[[Scroll]] or [[magical item]]: |
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::{{equation box |
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|{{math|# of swings <nowiki>=</nowiki> 20 + (applicable [[Arcane Symbols]] or [[MIU]] ranks × 1.5)}} }} |
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| ⚫ | |||
== Uses of eblade == |
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Eblade is commonly used to easily obtain a weapon with a certain flare in order to use it in hunting grounds that require it. For example, using weapons in the [[:Category:Gossamer Valley creatures|Gossamer Valley]] requires those weapons to be fire flaring: Two out of three creatures are immune to damage otherwise, and the Ice Elementals on [[:Category:Mount Aenatumgana creatures|Mount Aenatumgana]] will freeze non-fire-flaring weapons, causing injuries to your hands. |
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In a pinch, using ebladed weapons is handy to still have a reasonably enchanted very cheap weapon when hunting risks losing the weapon, e.g. due to enemies that can disarm you. |
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| ⚫ | |||
== Removing eblade == |
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| ⚫ | Training in an [[Elemental Lore]] specific to a desired flare will allow a caster to eblade enchanted weapons. Furthermore, [[attunement|attuned]] casters receive the benefits of the flares always matching the caster's attunement (as opposed to receiving a random element with random attunement), and, when properly trained in the corresponding Elemental Lore of that attunement, the flare damage imposed receiving a minor boost to critical weighting. |
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There are a few sources that can remove an eblade, which is useful if you're looking for a specific element (such as fire flares for hunting Mount Aenatumgana or Gossamer Valley): |
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* You can sing [[Song_of_Unravelling_(1013)|Song of Unravelling]] at it. This will always remove the eblade, and costs 13 mana. |
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Archers may get their 0x arrows or bolts ebladed and, in combination with a 4x (+20) bow, will have the equivalent of an 8x (+40) weapon. If the naturally 0x wood is master crafted, the total enchant will be 9x (+45). |
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* You can cast any of the 3 dispels at it: [[Elemental_Dispel_(417)|Elemental Dispel]], [[Spirit_Dispel_(119)|Spirit Dispel]], or [[Mental_Dispel_(1218)|Mental Dispel]]. |
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* Certain creatures have a chance to dispel an eblade when you hit them: [[Glacial morph|Glacial morphs]], for example. |
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* Use the weapon until it runs out of charges. |
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== Element Identification == |
== Element Identification == |
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== Lore Benefit == |
== Lore Benefit == |
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Training in any [[Elemental Lore]] (only |
Training in any [[Elemental Lore]] (only one lore is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be ebladed is based on a seed 3 [[summation]] per +1 of the enchant. |
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:*If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for. |
:*If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for. |
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:*If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element. |
:*If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element. |
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:*If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired and the weapon will receive a minor boost to the critical weighting from the flares. |
:*If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired and the weapon will receive a minor boost to the critical weighting from the flares. |
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For example, if a caster is fire attuned, but |
For example, if a caster is fire attuned, but does not have appropriate training in Fire Lore, but does have a high number of Air Lore ranks, they will need to{{mono| ATTUNE RANDOM}}, and the weapon will only accept lightning or air flares. |
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For casters attuned to lightning, it will use their [[Elemental Lore, Air]] or [[Elemental Lore, Water|Water]] (which ever is higher) to calculate their respective lore ranks to determine the enchant bonus for which the spell may be used. |
For casters attuned to lightning, it will use their [[Elemental Lore, Air]] or [[Elemental Lore, Water|Water]] (which ever is higher) to calculate their respective lore ranks to determine the enchant bonus for which the spell may be used. |
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:{| {{prettytable |
:{| {{prettytable|text-align:center;}} |
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!align= |
!align=right style="white-space:nowrap"|Appropriate Elemental Lore ranks||3||7||12||18||25||33||42||52||63||75 |
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|- |
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|align= |
|align=right|Enchant that can be ebladed||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10 |
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|- |
|- |
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|colspan= |
|colspan=11| |
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|- |
|- |
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!align= |
!align=right|Appropriate Elemental Lore ranks||88||102||117||133||150||168||187||207||228||250 |
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|- |
|- |
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|align= |
|align=right|Enchant that can be ebladed||+11||+12||+13||+14||+15||+16||+17||+18||+19||+20 |
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|} |
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===Use with [[Chromatic Circle (502)]]=== |
===Use with [[Chromatic Circle (502)]]=== |
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Chromatic Circle (502) will cause targets to be surrounded by an element and training in an Elemental Lore will cause targets to incur a [[DS]] penalty to successive weapon attacks when the weapon's flare damage type matches the magic element surrounding the target AND the caster has ranks in that lore. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first (see [[Chromatic_Circle_(502)#Lore_Benefit|Chromatic Circle]] spell page for full lore requirements). This use is of particular interest to [[ |
Chromatic Circle (502) will cause targets to be surrounded by an element and training in an Elemental Lore will cause targets to incur a [[DS]] penalty to successive weapon attacks when the weapon's flare damage type matches the magic element surrounding the target AND the caster has ranks in that lore. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first (see [[Chromatic_Circle_(502)#Lore_Benefit|Chromatic Circle]] spell page for full lore requirements). This use is of particular interest to [[war mage]]s. |
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{{AR2}} |
{{AR2}} |
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==Resources== |
==Resources== |
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*[[Blessing and eblading arrows (guide)]] |
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*[[Bless/Eblade Arrows (saved post)]] |
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*[[Elemental_lore_review_(saved_posts)#Elemental_Blade_.28411.29|Elemental lore review (saved posts)]] |
*[[Elemental_lore_review_(saved_posts)#Elemental_Blade_.28411.29|Elemental lore review (saved posts)]] |
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Latest revision as of 08:49, 29 March 2026
Elemental Blade (commonly referred to as "eblade") provides a plain weapon or runestaff with a +20 bonus to enchantment and one of 5 types of elemental flares: air, earth, fire, water, or lightning (see below for identification means).
Weapons and staves must be completely free of most item properties, including other flares and scripts (functional or non-functional). However, Elemental Blade may be cast on master-fletched arrows (which have an innate +5 bonus above the material's bonus), and invar-based items (innate +2 bonus) at the base version of the spell. Weighting on a weapon will reduce the effectiveness of Elemental Blade, including reduction to the AS bonus, flare potency, and/or charges, and any weapon that assesses at heavy weighting or higher will not be able to be ebladed at all. Elemental Blade can be cast on blessed items.
Training in an Elemental Lore specific to a desired flare will allow a caster to eblade enchanted weapons. Furthermore, attuned casters receive the benefits of the flares always matching the caster's attunement (as opposed to receiving a random element with random attunement), and, when properly trained in the corresponding Elemental Lore of that attunement, the flare damage imposed receiving a minor boost to critical weighting.
Duration:
| # of swings = 20 + (MnE ranks × 3) |
- Scroll or magical item:
| # of swings = 20 + (applicable Arcane Symbols or MIU ranks × 1.5) |
Charges will be depleted on both attacks and successful parries.
Uses of eblade
Eblade is commonly used to easily obtain a weapon with a certain flare in order to use it in hunting grounds that require it. For example, using weapons in the Gossamer Valley requires those weapons to be fire flaring: Two out of three creatures are immune to damage otherwise, and the Ice Elementals on Mount Aenatumgana will freeze non-fire-flaring weapons, causing injuries to your hands.
In a pinch, using ebladed weapons is handy to still have a reasonably enchanted very cheap weapon when hunting risks losing the weapon, e.g. due to enemies that can disarm you.
Removing eblade
There are a few sources that can remove an eblade, which is useful if you're looking for a specific element (such as fire flares for hunting Mount Aenatumgana or Gossamer Valley):
- You can sing Song of Unravelling at it. This will always remove the eblade, and costs 13 mana.
- You can cast any of the 3 dispels at it: Elemental Dispel, Spirit Dispel, or Mental Dispel.
- Certain creatures have a chance to dispel an eblade when you hit them: Glacial morphs, for example.
- Use the weapon until it runs out of charges.
Element Identification
An ebladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the LOOK verb to see this. E.g., LOOK my dagger <The dagger is surrounded by a scintillating red light>. Each color is symbolic of one the five attuneable elements.
Each element has an inherent damage type that can cause associated critical injuries. Casting Elemental Detection (405) at the weapon will give a message specifying the damage type. E.g., <You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>
Element Color Critical Damage type Air White Vacuum Earth Brown Impact/Vibration Fire Red Fire Water Blue Cold/Ice Lightning Silver Lightning/Electric
Lore Benefit
Training in any Elemental Lore (only one lore is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be ebladed is based on a seed 3 summation per +1 of the enchant.
- If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for.
- If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element.
- If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired and the weapon will receive a minor boost to the critical weighting from the flares.
For example, if a caster is fire attuned, but does not have appropriate training in Fire Lore, but does have a high number of Air Lore ranks, they will need to ATTUNE RANDOM, and the weapon will only accept lightning or air flares.
For casters attuned to lightning, it will use their Elemental Lore, Air or Water (which ever is higher) to calculate their respective lore ranks to determine the enchant bonus for which the spell may be used.
Appropriate Elemental Lore ranks 3 7 12 18 25 33 42 52 63 75 Enchant that can be ebladed +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 Appropriate Elemental Lore ranks 88 102 117 133 150 168 187 207 228 250 Enchant that can be ebladed +11 +12 +13 +14 +15 +16 +17 +18 +19 +20
Use with Chromatic Circle (502)
Chromatic Circle (502) will cause targets to be surrounded by an element and training in an Elemental Lore will cause targets to incur a DS penalty to successive weapon attacks when the weapon's flare damage type matches the magic element surrounding the target AND the caster has ranks in that lore. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first (see Chromatic Circle spell page for full lore requirements). This use is of particular interest to war mages.
Alchemy Recipes
| Some scintillating prismatic oil | |
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| Eastern version | Western version |
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- Although the recipe says scintillating prismatic oil, the end result is actually glowing prismatic oil.