Coraesine Field/2013: Difference between revisions
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The [[Return to Coraesine Field]] is a service-oriented pay event scheduled for the summer of 2013. |
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<section begin=intro /> |
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The Return to Coraesine Field was a service-oriented pay event that took place over several sessions. Each run began at 9:00pm ET on the first day and ended at 3:00am ET (midnight PT) on the last day, with the majority of services taking place within the first three days. 100 tickets were sold for each run.<section end=intro /> |
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==Schedule and Ticketing== |
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;Prime 1 - June 7th-14th |
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:Premium tickets available May 1st, noon and 8pm EST |
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:General admission tickets available May 2nd, noon and 8m EST |
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;Prime 2 - August 2nd-9th |
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:Tickets available in July |
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;Prime 3 - September 6th-13th |
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:Tickets available in August |
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;Platinum - July 12th-19th |
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;Shattered - TBD |
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Each run will begin at 9 pm EST on the first day and end at 3 AM EST (midnight PST) on the last day, with the majority of services taking place within the first three days. |
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100 tickets will be sold for each run. There will also be one free ticket per run available in the game by opening envelopes found in boxes. Ticket sales will be staggered throughout the day. |
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==Envelopes== |
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Starting May 1st, critter boxes will have a chance to contain an envelope. When opened, the envelope will contain one of: |
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There was also be one free ticket per run available in the game by opening envelopes found in boxes. Starting May 1st, critter boxes had a chance to contain an envelope. When opened, the envelope contained one of: |
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* A flier (worthless) |
* A flier (worthless) |
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* A voucher, good for discounts or special items if you attend the event |
* A voucher, good for discounts or special items if you attend the event |
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* A free ticket to the event |
* A free ticket to the event |
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Once opened, the rewards inside could be transferable to other characters on the same account, but not to other accounts. |
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<section begin=rundate />Return to Coraesine Field runs four times for the following dates: |
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Once opened, the rewards inside will be transferable to other characters on the same account, but not to other accounts. |
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* June 7 - 14, 2013 |
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* July 12 - 19, 2013 (Platinum) |
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* August 2 - 9, 2013 |
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* September 6 - 13, 2013 |
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For announcements and saved posts, see the '''[[Coraesine Field/saved posts 2013|saved posts 2013]]'''.<section end=rundate /> |
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==Major Services== |
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==Information== |
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There will be 101 major services per run, allowing a guarantee of one major service per ticket (assuming attendance and participation). These will be available during the opening weekend. Once you have received a major service, you will no longer be eligible for further major services that run. |
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===Schedule=== |
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<section begin=schedule /> |
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: {| class="wikitable sortable" style="width: 70%" | + style="text-align: left" colspan=5 | |
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|- |
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! scope="col" | Date |
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! scope="col" | Time |
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! scope="col" | Event |
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! scope="col" | Location |
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! scope="col" | Description |
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|- |
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| scope="row" | |
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|}<section end=schedule /> |
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===Raffles=== |
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{| class="wikitable" border="1" |
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<section begin=raffle /> |
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: {| class="wikitable sortable" style="width: 70%" | + style="text-align: left" colspan=5 | |
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|- |
|- |
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! |
! scope="col" | Date |
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! scope="col" | Time |
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! scope="col" | Raffle |
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! scope="col" | Location |
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! scope="col" | Description |
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|- |
|- |
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| scope="row" | |
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! Service || Quantity || Release Method || Merchant |
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|}<section end=raffle /> |
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===Major Services=== |
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There will be 101 major services per run, allowing a guarantee of one major service per ticket (assuming attendance and participation). These will be available during the opening weekend. Once you have received a major service, you will no longer be eligible for further major services that run. |
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:{| class="wikitable" |
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|- |
|- |
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! scope="col" | Service |
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| +5 Enchant || 10 || TBD || TBD |
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! scope="col" | Quantity |
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! scope="col" | Release Method |
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! scope="col" | Merchant |
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! scope="col" | Description |
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|- |
|- |
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| scope="row" role="rowheader" | +5 Enchant || 10 || TBD || TBD || Up to 5 points of [[enchantment]] can be added to an existing weapon or armor, including items that have weighting, padding, or flares. |
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| +10 Padding || 10 || 4 Raffle, 4 Auction, 2 Spinner || TBD |
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|- |
|- |
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| scope="row" role="rowheader" | +10 Padding || 10 || 4 Raffle, 4 Auction, 2 Spinner || TBD || Up to 10 points of [[padding]] can be added to an existing item, to a maximum of 30 points of padding (expertly). Both damage and critical padding are available. |
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| +10 Weighting || 10 || TBD || TBD |
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|- |
|- |
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| scope="row" role="rowheader" | +10 Weighting || 10 || TBD || TBD || Up to 10 points of [[weighting]] can be added to an existing melee weapon, to a maximum of 30 points of weighting (expertly). Both damage and critical weighting are available. The weapon may not have flares, warding defense or combat scripts. |
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| +30 Resistance || 10 || 4 Raffle, 4 Auction, 2 Spinner || TBD |
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|- |
|- |
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| scope="row" role="rowheader" | +30 Resistance || 10 || 4 Raffle, 4 Auction, 2 Spinner || TBD || Up to 30% of [[resistance]] to any type or types of damage can be added to an existing armor or shield, to a maximum of 30% total resistances spread among no more than three damage types. Vulnerabilities can be removed on a point-for-point basis. |
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| +10 Sighting || 5 || 4 Raffle/Spinner, 1 Auction || TBD |
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|- |
|- |
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| scope="row" role="rowheader" | +10 Sighting || 5 || 4 Raffle/Spinner, 1 Auction || TBD || Up to 10 points of [[sighting]] can be added to an existing ranged weapon, to a maximum of 30 points of sighting (expertly). |
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| +10 TD || 5 || 2 Raffle, 2 Auction, 1 Undecided || TBD |
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|- |
|- |
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| scope="row" role="rowheader" | +10 TD || 5 || 2 Raffle, 2 Auction, 1 Undecided || TBD || Up to +10 [[target defense]] can be added to an existing item, to a maximum of +20 TD. The final total bonus (DS + TD) cannot exceed 50 points. |
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| Self Charging Item Creation (Defensive Buffs) || 5 || 2 Raffle, 2 Auction, 1 Undecided || Taeliryn |
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|- |
|- |
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| Self Charging Item Creation ( |
| scope="row" role="rowheader" | Self Charging Item Creation (Defensive Buffs) || 5 || 2 Raffle, 2 Auction, 1 Undecided || Taeliryn || Self-charging magical items will be available, holding a variety of offensive and defensive buff spells. |
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|- |
|- |
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| scope="row" role="rowheader" | Self Charging Item Creation (Offensive Buffs) || 5 || 2 Raffle, 2 Auction, 1 Undecided || TBD || Self-charging magical items will be available, holding a variety of offensive and defensive buff spells. Offensive buffs can be used 7 times per day. Options: [[Spirit Strike]], [[Bravery]], [[Strength]], [[Haste]], [[Dragonclaw]], [[Mystic Focus]] |
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| Weight Reducing containers || 5 || 1 Auction, 4 Raffle/Spinner || Glimger |
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|- |
|- |
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| scope="row" role="rowheader" | Weight Reducing containers || 5 || 1 Auction, 4 Raffle/Spinner || Glimger || Containers can be modified to reduce the weight of items stored in them by 25%. This will work with most scripts but is not guaranteed to work with all. |
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| ChronoFlares || 1 || Spinner || Skryn |
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|- |
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| scope="row" role="rowheader" | ChronoFlares || 1 || Spinner || Skryn || Chronomage dagger scripting can be added to an existing dagger no greater than 6x in enchant. Weighting and flares are allowed. Chronomage daggers are returners that have a chance to flare for additional strikes. |
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|- |
|- |
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| scope="row" role="rowheader" | Make-a-Returner || 1 || Raffle || Rashiva || An existing hand axe, war hammer, dagger, quoit, discus, or javelin can be made into a returning weapon. This script will work with most flares and weighting, but not other combat scripts. |
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| Make-a-Returner || 1 || Raffle || Rashiva |
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|- |
|- |
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| Blink Weapons || 3 || Raffle || TBD |
| scope="row" role="rowheader" | Blink Weapons || 3 || Raffle || TBD || An existing unscripted melee weapon can be made into a [[blink weapon]]. |
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|- |
|- |
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| scope="row" role="rowheader" | Splitting Weapons || 5 || Raffle || TBD || An existing melee weapon can be made into a locked splitting weapon, allowing it to split into two weapons of half the enchant. Weighting and flares are allowed, but not scripts. Locked splitting weapons can be unlocked, allowing them to split into two weapons of the original enchant. |
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| Splitting Weapons || 5 || Raffle || TBD |
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|- |
|- |
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| Defensive Item Creation || 2 || 1 Raffle, 1 Auction || TBD |
| scope="row" role="rowheader" | Defensive Item Creation || 2 || 1 Raffle, 1 Auction || TBD || An item can be made into a [[DB]] item. Ear, ears, socks, undergarment, hair, and pinworn items are not eligible. |
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|- |
|- |
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| Custom Creature Bane Weapon || 5 || Raffle/Spinner || Ledirth |
| scope="row" role="rowheader" | Custom Creature Bane Weapon || 5 || Raffle/Spinner || Ledirth |
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| rowspan="5" | A bane script can be added to an existing melee weapon, allowing that item to have special flares or 8 points of weighting when attacking a certain type of enemy. Some of the winners will be able to pick a specific creature (including "bandit" and "Grimswarm") and receive flares or 12 points of weighting instead. In addition, an undead bane weapon will be able to strike undead enemies without requiring a blessing. Banes can generally be added to any weapon, even those with weighting, existing flares, or combat scripts. |
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|- |
|- |
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| Troll Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
| scope="row" role="rowheader" | Troll Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
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|- |
|- |
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| Orc Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
| scope="row" role="rowheader" | Orc Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
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|- |
|- |
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| Giant Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
| scope="row" role="rowheader" | Giant Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
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|- |
|- |
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| ExtraPlanar Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
| scope="row" role="rowheader" | ExtraPlanar Creature Bane Weapon || 2 || Raffle/Spinner || Ledirth |
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|- |
|- |
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| scope="row" role="rowheader" | Pure Coraesine Weapon || 1 || Auction || Glimger || One +30 pure [[coraesine]] weapon will be auctioned off. The winner will be able to choose the base of the weapon, though it must be bladed and not a katana or claidhmore. It will be permanently bound to the winner, and possess the Wind's Whisper, Ball Morph, Thorns of the Wind, tornado flares, Tempest ([[Call Wind]]), Quickening (2/day [[Haste]]), air flares and double strike flares. Attuning to them will be necessary for the stronger effects and to prevent them resisting or striking back at the wielder. |
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| Pure Coraesine Weapon || 1 || Auction || Glimger |
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|- |
|- |
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| Soul Glove/Spirit Bow || 1 || Auction || TBD |
| scope="row" role="rowheader" | Soul Glove/Spirit Bow || 1 || Auction || TBD || One composite spirit bow will be auctioned off. The description of the bow as well as the color of the bolts fired can be chosen by the winner. |
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|- |
|- |
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| Permabless || 1 || Raffle || TBD |
| scope="row" role="rowheader" | Permabless || 1 || Raffle || TBD || One weapon can be permanently blessed. This includes holy water flares. |
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|- |
|- |
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| scope="row" role="rowheader" | AsG Change || 2 || Prime: 1 Raffle, 1 Spinner. Plat: 1 Raffle, 1 Auction || Sauli || The AsG of a set of [[armor]] can be changed, making it a different type of armor with the properties of the original item. Items with a starting AsG below 12 (cloth and leather) must remain below 12, and items with a starting AsG of 12 or more (chain and plate) must remain above 12. The item's weight will change proportionately (a max lightened item will become a max lightened item of the new AsG). |
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| AsG Change || 2 || Prime: 1 Raffle, 1 Spinner. Plat: 1 Raffle, 1 Auction || Sauli |
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|- |
|- |
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| Chrism Holder Creation (enhancive [[303]] knowledge) || 1 || TBD || TBD |
| scope="row" role="rowheader" | Chrism Holder Creation (enhancive [[303]] knowledge) || 1 || TBD || TBD || A fully unlocked chrism holder will be avaialble that will also provide enhancive spell knowledge of [[Prayer of Protection]]. |
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|- |
|- |
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| ClimateWear Creation (enhancive [[608]] knowledge) || 1 || Auction || Taeliryn |
| scope="row" role="rowheader" | ClimateWear Creation (enhancive [[608]] knowledge) || 1 || Auction || Taeliryn || A fully unlocked climatewear cloak will be available that can conceal features and will also provide enhancive spell knowledge of [[Camouflage]]. |
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|- |
|- |
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| Gory Weapon (enhancive [[1617]] knowledge) || 1 || Raffle || Hkala |
| scope="row" role="rowheader" | Gory Weapon (enhancive [[1617]] knowledge) || 1 || Raffle || Hkala || A weapon with gore scripts can be created to the winner's specifications. It will also provide enhancive spell knowledge of [[Zealot]]. It is possible that these scripts and enhancive knowledge could also be added to an existing item. |
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|- |
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| GambleKit Creation (enhancive [[1204]] knowledge) || 1 || Raffle || TBD |
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|- |
|- |
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| scope="row" role="rowheader" | GambleKit Creation (enhancive [[1204]] knowledge) || 1 || Raffle || TBD || A fully unlocked gambling kit will be available that can hold up to 50,000 silvers weightlessly and will also provide enhancive spell knowledge of [[Foresight]]. |
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|} |
|} |
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=== |
===Minor Services=== |
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Up to 5 points of [[enchantment]] can be added to an existing weapon or armor, including items that have weighting, padding, or flares. |
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===Padding=== |
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Up to 10 points of [[padding]] can be added to an existing item, to a maximum of 30 points of padding (expertly). Both damage and critical padding are available. |
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===Weighting=== |
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Up to 10 points of [[weighting]] can be added to an existing melee weapon, to a maximum of 30 points of weighting (expertly). Both damage and critical weighting are available. The weapon may not have flares, warding defense or combat scripts. |
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===Resistance Adding=== |
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Up to 30% of [[resistance]] to any type or types of damage can be added to an existing armor or shield, to a maximum of 30% total resistances spread among no more than three damage types. Vulnerabilities can be removed on a point-for-point basis. |
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===Sighting=== |
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Up to 10 points of [[sighting]] can be added to an existing ranged weapon, to a maximum of 30 points of sighting (expertly). |
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===TD Adding=== |
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Up to +10 [[target defense]] can be added to an existing item, to a maximum of +20 TD. The final total bonus (DS + TD) cannot exceed 50 points. |
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===Self-Charging Item Creation=== |
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Self-charging magical items will be available, holding a variety of offensive and defensive buff spells. |
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====Offensive Buffs==== |
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;7 times per day |
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:[[Spirit Strike]] |
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:[[Bravery]] |
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:[[Strength]] |
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:[[Haste]] |
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:[[Dragonclaw]] |
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:[[Mystic Focus]] |
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===Weight-Reducing Containers=== |
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Containers can be modified to reduce the weight of items stored in them by 25%. This will work with most scripts but is not guaranteed to work with all. |
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===ChronoFlares=== |
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Chronomage dagger scripting can be added to an existing dagger no greater than 6x in enchant. Weighting and flares are allowed. Chronomage daggers are returners that have a chance to flare for additional strikes. |
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===Make-a-Returner=== |
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An existing hand axe, war hammer, dagger, quoit, discus, or javelin can be made into a returning weapon. This script will work with most flares and weighting, but not other combat scripts. |
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===Blink Weapons=== |
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An existing unscripted melee weapon can be made into a [[blink weapon]]. |
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===Splitting Weapons=== |
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An existing melee weapon can be made into a locked splitting weapon, allowing it to split into two weapons of half the enchant. Weighting and flares are allowed, but not scripts. Locked splitting weapons can be unlocked, allowing them to split into two weapons of the original enchant. |
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===Defensive Item Creation=== |
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An item can be made into a [[DB]] item. Ear, ears, socks, undergarment, hair, and pinworn items are not eligible. |
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===Bane Weapons=== |
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A bane script can be added to an existing melee weapon, allowing that item to have special flares or 8 points of weighting when attacking a certain type of enemy. Some of the winners will be able to pick a specific creature (including "bandit" and "Grimswarm") and receive flares or 12 points of weighting instead. In addition, an undead bane weapon will be able to strike undead enemies without requiring a blessing. Banes can generally be added to any weapon, even those with weighting, existing flares, or combat scripts. |
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===Pure Coraesine Weapon=== |
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One +30 pure [[coraesine]] weapon will be auctioned off. The winner will be able to choose the base of the weapon, though it must be bladed and not a katana or claidhmore. It will be permanently bound to the winner, and possess the Wind's Whisper, Ball Morph, Thorns of the Wind, tornado flares, Tempest ([[Call Wind]]), Quickening (2/day [[Haste]]), air flares and double strike flares. Attuning to them will be necessary for the stronger effects and to prevent them resisting or striking back at the wielder. |
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===Soul Glove/Spirit Bow=== |
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One composite spirit bow will be auctioned off. The description of the bow as well as the color of the bolts fired can be chosen by the winner. |
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===Permabless=== |
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One weapon can be permanently blessed. This includes holy water flares. |
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===AsG Changing=== |
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The AsG of a set of [[armor]] can be changed, making it a different type of armor with the properties of the original item. Items with a starting AsG below 12 (cloth and leather) must remain below 12, and items with a starting AsG of 12 or more (chain and plate) must remain above 12. The item's weight will change proportionately (a max lightened item will become a max lightened item of the new AsG). |
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===Chrism Holder=== |
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A fully unlocked chrism holder will be avaialble that will also provide enhancive spell knowledge of [[Prayer of Protection]]. |
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===ClimateWear=== |
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A fully unlocked climatewear cloak will be available that can conceal features and will also provide enhancive spell knowledge of [[Camouflage]]. |
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===Gory Weapon=== |
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A weapon with gore scripts can be created to the winner's specifications. It will also provide enhancive spell knowledge of [[Zealot]]. It is possible that these scripts and enhancive knowledge could also be added to an existing item. |
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===Gambling Kit=== |
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A fully unlocked gambling kit will be available that can hold up to 50,000 silvers weightlessly and will also provide enhancive spell knowledge of [[Foresight]]. |
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==Minor Services== |
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In addition to the major services, there will be many minor services available without restriction. |
In addition to the major services, there will be many minor services available without restriction. |
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* [[Acuity flare]]s - runestaves only; add or improve existing flares |
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:Acuity/Mana Flare Boosts |
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* [[Animal Companion grooming]] |
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* [[Banshee flare]]s - shields only |
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:Armor and Weapon Moods Package |
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* [[Black ora]] activation - [[Black ora]] weapons can be made into "pure" black ora weapons. These weapons must be unscripted and made of the correct material. Weapons +20 and below will also receive +5 to their enchant. |
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:Banshee Flares |
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* [[Stalwart Resilience|Bubble Flares]] - added to existing weapons, armor and shields |
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:Bubble Flares |
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* Common/Uncommon Flares (Armor and Shields) |
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* Common/Uncommon Flares (Weapons) |
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* Custom [[Loresong]]s - Loresongs can be added to an unscripted item. |
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* [[Custom Nightmare]]s |
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* Custom [[Perfume]] |
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* Custom [[Signature verb]]s |
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* Custom [[Sonic alteration]]s |
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* [[Custom spell prep]]s |
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* Custom [[Title]]s |
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* [[Custom logphrases]] |
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:Custom Log On/Off |
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* [[Defender bonus]]es |
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* [[Ethereal string|Disarm Returner]] |
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* [[Enhancive]] Permanence |
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* [[Enhancive]] Recharging |
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* [[Enhancive]] Removal |
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* [[Enhancive]] Swapping - Swaps are allowed between any two items in the same category: |
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::Strength and Wisdom |
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:Enhancive Weapons |
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::Constitution, Dexterity, Agility, Discipline |
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:Epic Deepening |
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::Logic, Intuition, Influence |
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:EzScript Package |
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::Weapon skills (except [[TWC]]) and Spell Aiming |
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:Feature Concealing Hoods (Not ClimateWear) |
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::Mana Controls |
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:Fusion Bows (3-slot) |
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::Lores |
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:HiddenBracer |
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* [[Enhancive]] Weapons |
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:High End Enchanting Potions |
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* [[Epic deepening]] - Items can be deepened to the maximum depth for their worn location. |
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:Impure Coraesine |
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* [[EzScript]] Package - Up to ten custom zests can be added to an unscripted item, to a maximum of ten zests. |
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:Ironwright Flares |
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* Feature Concealing Hoods (Not ClimateWear) - Feature concealing hoods can be added to an existing unscripted item, assuming that item could logically have a hood. The hood will generally need to appear in the short description of the item. |
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:Ithzir Armor Flares |
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* [[Fusion]] Bows (3-slot) |
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:Magic item Recharging |
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* [[Greater Armor and Weapon Mood]]s Package |
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:Pocket Adding |
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* [[Hidden bracer]] |
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:Removal Service |
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* High End Enchanting Potions |
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:Rotating Flares |
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* Impure [[Coraesine]] - Two impure [[coraesine]] weapons will be raffled or spun per run. These will be +30 weapons with the base chosen by the winner, though it must be bladed and not a katana or claidhmore (and the enchant will be reduced on a naginata). They will have the Wind's Whisper, Ball Morph, Thorns of the Wind, air flares and double strike flares. Attuning to them will be necessary for the stronger effects and to prevent them resisting or striking back at the wielder. |
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:Rune Tattoos |
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* [[Ironwright flare]]s |
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:S Class Battle Minis |
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* [[Ithzir Armor]] Flares |
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:Stock Signature Verb Package |
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* Magic item Recharging |
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:Uncommon Sorcerer Rune Teaching |
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* [[Mana flare]]s - runestaves only; add or improve existing flares |
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:Weightless Containers |
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* Pocket Adding - Items that lack pockets will be able to have pockets added. The size of these pockets depends on the worn location, and they will not be able to be deepened further. |
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:...And Much More! |
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::Finger/wrist/neck/glove/belt/head/boots: 1 or 2 items of small size |
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::Belt-worn/over the front: 20 pounds for any number of items |
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===Custom Spell Preps=== |
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::Shoulder-worn: 40 pounds for any number of items |
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::Cloak-worn/Backpack: 100 pounds for any number of items |
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===Custom Postname Titles=== |
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* Removal Service - The following properties can be removed from gear: flares (including some scripted flares), padding, weighting, defender, TD enhancement, spikes, sanctification, resistances, and fluff scripts. Properties that are intrinsic to the item's material cannot be removed. |
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* [[Rotating flare]]s - added to existing weapons, armor and shields: |
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===Custom Verbs=== |
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::Fire/Cold/Steam rotating flares |
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::Fire/Vibration/Acid rotating flares |
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===Uncommon Sorcerer Runes=== |
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::Lightning/Cold/Vacuum rotating flares |
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::Cold/Vibration/Unbalance rotating flares |
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Lord Vathon will teach uncommon [[demon summoning]] runes with no restrictions on the type of demon (abyran'sa included). A rune, once learned, will be able to be taught to two others. |
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* [[Rune tattoo]]s - Tattoos that can be invoked like a scroll a certain number of times per day will be available. Available Spells: [[Bravery]], [[Spell Shield]], [[Major Sanctuary]], [[Transference]], [[Phoen's Strength]], [[Self Control]], [[Benediction]], [[Cloak of Shadows]], [[Empathic Focus]], [[Zealot]], [[Arcane Barrier]] |
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* [[Shurley scripts]] - Zested gloves and handwraps will be available for purchase and unlocking. It will also be possible to add these zests to existing gloves and handwraps. |
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===S-Class Siegery Miniatures=== |
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* [[Siegery|S Class Battle Minis]] |
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* Stock [[Signature verb]] Package |
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===Tempering Potions=== |
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* Tempering Potions - One bromin, one aleteh and one grenshol potion will be raffled off. |
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* Uncommon Sorcerer [[Rune]] Teaching - Lord Vathon will teach uncommon demon summoning [[rune]]s with no restrictions on the type of demon (abyran'sa included). A rune, once learned, will be able to be taught to two others. |
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One bromin, one aleteh and one grenshol potion will be raffled off. |
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* Weightless Containers - Two weightless containers will be available per run, released at max capacity. |
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* [[White ora]] activation - [[White ora]] weapons can be made into tier 2 [[Iasha white ora weapons]]. These weapons must be unscripted and made of the correct material. Weapons +20 and below will also receive +5 to their enchant. |
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===Armor and Weapon Moods=== |
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* ...And Much More! |
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===EZscripts=== |
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Up to ten custom zests can be added to an unscripted item, to a maximum of ten zests. |
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===Flare Adding=== |
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Flares can be added to existing weapons, armor and shields. |
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;Special Flares Available |
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:Mana (runestaves only; add or improve existing flares) |
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:Acuity (runestaves only; add or improve existing flares) |
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:Fire/Cold/Steam rotating flares |
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:Fire/Vibration/Acid rotating flares |
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:Lightning/Cold/Vacuum rotating flares |
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:Cold/Vibration/Unbalance rotating flares |
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:Bubble flares |
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:Banshee flares (shields only) |
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===Rune Tattoos=== |
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Tattoos that can be invoked like a scroll a certain number of times per day will be available. |
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;Available Spells |
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:[[Bravery]] |
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:[[Spell Shield]] |
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:[[Major Sanctuary]] |
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:[[Transference]] |
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:[[Phoen's Strength]] |
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:[[Self Control]] |
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:[[Benediction]] |
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:[[Cloak of Shadows]] |
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:[[Empathic Focus]] |
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:[[Zealot]] |
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:[[Arcane Barrier]] |
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===Weightless Containers=== |
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Two weightless containers will be available per run, released at max capacity. |
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===Feature-Concealing Hoods=== |
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Feature concealing hoods can be added to an existing unscripted item, assuming that item could logically have a hood. The hood will generally need to appear in the short description of the item. |
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===Enhancive Services=== |
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Various services relating to [[enhancive]] items will be available as a package, with the winner able to take advantage of any or all of them, applying them to the same or different items. The services are: making a crumbly enhancive item persistent; removing an enhancive trait from an item; fully recharging an enhancive item; and swapping an enhancive trait for a similar enhancive trait, as detailed below. |
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;Swapping Categories (swaps are allowed between any two items in the same category) |
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:Strength and Wisdom |
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:Constitution, Dexterity, Agility, Discipline |
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:Logic, Intuition, Influence |
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:Weapon skills (except [[TWC]]) and Spell Aiming |
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:Mana Controls |
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:Lores |
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===Bubble Flares=== |
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===Glove/Handwrap Zests=== |
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Zested gloves and handwraps will be available for purchase and unlocking. It will also be possible to add these zests to existing gloves and handwraps. |
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;WEAR (handwraps) |
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:You deftly tie on your leather handwraps before raising your hands up and clenching them into fists. |
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;PULL (handwraps) |
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:You adjust the fit of your handwraps, unwrapping and wrapping them a little tighter. That ought to do it! |
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;PUSH (handwraps) |
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:You lace your fingers together and shove them toward each other bunching up the material of your handwraps across the backs of your hands. Let’s hope that softens some blows! |
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;PINCH |
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:You smoothly move into a ready position, your hands up before you. You quickly punch the air in front of you, and follow it by a short jab, before returning to a more relaxed stance. |
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;RAISE |
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:You work your way methodically through a series of punches and jabs, alternating between the two. Reaching the end of your training routine you raise your hands up to chest height and slowly crack your knuckles before lowering your hands. |
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;POINT |
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:You point randomly in a direction, then turn and point in a different one. Wait, what? |
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:Shirley points in one direction, then turns and points in a different one. Suddenly she stops, a confused look on her face. |
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;POINT (at critter) |
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:You suddenly point at a kobold and bellow an enraged battle cry. |
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;POINT (at player) |
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:You suddenly point two fingers at your eyes and then directly at Vanah. |
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;CLENCH |
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:You clench your fists at your sides and quietly seethe. |
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;CLENCH (at critter) |
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:You clench your fist and smack it against the opposite palm, glaring at a kobold with menace in your eyes. |
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;CLENCH (at player) |
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:You clench one fist and smack it against the opposite palm, glaring at Tamuz mercilessly. |
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;SLAP |
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:You clap your hands together and rub them vigorously, a grin slowly spreading across your face. |
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;SLAP (while held) |
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:You idly slap your gloves against your leg. |
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;SLAP (at critter) |
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:You stride up to a kobold and slap it with your handwraps. That probably wasn't smart! |
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;TOSS (at critter) |
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:You think about challenging a kobold but realize it might just eat you and your handwraps in response. |
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;TOSS (at player) |
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:You throw your handwraps at Wyrom's feet in a challenge, raising your eyebrow at him. |
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;TOSS (at object) |
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:You hurl your gloves as hard as you can at a slender oak tree. They bounce off harmlessly and fall to the ground. |
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===Custom Loresongs=== |
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Loresongs can be added to an unscripted item. |
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===Epic Deepening=== |
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Items can be deepened to the maximum depth for their worn location. |
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===Hidden Bracer=== |
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This leather vambrace can be loaded with certain ammo, such as lockmastery trap components, smooth stones, sneezing vials, and brimstone gems. It can also discreetly store a small metal-bladed weapon. If its user is not very dexterous, they can jam the ammo while loading it. It will then need to be unloaded. Its user can also unload a loaded vambrace at any time, but it will result in destroying any ammo. No ammo can be recovered once loaded, included jammed ammo. |
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Once loaded, the vambrace can be pointed at a target to shoot the ammo at it. The user will undergo a series of checks to perception and dexterity, as well as taking the target creature's level into account. If successful, the target will be damaged. Failure will result in the vambrace misfiring and/or backfiring. The ammo is destroyed on contact and cannot be recovered. |
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Each type of ammo will cause the vambrace to overheat at different levels. If the vambrace isn't used for an hour and hasn't overheated, it will cool down. But once it overheats, its user will need to wait an hour before fixing it. Occasionally, the firing pin will break, requiring a steel spring to fix it. |
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To fire the vambrace, it will require an empty hand. It can switch which forearm it is worn on by turning it. A highly perceptive user will have much better success when using the vambrace, as well as being able to aim a lot better. It also has a narrow slit at the base of the vambrace where a small metal-bladed weapon can be stored. By pushing and pulling the bracer, its handler can quickly access this weapon. |
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===Removal Services=== |
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The following properties can be removed from gear: flares (including some scripted flares), padding, weighting, defender, TD enhancement, spikes, sanctification, resistances, and fluff scripts. Properties that are intrinsic to the item's material cannot be removed. |
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===Pocket Adding=== |
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Items that lack pockets will be able to have pockets added. The size of these pockets depends on the worn location, and they will not be able to be deepened further. |
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:Finger/wrist/neck/glove/belt/head/boots: 1 or 2 items of small size |
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:Belt-worn/over the front: 20 pounds for any number of items |
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:Shoulder-worn: 40 pounds for any number of items |
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:Cloak-worn/Backpack: 100 pounds for any number of items |
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===Customized Logon and Logoff Messages=== |
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===Impure Coraesine=== |
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Two impure [[coraesine]] weapons will be raffled or spun per run. These will be +30 weapons with the base chosen by the winner, though it must be bladed and not a katana or claidhmore (and the enchant will be reduced on a naginata). They will have the Wind's Whisper, Ball Morph, Thorns of the Wind, air flares and double strike flares. Attuning to them will be necessary for the stronger effects and to prevent them resisting or striking back at the wielder. |
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===Black/White Ora Activation=== |
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[[White ora]] weapons can be made into tier 2 [[Iasha white ora weapons]], and [[black ora]] weapons can be made into "pure" black ora weapons. These weapons must be unscripted and made of the correct material. Weapons +20 and below will also receive +5 to their enchant. |
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===Weeklong Miscellaneous Services and Goods=== |
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During the week, miscellaneous services available may include GALD, feature alterations, tattoos, custom nightmares, sonic alterations, and script unlocking. Items available for sale off the shelf will include undead bane oils, acuity flaring runestaffs (up to tier 4), white ora and black ora weaponry, and unarmed combat gear. |
During the week, miscellaneous services available may include GALD, feature alterations, tattoos, custom nightmares, sonic alterations, and script unlocking. Items available for sale off the shelf will include undead bane oils, acuity flaring runestaffs (up to tier 4), white ora and black ora weaponry, and unarmed combat gear. |
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==Service Pricing== |
===Service Pricing=== |
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The pricing for Creature Banes, AsG changes, ChronoFlares, Make-a-Returner, Blink Weapons, and Splitting Weapons will work as follows: |
The pricing for Creature Banes, AsG changes, ChronoFlares, Make-a-Returner, Blink Weapons, and Splitting Weapons will work as follows: |
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:{| class="wikitable" |
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{|class="wikitable" border="1" |
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|- |
|- |
||
! Final Enchant |
! scope="col" | Final Enchant |
||
! scope="col" | Pricing |
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|- |
|- |
||
| +0 || |
| scope="row" | +0 || 15,000 silvers |
||
|- |
|- |
||
| +5 || |
| scope="row" | +5 || 30,000 silvers |
||
|- |
|- |
||
| +10 || |
| scope="row" | +10 || 60,000 silvers |
||
|- |
|- |
||
| +12 || |
| scope="row" | +12 || 75,000 silvers |
||
|- |
|- |
||
| +15 || |
| scope="row" | +15 || 120,000 silvers |
||
|- |
|- |
||
| +20 || |
| scope="row" | +20 || 240,000 silvers |
||
|- |
|- |
||
| +25 || |
| scope="row" | +25 || 500,000 silvers |
||
|- |
|- |
||
| +30 || |
| scope="row" | +30 || 1,500,000 silvers |
||
|- |
|- |
||
| +35 || |
| scope="row" | +35 || 3,000,000 silvers |
||
|- |
|- |
||
| +40 || |
| scope="row" | +40 || 6,000,000 silvers |
||
|- |
|- |
||
| +45 || |
| scope="row" | +45 || 12,000,000 silvers |
||
|- |
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| +50 || 24000000 silvers |
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|- |
|- |
||
| scope="row" | +50 || 24,000,000 silvers |
|||
|} |
|} |
||
For other major combat services, the price will be highly variable due to item properties. Some examples are: |
For other major combat services, the price will be highly variable due to item properties. Some examples are: |
||
:{| class="wikitable" |
|||
{|class="wikitable" border="1" |
|||
|- |
|- |
||
! scope="col" | Item |
|||
!Item || Service || Price |
|||
! scope="col" | Service |
|||
! scope="col" | Price |
|||
|- |
|- |
||
|4x Brigandine || Plain to HCP || 500k |
| scope="row" | 4x Brigandine || Plain to HCP || 500k |
||
|- |
|- |
||
|7x Brigandine || Plain to HCP || 7.7m |
| scope="row" | 7x Brigandine || Plain to HCP || 7.7m |
||
|- |
|- |
||
|10x Brigandine || Plain to HCP || 60m |
| scope="row" | 10x Brigandine || Plain to HCP || 60m |
||
|- |
|- |
||
| |
| scope="row" |4 x Brigandine || HCP to MCP || 1m |
||
|- |
|- |
||
|7x Brigandine || HCP to MCP || 12m |
| scope="row" | 7x Brigandine || HCP to MCP || 12m |
||
|- |
|- |
||
|10x Brigandine || HCP to MCP || 90m |
| scope="row" | 10x Brigandine || HCP to MCP || 90m |
||
|- |
|- |
||
|4x Brigandine || MCP to ECP || 2.7m |
| scope="row" | 4x Brigandine || MCP to ECP || 2.7m |
||
|- |
|- |
||
|7x Brigandine || MCP to ECP || 27.3m |
| scope="row" | 7x Brigandine || MCP to ECP || 27.3m |
||
|- |
|- |
||
|9x Brigandine || MCP to ECP || 61m |
| scope="row" | 9x Brigandine || MCP to ECP || 61m |
||
|- |
|- |
||
|10x Brigandine || MCP to ECP || 211m* |
| scope="row" | 10x Brigandine || MCP to ECP || 211m<nowiki>*</nowiki> |
||
|} |
|} |
||
<nowiki>*</nowiki>Special approval would be required for this. |
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===Resources=== |
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(*Special approval would be required for this.) |
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* [http://gsguide.wikia.com/wiki/Return_to_Coraesine_Field GSGuide's Return to Coraesine Field's entry] |
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== |
==Shops== |
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'''Shop listing is not recorded on Gswiki for this event.''' |
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* http://gsguide.wikia.com/wiki/Return_to_Coraesine_Field |
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[[Category: |
[[Category:Coraesine Field]] |
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[[Category:Events]] |
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Latest revision as of 10:37, 14 July 2026
The Return to Coraesine Field was a service-oriented pay event that took place over several sessions. Each run began at 9:00pm ET on the first day and ended at 3:00am ET (midnight PT) on the last day, with the majority of services taking place within the first three days. 100 tickets were sold for each run.
There was also be one free ticket per run available in the game by opening envelopes found in boxes. Starting May 1st, critter boxes had a chance to contain an envelope. When opened, the envelope contained one of:
- A flier (worthless)
- A voucher, good for discounts or special items if you attend the event
- A free ticket to the event
Once opened, the rewards inside could be transferable to other characters on the same account, but not to other accounts.
Return to Coraesine Field runs four times for the following dates:
- June 7 - 14, 2013
- July 12 - 19, 2013 (Platinum)
- August 2 - 9, 2013
- September 6 - 13, 2013
For announcements and saved posts, see the saved posts 2013.
Information
Schedule
Date Time Event Location Description
Raffles
Date Time Raffle Location Description
Major Services
There will be 101 major services per run, allowing a guarantee of one major service per ticket (assuming attendance and participation). These will be available during the opening weekend. Once you have received a major service, you will no longer be eligible for further major services that run.
Service Quantity Release Method Merchant Description +5 Enchant 10 TBD TBD Up to 5 points of enchantment can be added to an existing weapon or armor, including items that have weighting, padding, or flares. +10 Padding 10 4 Raffle, 4 Auction, 2 Spinner TBD Up to 10 points of padding can be added to an existing item, to a maximum of 30 points of padding (expertly). Both damage and critical padding are available. +10 Weighting 10 TBD TBD Up to 10 points of weighting can be added to an existing melee weapon, to a maximum of 30 points of weighting (expertly). Both damage and critical weighting are available. The weapon may not have flares, warding defense or combat scripts. +30 Resistance 10 4 Raffle, 4 Auction, 2 Spinner TBD Up to 30% of resistance to any type or types of damage can be added to an existing armor or shield, to a maximum of 30% total resistances spread among no more than three damage types. Vulnerabilities can be removed on a point-for-point basis. +10 Sighting 5 4 Raffle/Spinner, 1 Auction TBD Up to 10 points of sighting can be added to an existing ranged weapon, to a maximum of 30 points of sighting (expertly). +10 TD 5 2 Raffle, 2 Auction, 1 Undecided TBD Up to +10 target defense can be added to an existing item, to a maximum of +20 TD. The final total bonus (DS + TD) cannot exceed 50 points. Self Charging Item Creation (Defensive Buffs) 5 2 Raffle, 2 Auction, 1 Undecided Taeliryn Self-charging magical items will be available, holding a variety of offensive and defensive buff spells. Self Charging Item Creation (Offensive Buffs) 5 2 Raffle, 2 Auction, 1 Undecided TBD Self-charging magical items will be available, holding a variety of offensive and defensive buff spells. Offensive buffs can be used 7 times per day. Options: Spirit Strike, Bravery, Strength, Haste, Dragonclaw, Mystic Focus Weight Reducing containers 5 1 Auction, 4 Raffle/Spinner Glimger Containers can be modified to reduce the weight of items stored in them by 25%. This will work with most scripts but is not guaranteed to work with all. ChronoFlares 1 Spinner Skryn Chronomage dagger scripting can be added to an existing dagger no greater than 6x in enchant. Weighting and flares are allowed. Chronomage daggers are returners that have a chance to flare for additional strikes. Make-a-Returner 1 Raffle Rashiva An existing hand axe, war hammer, dagger, quoit, discus, or javelin can be made into a returning weapon. This script will work with most flares and weighting, but not other combat scripts. Blink Weapons 3 Raffle TBD An existing unscripted melee weapon can be made into a blink weapon. Splitting Weapons 5 Raffle TBD An existing melee weapon can be made into a locked splitting weapon, allowing it to split into two weapons of half the enchant. Weighting and flares are allowed, but not scripts. Locked splitting weapons can be unlocked, allowing them to split into two weapons of the original enchant. Defensive Item Creation 2 1 Raffle, 1 Auction TBD An item can be made into a DB item. Ear, ears, socks, undergarment, hair, and pinworn items are not eligible. Custom Creature Bane Weapon 5 Raffle/Spinner Ledirth A bane script can be added to an existing melee weapon, allowing that item to have special flares or 8 points of weighting when attacking a certain type of enemy. Some of the winners will be able to pick a specific creature (including "bandit" and "Grimswarm") and receive flares or 12 points of weighting instead. In addition, an undead bane weapon will be able to strike undead enemies without requiring a blessing. Banes can generally be added to any weapon, even those with weighting, existing flares, or combat scripts. Troll Creature Bane Weapon 2 Raffle/Spinner Ledirth Orc Creature Bane Weapon 2 Raffle/Spinner Ledirth Giant Creature Bane Weapon 2 Raffle/Spinner Ledirth ExtraPlanar Creature Bane Weapon 2 Raffle/Spinner Ledirth Pure Coraesine Weapon 1 Auction Glimger One +30 pure coraesine weapon will be auctioned off. The winner will be able to choose the base of the weapon, though it must be bladed and not a katana or claidhmore. It will be permanently bound to the winner, and possess the Wind's Whisper, Ball Morph, Thorns of the Wind, tornado flares, Tempest (Call Wind), Quickening (2/day Haste), air flares and double strike flares. Attuning to them will be necessary for the stronger effects and to prevent them resisting or striking back at the wielder. Soul Glove/Spirit Bow 1 Auction TBD One composite spirit bow will be auctioned off. The description of the bow as well as the color of the bolts fired can be chosen by the winner. Permabless 1 Raffle TBD One weapon can be permanently blessed. This includes holy water flares. AsG Change 2 Prime: 1 Raffle, 1 Spinner. Plat: 1 Raffle, 1 Auction Sauli The AsG of a set of armor can be changed, making it a different type of armor with the properties of the original item. Items with a starting AsG below 12 (cloth and leather) must remain below 12, and items with a starting AsG of 12 or more (chain and plate) must remain above 12. The item's weight will change proportionately (a max lightened item will become a max lightened item of the new AsG). Chrism Holder Creation (enhancive 303 knowledge) 1 TBD TBD A fully unlocked chrism holder will be avaialble that will also provide enhancive spell knowledge of Prayer of Protection. ClimateWear Creation (enhancive 608 knowledge) 1 Auction Taeliryn A fully unlocked climatewear cloak will be available that can conceal features and will also provide enhancive spell knowledge of Camouflage. Gory Weapon (enhancive 1617 knowledge) 1 Raffle Hkala A weapon with gore scripts can be created to the winner's specifications. It will also provide enhancive spell knowledge of Zealot. It is possible that these scripts and enhancive knowledge could also be added to an existing item. GambleKit Creation (enhancive 1204 knowledge) 1 Raffle TBD A fully unlocked gambling kit will be available that can hold up to 50,000 silvers weightlessly and will also provide enhancive spell knowledge of Foresight.
Minor Services
In addition to the major services, there will be many minor services available without restriction.
- Acuity flares - runestaves only; add or improve existing flares
- Animal Companion grooming
- Banshee flares - shields only
- Black ora activation - Black ora weapons can be made into "pure" black ora weapons. These weapons must be unscripted and made of the correct material. Weapons +20 and below will also receive +5 to their enchant.
- Bubble Flares - added to existing weapons, armor and shields
- Common/Uncommon Flares (Armor and Shields)
- Common/Uncommon Flares (Weapons)
- Custom Loresongs - Loresongs can be added to an unscripted item.
- Custom Nightmares
- Custom Perfume
- Custom Signature verbs
- Custom Sonic alterations
- Custom spell preps
- Custom Titles
- Custom logphrases
- Defender bonuses
- Disarm Returner
- Enhancive Permanence
- Enhancive Recharging
- Enhancive Removal
- Enhancive Swapping - Swaps are allowed between any two items in the same category:
- Strength and Wisdom
- Constitution, Dexterity, Agility, Discipline
- Logic, Intuition, Influence
- Weapon skills (except TWC) and Spell Aiming
- Mana Controls
- Lores
- Enhancive Weapons
- Epic deepening - Items can be deepened to the maximum depth for their worn location.
- EzScript Package - Up to ten custom zests can be added to an unscripted item, to a maximum of ten zests.
- Feature Concealing Hoods (Not ClimateWear) - Feature concealing hoods can be added to an existing unscripted item, assuming that item could logically have a hood. The hood will generally need to appear in the short description of the item.
- Fusion Bows (3-slot)
- Greater Armor and Weapon Moods Package
- Hidden bracer
- High End Enchanting Potions
- Impure Coraesine - Two impure coraesine weapons will be raffled or spun per run. These will be +30 weapons with the base chosen by the winner, though it must be bladed and not a katana or claidhmore (and the enchant will be reduced on a naginata). They will have the Wind's Whisper, Ball Morph, Thorns of the Wind, air flares and double strike flares. Attuning to them will be necessary for the stronger effects and to prevent them resisting or striking back at the wielder.
- Ironwright flares
- Ithzir Armor Flares
- Magic item Recharging
- Mana flares - runestaves only; add or improve existing flares
- Pocket Adding - Items that lack pockets will be able to have pockets added. The size of these pockets depends on the worn location, and they will not be able to be deepened further.
- Finger/wrist/neck/glove/belt/head/boots: 1 or 2 items of small size
- Belt-worn/over the front: 20 pounds for any number of items
- Shoulder-worn: 40 pounds for any number of items
- Cloak-worn/Backpack: 100 pounds for any number of items
- Removal Service - The following properties can be removed from gear: flares (including some scripted flares), padding, weighting, defender, TD enhancement, spikes, sanctification, resistances, and fluff scripts. Properties that are intrinsic to the item's material cannot be removed.
- Rotating flares - added to existing weapons, armor and shields:
- Fire/Cold/Steam rotating flares
- Fire/Vibration/Acid rotating flares
- Lightning/Cold/Vacuum rotating flares
- Cold/Vibration/Unbalance rotating flares
- Rune tattoos - Tattoos that can be invoked like a scroll a certain number of times per day will be available. Available Spells: Bravery, Spell Shield, Major Sanctuary, Transference, Phoen's Strength, Self Control, Benediction, Cloak of Shadows, Empathic Focus, Zealot, Arcane Barrier
- Shurley scripts - Zested gloves and handwraps will be available for purchase and unlocking. It will also be possible to add these zests to existing gloves and handwraps.
- S Class Battle Minis
- Stock Signature verb Package
- Tempering Potions - One bromin, one aleteh and one grenshol potion will be raffled off.
- Uncommon Sorcerer Rune Teaching - Lord Vathon will teach uncommon demon summoning runes with no restrictions on the type of demon (abyran'sa included). A rune, once learned, will be able to be taught to two others.
- Weightless Containers - Two weightless containers will be available per run, released at max capacity.
- White ora activation - White ora weapons can be made into tier 2 Iasha white ora weapons. These weapons must be unscripted and made of the correct material. Weapons +20 and below will also receive +5 to their enchant.
- ...And Much More!
During the week, miscellaneous services available may include GALD, feature alterations, tattoos, custom nightmares, sonic alterations, and script unlocking. Items available for sale off the shelf will include undead bane oils, acuity flaring runestaffs (up to tier 4), white ora and black ora weaponry, and unarmed combat gear.
Service Pricing
The pricing for Creature Banes, AsG changes, ChronoFlares, Make-a-Returner, Blink Weapons, and Splitting Weapons will work as follows:
Final Enchant Pricing +0 15,000 silvers +5 30,000 silvers +10 60,000 silvers +12 75,000 silvers +15 120,000 silvers +20 240,000 silvers +25 500,000 silvers +30 1,500,000 silvers +35 3,000,000 silvers +40 6,000,000 silvers +45 12,000,000 silvers +50 24,000,000 silvers
For other major combat services, the price will be highly variable due to item properties. Some examples are:
Item Service Price 4x Brigandine Plain to HCP 500k 7x Brigandine Plain to HCP 7.7m 10x Brigandine Plain to HCP 60m 4 x Brigandine HCP to MCP 1m 7x Brigandine HCP to MCP 12m 10x Brigandine HCP to MCP 90m 4x Brigandine MCP to ECP 2.7m 7x Brigandine MCP to ECP 27.3m 9x Brigandine MCP to ECP 61m 10x Brigandine MCP to ECP 211m*
*Special approval would be required for this.
Resources
Shops
Shop listing is not recorded on Gswiki for this event.