Krolvin corsair: Difference between revisions
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
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{{Creature ability|[[Defensive Strength]]| |
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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{{Creature ability|[[ |
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| noability = |
| noability = |
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Revision as of 08:07, 10 December 2006
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More muscular and agile than the average krolvin, the corsair's distinctive rolling gait is evidence of a life spent seafaring. His sturdy musculature is apparent beneath the grey-blue skin. Thick, coarse, white hair covers his head and spreads across his shoulders and down his back.[1]
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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