Sigil of Major Bane: Difference between revisions

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{{Guardians of Sunfist navigation}}
The '''Sigil of Major Bane''' is the fifteenth [[Guardians of Sunfist#Guardians of Sunfist Benefits|sigil]] learned by [[Guardians of Sunfist]] members. This sigil will grant temporary heavy critical weighting against [[List of Guardians of Sunfist hated enemies|hated enemies]].
__NOTOC__
==Description==
==Description==
"This is the Sigil of Major Bane, memorize it well. Previously, you were taught how to attune yourself to your foes' weaknesses and exploit them. This sigil is a more powerful version of that attunement. While under its influence, you will strike more accurately and deal additional damage to our hated enemies as if you were weilding a weapon heavily weighted to inflict more critical blows. The cost to you is 10 points of both stamina and mana. Go now, and make good use of what I have taught you."
"This is the Sigil of Major Bane, memorize it well. Previously, you were taught how to attune yourself to your foes' weaknesses and exploit them. This sigil is a more powerful version of that attunement. While under its influence, you will strike more accurately and deal additional damage to our hated enemies as if you were wielding a weapon heavily weighted to inflict more critical blows. The cost to you is 10 points of both stamina and mana. Go now, and make good use of what I have taught you."


==Detailed Benefits==
==Detailed Benefits==
* Temporary heavy [[critical weighting]] against hated foes.
* Temporary heavy [[critical weighting]] against hated foes.
* +10 [[AS]] against all foes (including hated foes).
* +10 [[Attack strength|AS]] against all foes (including hated foes).
* 60 second duration.
* 60 second duration.
* Refreshable.
* Refreshable.

Note: Minor Bane Sigil does NOT stack with Major Bane Sigil


==Mana/Stamina Costs==
==Mana/Stamina Costs==
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* 10 [[Mana]]
* 10 [[Mana]]


==Note about the task==
<br>
To reach rank 15, the Sunfist member must [[RAZE (verb)|raze]] five [[warcamp]]s. Four of these warcamps can be completed at any time prior to reaching the task. While it is specified by the task that the fifth and final warcamp must be a large warcamp, evidence suggests that any size warcamp will work. When the society was first released, fifteen razed warcamps were required to complete this task.
<br>

<b><i> Note: Thanks goes to Belnia for all the information provided by her research.</i></b>
<b><i> Note: Thanks goes to Belnia for all the information provided by her research.</i></b>

[[Category:Guardians of Sunfist Sigils]]

Latest revision as of 01:57, 4 March 2017

Guardians of Sunfist - edit
Documentation
History of the Guardians of Sunfist
Guardians of Sunfist release
Superintendents' Histories
Mechanics
Tasks Hated Enemies
Scripts
None
Sigils
1. Recognition 2. Location
3. Contact 4. Resolve
5. Minor Bane 6. Bandages
7. Defense 8. Offense
9. Distraction 10. Minor Protection
11. Focus 12. Intimidation
13. Mending 14. Concentration
15. Major Bane 16. Determination
17. Health 18. Power
19. Major Protection 20. Escape

The Sigil of Major Bane is the fifteenth sigil learned by Guardians of Sunfist members. This sigil will grant temporary heavy critical weighting against hated enemies.

Description

"This is the Sigil of Major Bane, memorize it well. Previously, you were taught how to attune yourself to your foes' weaknesses and exploit them. This sigil is a more powerful version of that attunement. While under its influence, you will strike more accurately and deal additional damage to our hated enemies as if you were wielding a weapon heavily weighted to inflict more critical blows. The cost to you is 10 points of both stamina and mana. Go now, and make good use of what I have taught you."

Detailed Benefits

  • Temporary heavy critical weighting against hated foes.
  • +10 AS against all foes (including hated foes).
  • 60 second duration.
  • Refreshable.

Note: Minor Bane Sigil does NOT stack with Major Bane Sigil

Mana/Stamina Costs

Note about the task

To reach rank 15, the Sunfist member must raze five warcamps. Four of these warcamps can be completed at any time prior to reaching the task. While it is specified by the task that the fifth and final warcamp must be a large warcamp, evidence suggests that any size warcamp will work. When the society was first released, fifteen razed warcamps were required to complete this task.

Note: Thanks goes to Belnia for all the information provided by her research.