Ilvari sprite: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (internal links)
m (Added log2 template around game text. Added some internal links.)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 73
| picture =
| level = 73<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Sprite
| type = Biped<!-- Creature body type -->
| attacks =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Red Forest]]<br>
| undead = No
| otherclass2 = Magical
| area = Red Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| bolt =
| maneuver =
| PAA =
| ability =
| PA2 =
| PAB =
{{creature ability|[[Spirit Dispel (119)]]}}
| warding =
| PA3 =
| PAC =
{{creature ability|[[Bone Shatter (1106)]]|+306 - +315 [[Casting strength|CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Wither (1115)]]|+306 - +315 [[Casting strength|CS]]}}
| BTA =
{{creature ability|[[Repel (Fear)]]|+306 - +315 [[Casting strength|CS]]}}
| WD1 = Bone Shatter (1106)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Sympathy (1120)]]|}}
| WDA = 306 - 315
| WD2 = Repel (Fear)
| WDB = 306 - 315
| WD3 = Wither (1115)
| WDC = 306 - 315
| WD4 = Sympathy (1120)
| WDD = ?
| OS1 = Spirit Dispel (119)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor -->
{{Creature defense attributes
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee =
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 360
{{creature ability|[[Ranged]] |+360 [[Defensive strength|DS]]}}
| Bolt = 340
{{creature ability|[[Bolt]] |+340 [[Defensive strength|DS]]}}
| UDF =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+300 - +315 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 300 - 315
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |+328 [[Target defense|TD]]}}
| MjETD = 328
{{creature ability|[[Minor Elemental]] |+326 - +338 [[Target defense|TD]]}}
| MnETD = 326 - 338
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |+306 [[Target defense|TD]]}}
| MnSTD = 306
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = Lesser Shroud (120)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
{{creature ability|[[Spirit Warding I (101)]]}}
| DSP2 = Spirit Warding I (101)
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP3 = Spirit Warding II (107)
| DSP4 = Wall of Force (140)
{{creature ability|[[Lesser Shroud (120)]]}}
| DSP5 =
{{creature ability|[[Wall of Force (140)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = ?
| skin =
| nobox = ?
| noskinvalue = ?
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>

The subtle hourglass figure of this tiny offshoot of an elven female is all you can see due to a strange silvery aura covering her. Her face is the exception, for it shows through as a near picture perfect model of beauty. The only spoiler in the package is the strange look of madness in her shimmering silver eyes.
The subtle hourglass figure of this tiny offshoot of an elven female is all you can see due to a strange silvery aura covering her. Her face is the exception, for it shows through as a near picture perfect model of beauty. The only spoiler in the package is the strange look of madness in her shimmering silver eyes.
</pre>

==Hunting strategies==
==Hunting strategies==
It is best to keep the room pinned to the ground if possible so that the Ilvari cannot pull pranks by going invisible. Avoid the writhing [[dreamvine]]s and keep an eye on your stance not being forced down or objects becoming bananas. There are various ways to be knocked down and the [[Ilvari pixie]]s like to jump out of invisibility with melee attacks. The sprites and the pixies both cast dispel magics, and the pixies will major ewave sometimes.
It is best to keep the room pinned to the ground if possible so that the Ilvari cannot pull pranks by going invisible. Avoid the writhing [[dreamvine]]s and keep an eye on your stance not being forced down or objects becoming bananas. There are various ways to be knocked down and the [[Ilvari pixie]]s like to jump out of invisibility with melee attacks. The sprites and the pixies both cast dispel magics, and the pixies will cast [[Major Elemental Wave (435)]] sometimes.


If hunting with a sorcerer you can use [[Grasp of the Grave (709)]] to knock things down as they show up. The Ilvari pixies sometimes have [[Arcane Barrier (1720)]] which blocks low level attack spells. In this case it is helpful to push their TD down with the hex curse and lock them into RT with [[Pain (711)]]. It is unwise to fight in a room with more than one Ilvari pixie present because they cast [[Major Elemental Wave (435)]] with random attunement.
If hunting with a sorcerer you can use [[Grasp of the Grave (709)]] to knock things down as they show up. The Ilvari pixies sometimes have [[Arcane Barrier (1720)]] which blocks low level attack spells. In this case it is helpful to push their TD down with the hex curse and lock them into RT with [[Pain (711)]]. It is unwise to fight in a room with more than one Ilvari pixie present because they cast Major Elemental Wave (435) with random attunement.


The safest way to hunt the derelict village is with area effect spells. With a sorcerer this would involve keeping [[Grasp of the Grave (709)]] active and using open cast [[Corrupt Essence (703)]], both of which at the moment will reveal pixies without actually forcing them into view. Open cast [[Implosion (720)]] and [[Elemental Dispel (417)]] cycles will knock everything out of invisibility, and kill everything for the same mana it would take to kill a single pixie with [[Pain (711)]] when its arcane barrier and bark skin are up. There will be little treasure as a result, but you will rarely be seriously injured.
The safest way to hunt the derelict village is with area effect spells. With a sorcerer this would involve keeping [[Grasp of the Grave (709)]] active and using open cast [[Corrupt Essence (703)]], both of which at the moment will reveal pixies without actually forcing them into view. Open cast [[Implosion (720)]] and [[Elemental Dispel (417)]] cycles will knock everything out of invisibility, and kill everything for the same mana it would take to kill a single pixie with [[Pain (711)]] when its arcane barrier and bark skin are up. There will be little treasure as a result, but you will rarely be seriously injured.


==Other information==
==Other information==
The Ilvari pixies are male elementalists and the Ilvari sprites are female empaths. They cast elemental and spirit dispels respectively, which in combination can react badly inflicting damage on the target. There is a wide array of pranks and environmental hazards. Only the pixies can go invisible, so if pranks are happening, that means there is at least one in the room. They sometimes come out of hiding and e-wave in the same action.
The Ilvari pixies are male elementalists and the Ilvari sprites are female empaths. They cast [[Elemental Dispel (417)]] and [[Spirit Dispel (119)]] respectively, which in combination can react badly inflicting damage on the target. There is a wide array of pranks and environmental hazards. Only the pixies can go [[Invisibility (916)|invisible]], so if pranks are happening, that means there is at least one in the room. They sometimes come out of hiding and e-wave in the same action.
;Dust
;Dust
The dust forces you into stance offensive if hit and calms you so you do not want to attack.
The dust forces you into stance offensive if hit and calms you so you do not want to attack.
Line 155: Line 174:
|levelp2 = 75
|levelp2 = 75
}}
}}

[[Category:Red Forest creatures]]

Latest revision as of 10:42, 20 March 2021

Ilvari sprite
Level 73
Family Fey family creatures
Body Type Biped
Classification(s) Living
Magical
Area(s) Found Red Forest
BCS Yes
HP 240
Speed
Attack Attributes
Warding Spells
Bone Shatter (1106) 306 - 315 CS
Repel (Fear) 306 - 315 CS
Wither (1115) 306 - 315 CS
Sympathy (1120) ? CS
Misc. Offensive Spells
Spirit Dispel (119)
Defense Attributes
Armor
Light Leather (natural) ASG 5N
Defensive Strength (DS)
Melee
Ranged 360
Bolt 340
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 300 - 315
Wizard Base
Minor Elemental 326 - 338
Major Elemental 328
Minor Spiritual 306
Major Spiritual
Minor Mental
Defensive Spells
Lesser Shroud (120)
Spirit Warding I (101)
Spirit Warding II (107)
Wall of Force (140)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other
The subtle hourglass figure of this tiny offshoot of an elven female is all you can see due to a strange silvery aura covering her.  Her face is the exception, for it shows through as a near picture perfect model of beauty.  The only spoiler in the package is the strange look of madness in her shimmering silver eyes.

Hunting strategies

It is best to keep the room pinned to the ground if possible so that the Ilvari cannot pull pranks by going invisible. Avoid the writhing dreamvines and keep an eye on your stance not being forced down or objects becoming bananas. There are various ways to be knocked down and the Ilvari pixies like to jump out of invisibility with melee attacks. The sprites and the pixies both cast dispel magics, and the pixies will cast Major Elemental Wave (435) sometimes.

If hunting with a sorcerer you can use Grasp of the Grave (709) to knock things down as they show up. The Ilvari pixies sometimes have Arcane Barrier (1720) which blocks low level attack spells. In this case it is helpful to push their TD down with the hex curse and lock them into RT with Pain (711). It is unwise to fight in a room with more than one Ilvari pixie present because they cast Major Elemental Wave (435) with random attunement.

The safest way to hunt the derelict village is with area effect spells. With a sorcerer this would involve keeping Grasp of the Grave (709) active and using open cast Corrupt Essence (703), both of which at the moment will reveal pixies without actually forcing them into view. Open cast Implosion (720) and Elemental Dispel (417) cycles will knock everything out of invisibility, and kill everything for the same mana it would take to kill a single pixie with Pain (711) when its arcane barrier and bark skin are up. There will be little treasure as a result, but you will rarely be seriously injured.

Other information

The Ilvari pixies are male elementalists and the Ilvari sprites are female empaths. They cast Elemental Dispel (417) and Spirit Dispel (119) respectively, which in combination can react badly inflicting damage on the target. There is a wide array of pranks and environmental hazards. Only the pixies can go invisible, so if pranks are happening, that means there is at least one in the room. They sometimes come out of hiding and e-wave in the same action.

Dust

The dust forces you into stance offensive if hit and calms you so you do not want to attack.

An Ilvari sprite blows a handful of chalky dust at you!
You manage to avoid the dust!

An Ilvari sprite blows a handful of twinkling dust at you!
Your cares and concerns suddenly depart from you and you open your eyes to the truly marvelous world around you.  You want nothing more than to merrily revel in your surroundings and let life pass you by!
Bark Skin effect

The bark skin will absorb melee and magical attacks for some number of hits until it crumbles. Both pixies and sprites have it.

You swing a gleaming rune-scribed maul at an Ilvari sprite!
The layer of bark on an Ilvari sprite hardens and absorbs the attack!  The bark crackles as it crumbles to dust.
Banana
With a bit of effort, you manage to peel your giant banana.  Inside, you find a twisted orase runestaff capped with a smoky crystal orb!
Roundtime: 4 sec.

An Ilvari sprite blows a handful of chalky dust at you!
A giant banana suddenly appears in your hand!
Spirit Dispel
An Ilvari sprite blows a kiss at you!
The powerful look leaves you.
You are coated in a hazy film.
Other messaging
You feel an odd tickling sensation at the back of your legs and you turn to find an Ilvari sprite standing behind you giggling!

Something giggles in the shadows.

The wind stirs and there is the faint echo of giggling nearby.

An Ilvari sprite spins around in a mad dance!
A knobby layer of bark swiftly forms on an Ilvari sprite.


An Ilvari sprite spins around in a mad dance! (attempting to cast Sympathy)
An Ilvari sprite closes her eyes in deep concentration...

An Ilvari sprite opens her eyes, looking less focused.


An Ilvari sprite dances south.

An Ilvari sprite sobs pitifully over her wounds.

An Ilvari sprite sheds tears of manic joy.

An Ilvari sprite flits back to her feet.
An Ilvari sprite sits down and begins to apply some crude first aid to herself.

An Ilvari sprite tickles your corpse mercilessly.  She seems disappointed that it doesn't react.

An Ilvari sprite raises a finger to her lips. (spell prep)

An Ilvari sprite blows a kiss at you! (spell cast)

The Ilvari sprite's eyes grow dim as her lifeforce fades away. (death)

An Ilvari sprite vanishes in a flash of colorful light. (decay)

Behind the scenes

The Ilvari are fey spirits who take corporeal forms resembling small elves. Their mischievous nature has been twisted by dark power corrupting their environment. The colored lights are a reference to "faerie fire" or "fools fire", the glowing fog of pookas and other things in the folklore of fairy mythology. The word "Ilvari" is a De-ICE'd replacement of the word Iylari, which was the high elven race, as opposed to the Erlini "wood elves" such as those of the Elven Village. The story of the Red Forest and the Ilvari is based on the idea of fairies replacing children with changelings and dancing in fairy rings.

References

Near-level creatures - edit
Level 71 Level 72 Level 73 Level 74 Level 75
edit edit edit edit edit