Horned vor'taz: Difference between revisions

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(added cleric td)
(Natural armor, log2 creature description, Sor|MnE|MnS TDs, defensive spells 101, 103)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:horned vor'taz_Colored.jpg|thumb|upright=0.75|left]]
| picture = Horned_vor%27taz_Colored.jpg
| level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 48
| family = Vor'taz<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = vor'taz
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Charges and Magic.
| otherclass2 = Magical
| area = [[Gyldemar Forest]]<br>
| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 290 - 296
{{Creature ability|Charge|+290 to +296 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| maneuver =
| PA3 =
| PAC =
{{Creature ability|[[Sounds (607)]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Sun Burst (609)]]|(unfocused)}}
| BTA =
{{Creature ability|[[Tangle Weed (610)]]}}
| WD1 = Sun Burst (609)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Call Swarm (615)]]}}
| ability =
| WDA = 225
| WD2 =
{{Creature ability|[[Spirit Strike (117)]]}}
| WDB =
| WD3 =
| WDC =
| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Sounds (607)
| OS3 = Spirit Strike (117)
| OS4 = Tangle Weed (610)
| OS5 =
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+165 [[Defensive strength|DS]]}}
| Ranged = 165
{{creature ability|[[Bolt]] |+202 [[Defensive strength|DS]]}}
| Bolt = 202
{{creature ability|[[Bard Base]] |+160 to +183 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+166 [[Target defense|TD]]}}
| BarTD = 160 - 183
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 174 - 193
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 182 - 195
{{creature ability|[[Cleric Base]] |+174 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+182 to +195 [[Target defense|TD]]}}
| RanTD = 166
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 202
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}}
| MnETD = 208
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 192
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Armor|Armor Group]] |12 [[Armor|AsG]]}}
| DSP1 = Natural Colors (601) <!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
| DSP2 = Phoen's Strength (606)
{{Creature ability|[[Natural Colors (601)]]}}
| DSP3 = Self Control (613)
{{Creature ability|[[Phoen's Strength (606)|Phoen's Strength]]}}
| DSP4 = Spirit Defense (103)
{{Creature ability|[[Self Control (613)]]}}
{{Creature ability|[[Spirit Defense (103)]]}}
| DSP5 = Spirit Warding I (101)
| DSP6 = Spirit Warding II (107)
{{Creature ability|Immunities}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}

{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other = [[Glowing violet essence dust]]
| skin = a vor'taz horn<br>a shiny vor'taz horn
| skin = a vor'taz horn, a shiny vor'taz horn
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes. Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps. Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.
<pre{{log2|margin-right=26em}}>His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes. Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps. Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.</pre>


== Hunting strategies ==
== Hunting strategies ==
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* The vor'taz are very hard to skin.
* The vor'taz are very hard to skin.
* Vor'taz are good subjects for [[rogue]]s training in [[subdue]] or [[cheapshots]].
* Vor'taz are good subjects for [[rogue]]s training in [[subdue]] or [[cheapshots]].
== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1251 Horned vor'taz on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 50
|levelp2 = 50
}}
}}

[[Category:Gyldemar Forest creatures]]

Latest revision as of 12:05, 25 April 2021

Horned vor'taz
Horned vor'taz Colored.jpg
Level 48
Family Vor'taz family creatures
Body Type Biped
Classification(s) Living
Magical
Area(s) Found Gyldemar Forest
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Charge 290 - 296 AS
Warding Spells
Sun Burst (609) 225 CS
Misc. Offensive Spells
Call Swarm (615)
Sounds (607)
Spirit Strike (117)
Tangle Weed (610)
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee
Ranged 165
Bolt 202
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 160 - 183
Cleric Base 174 - 193
Empath Base 182 - 195
Paladin Base
Ranger Base 166
Sorcerer Base 202
Wizard Base
Minor Elemental 208
Major Elemental
Minor Spiritual 192
Major Spiritual
Minor Mental
Defensive Spells
Natural Colors (601)
Phoen's Strength (606)
Self Control (613)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a vor'taz horn, a shiny vor'taz horn
Other Glowing violet essence dust
His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes.  Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps.  Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.

Hunting strategies

  • A vor'taz cannot use its primary attack, a charge, without a leg. Although, they are still capable of casting spells.
  • To eliminate a vor'taz's spell casting ability, simply remove the right arm.
  • Vor'taz often walk around with Spirit Strike (117) cast upon themselves. Be careful of their first attack.
  • Vor'taz spells are all nature-based. Having a ranger imbue armor with resistance to nature will help against some of their spells.

Other information

The horned vor'taz inhabits the northern sections of Gyldemar Road, north of Sylvarraend, although they are typically on the bottom of the cliff where the lesser and greater faeroth reside. Sometimes the vor'taz and the faeroth overlap territories, however, the faeroth will never go to the bottom of the cliff.

  • Vor'taz are immune to attacks made with non-magical weapons.
  • Typical vor'taz horns are normal skins, while shiny vor'taz horns are imbeddable.
  • The vor'taz are very hard to skin.
  • Vor'taz are good subjects for rogues training in subdue or cheapshots.
Near-level creatures - edit
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