Baesrukha: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
MOD-GSMOTTE (talk | contribs) m (Removed unnecessary bold.) |
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| picture = Baesrukha_Colored.jpg |
| picture = Baesrukha_Colored.jpg |
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| level = 42<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 42<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = |
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Black Moor<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Black Moor<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = ? <!-- Creature speed --> |
| roundtime = ? <!-- Creature speed --> |
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}} |
}} |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| MnETD = 188 |
| MnETD = 188 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = |
| MnSTD = 165 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = Elemental Defense I <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Elemental Defense I <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = [[Glowing violet essence dust]], |
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[[Glowing violet essence shard]] |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Her emaciated form roughly humanoid, the |
<pre{{log2|margin-right=26em}}>Her emaciated form roughly humanoid, the baesrukha glides along the ground, clawing at the air with bloodied talons. Her burning red eyes stare malevolently at any intruder, gazing out from a nearly featureless face above a fanged, lipless mouth. Whitish tendrils of ectoplasm coil and whip around her tattered robes, writhing in the miasma that surrounds the ancient wraithlike creature like hungry snakes.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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The tendril snaps loose and recedes back into the baesrukha's form!</pre> |
The tendril snaps loose and recedes back into the baesrukha's form!</pre> |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1280 Baesrukha on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 44 |
|levelp2 = 44 |
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}} |
}} |
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[[Category:Black Moor creatures]] |
Latest revision as of 15:27, 6 May 2021
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Her emaciated form roughly humanoid, the baesrukha glides along the ground, clawing at the air with bloodied talons. Her burning red eyes stare malevolently at any intruder, gazing out from a nearly featureless face above a fanged, lipless mouth. Whitish tendrils of ectoplasm coil and whip around her tattered robes, writhing in the miasma that surrounds the ancient wraithlike creature like hungry snakes.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
...departing in 10 mins... The baesrukha leans over and strokes the side of your face and mutters, "Yes, a fine candidate you shall make." DEAD> A baesrukha steps over to your corpse, as he does so, a shadowy tendril of ectoplasm shoots out and affixes itself to your chest! Red liquid can be seen flowing through it and the baesrukha's features begin to fill out and he take on a ruddy glow as yours begin to shrivel in return. The tendril snaps loose and recedes back into the baesrukha's form!
Near-level creatures - edit | ||||||||||
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