Cave gnoll: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
MOD-GSMOTTE (talk | contribs) m (Removed unnecessary bold.) |
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| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = |
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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| area3 = |
| area3 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 60 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 7<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 28 |
| Melee = 28 |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 9 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 9 |
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| MjSTD = 9 |
| MjSTD = 9 |
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| MnSTD = 9 |
| MnSTD = 9 |
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{{Creature end}} |
{{Creature end}} |
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Standing only three feet tall, the man-like |
<pre{{log2|margin-right=26em}}>Standing only three feet tall, the man-like gnoll watches your every move with piercing grey eyes. It mutters something in an oddly resonant voice that sounds like the ring of hammer on stone. There is little doubt that the stealthy gnoll can be a formidable opponent when need arises, or when it is hard pressed. A faint odor of fermented mushroom wine wafts from its drab and slightly musty clothing.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1224 Cave gnoll on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 07:51, 15 May 2021
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Standing only three feet tall, the man-like gnoll watches your every move with piercing grey eyes. It mutters something in an oddly resonant voice that sounds like the ring of hammer on stone. There is little doubt that the stealthy gnoll can be a formidable opponent when need arises, or when it is hard pressed. A faint odor of fermented mushroom wine wafts from its drab and slightly musty clothing.
Hunting strategies
The creatures in the gnoll/gnome mine spawn very quickly with only 2-3 adventurers in the area.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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