Forest bendith: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 12 brig equivalent, log2 creature description, Sor|MnE|MnS TDs, treasue (gems, coins, tiny golden seeds)) |
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| picture = |
| picture = |
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| level = 40<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 40<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 156 |
| Melee = 156 |
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| PalTD = |
| PalTD = |
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| RanTD = 130 |
| RanTD = 130 |
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| SorTD = |
| SorTD = 160 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 167 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 152 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = yes |
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| magic items = |
| magic items = |
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| gems = |
| gems = yes |
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| boxes = |
| boxes = |
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| other = |
| other = [[Glowing violet essence shard]] |
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[[Tiny golden seed]] |
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| skin = None |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Short and stumpy with pale yellowish skin, the forest bendith is hunched and her body is covered with greenish mosses of varying thickness. Imbedded into the soft flesh of her bulbous head are a pair of watery purple eyes which peer forth with a sense of malignant inquisitiveness. An odor of damp mold and rotting vegetation seems to hang about the diminutive being. |
<pre{{log2|margin-right=26em}}>Short and stumpy with pale yellowish skin, the forest bendith is hunched and her body is covered with greenish mosses of varying thickness. Imbedded into the soft flesh of her bulbous head are a pair of watery purple eyes which peer forth with a sense of malignant inquisitiveness. An odor of damp mold and rotting vegetation seems to hang about the diminutive being.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1308 Forest bendith on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 42 |
|levelp2 = 42 |
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}} |
}} |
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[[Category:Gyldemar Forest creatures]] |
Latest revision as of 09:38, 25 April 2021
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Short and stumpy with pale yellowish skin, the forest bendith is hunched and her body is covered with greenish mosses of varying thickness. Imbedded into the soft flesh of her bulbous head are a pair of watery purple eyes which peer forth with a sense of malignant inquisitiveness. An odor of damp mold and rotting vegetation seems to hang about the diminutive being.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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