Ithzir seer: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = Ithzir_seer.jpg |
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| level = 97<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 97<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Extraplanar |
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| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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| BT1 = Fire Spirit<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Fire Spirit<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 476 |
| BTA = 476 |
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| BT2 = |
| BT2 = Telekinesis |
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| BTB = 476 |
| BTB = 476 |
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| BT3 = Web |
| BT3 = Web |
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| OS1 = Spirit Strike<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Spirit Strike<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Spiritual Abolition |
| OS2 = Spiritual Abolition |
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| OS3 = Bravery (211) |
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| OS4 = Elemental Focus (513) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 431 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnSTD = 363 - 423 |
| MnSTD = 363 - 423 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = Minor Sanctuary<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Minor Sanctuary (213)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Self Control |
| DSP2 = Self Control (613) |
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| DSP3 = Spirit Fog |
| DSP3 = Spirit Fog (106) |
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| DSP4 = Wall of Force |
| DSP4 = Wall of Force (140) |
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| DSP5 = |
| DSP5 = Spirit Warding I (101) |
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| DSP6 = Spirit Defense (103) |
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| DSP7 = Spirit Warding II (107) |
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| DSP8 = Spirit Shield (202) |
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| DSP9 = Spell Shield (219) |
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| DSP10 = Self Control (613) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature end}} |
{{Creature end}} |
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The '''Ithzir seer''' carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The Ithzir seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star. |
<pre{{log2|margin-right=26em}}>The '''Ithzir seer''' carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The Ithzir seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.</pre> |
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== Hunting strategies == |
== Hunting strategies == |
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== Resources == |
== Resources == |
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* [[Ithzir initiate/saved posts|Saved posts]] |
* [[Ithzir initiate/saved posts|Saved posts]] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1244 Ithzir seer on Play.net bestiary] |
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* [[Extraplanar beings (saved post)]] |
* [[Extraplanar beings (saved post)]] |
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|levelp2 = 99 |
|levelp2 = 99 |
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}} |
}} |
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[[Category:Old Ta'Faendryl creatures]] |
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[[Category:Extraplanar creatures]] |
Latest revision as of 14:04, 1 May 2021
The Ithzir seer carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The Ithzir seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Ithzir seers can heal other Ithzir.
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed! The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
They can create a minor sanctuary and raise other Ithzir.
An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground. A sense of peace and calm settles over the area. An Ithzir seer bows her head and places her hands over an Ithzir herald, and though the seer's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained! The seer sags slightly, drained by the miraculous ordeal.
They can telekinetically hurl weapons and other objects left on the ground. This attack uses their bolt AS, with a damage factor determined by the object type. For instance, hurling a crystal-tipped staff uses the quarterstaff damage table.
An Ithzir seer focuses her attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution! An Ithzir seer throws a twisted crystal-tipped staff at you! AS: +566 vs DS: +437 with AvD: +23 + d100 roll: +98 = +250 ... and hits for 57 points of damage! Throat nearly crushed. You gurgle as you gasp for air. You are stunned for 6 rounds! The guiding force leaves an Ithzir seer. The scintillating light surrounding the staff fades some. Momentum carries a twisted crystal-tipped staff past you to land nearby.
Ithzir seers are extraplanar beings.
Resources
Near-level creatures - edit | ||||||||||
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