Krag dweller: Difference between revisions
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
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| otherclass2 = |
| otherclass2 = |
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| area = Wehntoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Wehntoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = Stormpeak |
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| area3 = |
| area3 = |
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| area4 = |
| area4 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Krag dweller boulder<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 20N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = Dark Catalyst (719)<!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = Dark Catalyst (719)<!-- add IMM2 (up to 15) for additional immunities --> |
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| IMM2 = Implosion (720) |
| IMM2 = Implosion (720) |
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| IMM3 = Fire |
| IMM3 = Fire |
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| IMM4 = |
| IMM4 = Web (118) |
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| Melee = |
| Melee = |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 204 - 229 |
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| UDF = |
| UDF = |
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| BarTD = 246 - 264 |
| BarTD = 246 - 264 |
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| CleTD = 278 - 281 |
| CleTD = 278 - 281 |
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| EmpTD = |
| EmpTD = 274 - 286 |
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| PalTD = |
| PalTD = |
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| RanTD = 230 |
| RanTD = 230 |
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| coins = |
| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = a brilliant purple opal |
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| boxes = |
| boxes = |
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| other = |
| other = [[Essence of earth]] |
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| skin = None |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within. |
<pre{{log2|margin-right=26em}}>The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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If you can hide they are easily [[ |
If you can hide they are easily [[ambush]]ed by waiting for them to sniff and then ambushing. They have a slow [[roundtime]] for their level and you can often two-for-one them. They appear to be geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes. |
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* Krag dwellers have physical attacks in the moderate range for their level. |
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Krag dwellers: |
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* |
* Have physical attacks in the moderate range for their level as well as a a strong maneuver attack that can put you [[prone]], add roundtime, and [[stun]]. They cast no magic. |
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* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]]. |
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* |
* Are immune to many types of magic including most elemental and nature magic such as: [[Spike Thorn (616)]] and [[Tangle Weed (610)]]; [[Dark Catalyst (719)]], [[Implosion (720)]], and [[Fire critical table|fire]]; and [[Web (118)]], including web bolt. |
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* Are susceptible to [[Plasma critical table|plasma]] (ex. [[Empathic Assault (1110)]]), [[Call Swarm (615)]], and [[Unbalance (110)]]. [[Pain (711)]] is also effective. |
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* |
* Have moderate perception (sniffing out a 2x hiding [[ranger]] with appropriate spells running approximately 1 in 20 times). |
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* Carry no treasure but can be skinned while holding a one-handed [[Blunt Weapons|blunt]] weapon and an empty other hand. |
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* Carry no treasure but can be skinned while holding a one-handed [[Blunt Weapons|blunt]] weapon with an empty hand. If successful the skinning attempt will yield a brilliant purple opal which is a [[gem]] and can be purified by a [[bard]]. |
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*** This [[Gems|gem]] can be purified by a [[bard]]. |
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* Cannot be stunned by normal attacks. |
* Cannot be stunned by normal attacks. |
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* Gain advantage by using [[unbalance]], knocks them down and gives you a bit of time to get damage in before they stand up again. |
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It is recommended to gain advantage by using [[unbalance]], which knocks them down and gives you a bit of time to get damage in before they stand up again. This makes it easier for ambushers to strike the head or eyes. |
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==Other information== |
==Other information== |
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Krag Dwellers can collapse into a dangerous boulder and roll around. |
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<pre{{log2|margin-right=26em}}>The krag dweller's eyes sparkle with evil intent as it collapses into a boulder-shaped ball and begins rolling erratically across the ground! |
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[SMR result: -69 (Open d100: 7)] |
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With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by! |
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The boulder comes to a sudden stop and rises into the form of a krag dweller!</pre> |
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Krag Dwellers natural armor is equivalent to plate with 15 CER of padding<ref>GM Naijin, [https://discord.com/channels/226045346399256576/532373273816858636/976272561157578772 "Conversation About Krag Dwellers"], ''GemStone IV Discord#Mechanics'', 2022-05-16T01:58Z</ref> |
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==Behind the scenes== |
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Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts: |
Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts: |
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*[[History of the Minotaurs]] |
*[[History of the Minotaurs]] |
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*[[Krag Slopes/saved posts|Krag Slopes saved posts]] |
*[[Krag Slopes/saved posts|Krag Slopes saved posts]] |
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⚫ | |||
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1419 Krag dweller on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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[[Category:Wehntoph creatures]] |
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[[Category:Sunfist hated enemies]] |
Latest revision as of 09:17, 18 December 2023
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The krag dweller appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.
Hunting strategies
If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow roundtime for their level and you can often two-for-one them. They appear to be geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.
Krag dwellers:
- Have physical attacks in the moderate range for their level as well as a a strong maneuver attack that can put you prone, add roundtime, and stun. They cast no magic.
- Are immune to many types of magic including most elemental and nature magic such as: Spike Thorn (616) and Tangle Weed (610); Dark Catalyst (719), Implosion (720), and fire; and Web (118), including web bolt.
- Are susceptible to plasma (ex. Empathic Assault (1110)), Call Swarm (615), and Unbalance (110). Pain (711) is also effective.
- Have moderate perception (sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times).
- Carry no treasure but can be skinned while holding a one-handed blunt weapon with an empty hand. If successful the skinning attempt will yield a brilliant purple opal which is a gem and can be purified by a bard.
- Cannot be stunned by normal attacks.
It is recommended to gain advantage by using unbalance, which knocks them down and gives you a bit of time to get damage in before they stand up again. This makes it easier for ambushers to strike the head or eyes.
Other information
Krag Dwellers can collapse into a dangerous boulder and roll around.
The krag dweller's eyes sparkle with evil intent as it collapses into a boulder-shaped ball and begins rolling erratically across the ground! [SMR result: -69 (Open d100: 7)] With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by! The boulder comes to a sudden stop and rises into the form of a krag dweller!
Krag Dwellers natural armor is equivalent to plate with 15 CER of padding[1]
Behind the scenes
Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
Near-level creatures - edit | ||||||||||
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References
- ↑ GM Naijin, "Conversation About Krag Dwellers", GemStone IV Discord#Mechanics, 2022-05-16T01:58Z