Spotted gak: Difference between revisions
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(Changed Graendlor Pasture to Wehnimer's Environs which is the play.net designation) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 6 full leather equivalent, log2 creature description updated) |
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| picture = Spotted_gak.jpg |
| picture = Spotted_gak.jpg |
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| level = 2<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 2<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Bovine <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
| type = Quadruped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 26 |
| Melee = 26 |
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{{Creature end}} |
{{Creature end}} |
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The |
<pre{{log2|margin-right=26em}}>The spotted gak is a big, ugly beast with a heavy spotted brown pelt. A marked odor of dung and musty wool surrounds him in a noxious cloud. The gak chomps vicious-looking teeth, a mix of distrust and hatred in his large doe-like eyes. A pair of sharp horns curves up above his short, broad head in a shape that resembles a lyre. The animal looks ungainly with his tall shoulders and shorter hindquarters, which give his a jerky, uneven gait. Suddenly, he bares his bovine ivories and brays loudly!</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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Although they do not wear physical armor, their skin provides protection equivalent to light leather AsG 5. Since there is no actual armor worn the CvA value is +25. |
Although they do not wear physical armor, their skin provides protection equivalent to light leather AsG 5. Since there is no actual armor worn the CvA value is +25. |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1370 Spotted gak on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 4 |
|levelp2 = 4 |
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}} |
}} |
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[[Category:Wehnimer's Environs creatures]] |
Latest revision as of 13:21, 12 May 2021
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The spotted gak is a big, ugly beast with a heavy spotted brown pelt. A marked odor of dung and musty wool surrounds him in a noxious cloud. The gak chomps vicious-looking teeth, a mix of distrust and hatred in his large doe-like eyes. A pair of sharp horns curves up above his short, broad head in a shape that resembles a lyre. The animal looks ungainly with his tall shoulders and shorter hindquarters, which give his a jerky, uneven gait. Suddenly, he bares his bovine ivories and brays loudly!
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Although they do not wear physical armor, their skin provides protection equivalent to light leather AsG 5. Since there is no actual armor worn the CvA value is +25.
Near-level creatures - edit | ||||||||||
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