Goblin: Difference between revisions
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(Removed Upper Trollfang and Sea Caverns; added Wehnimer's Environs: Correcting for proper play.net designations) |
MOD-GSMOTTE (talk | contribs) m (Removed unnecessary bold.) |
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| family = Goblin<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Goblin<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = The Graveyard |
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| area3 = |
| area3 = Upper Trollfang |
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| area4 = |
| area4 = Wehnimer's Environs |
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| area5 = |
| area5 = |
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| area6 = |
| area6 = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 54 |
| Melee = 54 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 6 |
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| UDF = 36 |
| UDF = 36 |
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| BarTD = 6 |
| BarTD = 6 |
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{{Creature end}} |
{{Creature end}} |
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Round-headed with a squat nose and a wide mouth, the |
<pre{{log2|margin-right=26em}}>Round-headed with a squat nose and a wide mouth, the goblin has greenish skin with a sickly yellow cast over all. Roughly as tall as a dwarf or halfling, the goblin moves with a nervous energy but rarely looks directly at you. A yeasty smell as of molding bread or of something left to rot in a dark damp place completes the goblin's aura of repulsivenss.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [ |
* [https://en.wikipedia.org/wiki/Goblin Goblin on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 4 |
|levelp2 = 4 |
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}} |
}} |
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[[Category:Upper Trollfang creatures]] |
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[[Category:Old Mine Road creatures]] |
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[[Category:The Graveyard creatures]] |
Latest revision as of 07:57, 15 May 2021
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Round-headed with a squat nose and a wide mouth, the goblin has greenish skin with a sickly yellow cast over all. Roughly as tall as a dwarf or halfling, the goblin moves with a nervous energy but rarely looks directly at you. A yeasty smell as of molding bread or of something left to rot in a dark damp place completes the goblin's aura of repulsivenss.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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