Ash hag: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
SPYRIDONM3 (talk | contribs) (HPs(240), natural armor ASG 6 , log2 to creature description, shard) |
||
(30 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 31<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Witch <!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = hag |
|||
| type = Biped<!-- Creature body type --> |
|||
⚫ | |||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| attacks = Bites, Claws and Magic. |
|||
| otherclass2 = Element-based |
|||
| area = [[Lava Flows]]<br> |
|||
| |
| otherclass3 = Boss |
||
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 240 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Slap<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| PAA = 210 |
|||
| PA2 = Bite (attack) |
|||
| PAB = 180 |
|||
| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = 200 |
|||
| WD1 = Immolation (519)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = 183 |
|||
| OS1 = Elemental Wave (410) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| OS2 = Fire Storm |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
⚫ | |||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
|||
⚫ | |||
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
|||
| Ranged = 142 |
|||
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
|||
| Bolt = 149 |
|||
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
|||
| UDF = |
|||
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
|||
| BarTD = 110 |
|||
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
|||
⚫ | |||
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
|||
| EmpTD = |
|||
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
|||
| PalTD = |
|||
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
|||
| RanTD = |
|||
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
|||
| SorTD = 127 |
|||
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
|||
| WizTD = |
|||
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
|||
| MjETD = |
|||
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
|||
| |
| MnETD = 141 |
||
| MjSTD = |
|||
| MnSTD = |
|||
| MnMTD = |
|||
| DSP1 = Elemental Defense II (406)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = Elemental Defense III (414) |
|||
| DSP3 = Thurfel's Ward (503) |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = Yes |
||
| |
| magic items = |
||
| |
| gems = Yes |
||
| |
| boxes = |
||
| other = glimmering blue essence shard |
|||
| skin = a hag nose |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern. |
<pre{{log2|margin-right=26em}}>You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
* Very weak to [[Minor Water (903)]] and [[Major Cold (907)]] |
|||
{{addmetext}} |
|||
==Other information== |
==Other information== |
||
* [[/Saved posts | Geyser Flats]] |
|||
{{addmetext}} |
|||
== References == |
== References == |
||
* [https://en.wikipedia.org/wiki/Hag Hag on Wikipedia] |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 54: | Line 78: | ||
|levelp2 = 33 |
|levelp2 = 33 |
||
}} |
}} |
||
[[Category:Lava Flows creatures]] |
Latest revision as of 17:19, 22 March 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.
Hunting strategies
- Very weak to Minor Water (903) and Major Cold (907)
Other information
References
Near-level creatures - edit |
---|