Agresh troll scout: Difference between revisions

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| picture =
| picture =
| level = 14 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 14 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Agresh <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Troll <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = Grasslands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Grasslands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 170
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
Line 13: Line 13:
| PA1 = War hammer<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = War hammer<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = +171
| PAA = +171
| PA2 = Ensnare (attack)
| PA2 = Ensnare
| PAB = ?
| PAB = disarmed 161
| PA3 = Pound (attack)
| PA3 = Pound
| PAC = ?
| PAC = disarmed 161
| PA4 = Stomp (attack)
| PA4 = Stomp
| PAD = ?
| PAD = disarmed 161
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = +114
| Melee = 114
| Ranged = ?
| Ranged = 115
| Bolt = ?
| Bolt = 119
| UDF = ?
| UDF = ?
| BarTD = +49
| BarTD = 49
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = +53
| SorTD = 53
| WizTD = ?
| WizTD = 49
| MjETD = ?
| MjETD = 49
| MnETD = +49
| MnETD = 49
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = 57
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding II (107) <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = yes
| magic items = ?
| magic items = yes
| gems = ?
| gems = yes
| boxes = ?
| boxes = yes
| other = ?
| other = ?
| skin = ?
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The troll scout grimaces as it surveys its surroundings with suspicion. Crudely drawn runic symbols painted with ash cover its face. Tufts of straggly, yellow hair are spread over its otherwise barren body giving it a vaguely lionish appearance. Only occasionally can sparks of true intelligence be seen in its otherwise dull eyes.
<pre{{log2|margin-right=26em}}>The troll scout grimaces as it surveys its surroundings with suspicion. Crudely drawn runic symbols painted with ash cover its face. Tufts of straggly, yellow hair are spread over its otherwise barren body giving it a vaguely lionish appearance. Only occasionally can sparks of true intelligence be seen in its otherwise dull eyes.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
If disarmed the scouts will resort to [[ensnare]], [[pound]] and [[stomp]] attacks.
{{addmetext}}


== References ==
== References ==
* Troll article, [http://en.wikipedia.org/wiki/Troll Wikipedia.org]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1278 Agresh troll scout on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Latest revision as of 03:34, 28 April 2024

Agresh troll scout
Level 14
Family Troll family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Grasslands
BCS Yes
HP 170
Speed
Attack Attributes
Physical Attacks
War hammer +171 AS
Ensnare disarmed 161 AS
Pound disarmed 161 AS
Stomp disarmed 161 AS
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 114
Ranged 115
Bolt 119
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 49
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 53
Wizard Base 49
Minor Elemental 49
Major Elemental 49
Minor Spiritual 57
Major Spiritual ?
Minor Mental ?
Defensive Spells
Spirit Warding II (107)
Other Unique Abilities
?
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin None
Other ?
The troll scout grimaces as it surveys its surroundings with suspicion.  Crudely drawn runic symbols painted with ash cover its face.  Tufts of straggly, yellow hair are spread over its otherwise barren body giving it a vaguely lionish appearance.  Only occasionally can sparks of true intelligence be seen in its otherwise dull eyes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

If disarmed the scouts will resort to ensnare, pound and stomp attacks.

References

Near-level creatures - edit
Level 12 Level 13 Level 14 Level 15 Level 16
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