Ghost wolf

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Ghost wolf
Ghost Wolf Colored.jpg
Level 16
Family Canine family creatures
Body Type Quadruped
Classification(s) Non-corporeal undead
Area(s) Found Icemule Environs
Plains of Bone
Danjirland
BCS <Not Known>
HP 150
Speed ?
Attack Attributes
Physical Attacks
Bite 143 AS
Claw 143 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 101
Ranged ?
Bolt 84
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 48
Cleric Base 48
Empath Base 48
Paladin Base 48
Ranger Base 48
Sorcerer Base 48
Wizard Base 48
Minor Elemental 48
Major Elemental 48
Minor Spiritual 48
Major Spiritual 48
Minor Mental 48
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin None
Other ?
A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands.  The ghost wolf uses its snapping jaws and rending claws to best advantage.  As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ghost wolves were removed from The Citadel in River's Rest on 09/09/08 (See: River's Rest hunting expansion (saved post)). They can no longer be found in River's Rest.

It should be noted that the area of the Icemule Environs that the ghost wolves inhabit is directly adjacent to the kobold / rabid squirrel / rolton area and they do sometimes wander over there. When this happens there are often deaths, due to the vast skill differential with hunters in that area.

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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