Centaur ranger: Difference between revisions
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| level = 23<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 23<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Hybrid |
| type = Hybrid<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Long bow<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 208 |
| PAA = 208 |
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| PA2 = |
| PA2 = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 108 |
| Melee = 108 |
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| Ranged = |
| Ranged = 113 - 126 |
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| Bolt = |
| Bolt = |
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| UDF = |
| UDF = |
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| MnMTD = |
| MnMTD = |
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| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = Resist Elements (602) |
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| DSP3 = |
| DSP3 = Self Control (613) |
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| DSP4 = |
| DSP4 = Spirit Warding I (101) |
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| DSP5 = |
| DSP5 = Spirit Defense (103) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = yes |
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| magic items = |
| magic items = yes |
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| gems = |
| gems = yes |
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| boxes = |
| boxes = yes |
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| other = [[Glimmering blue essence shard]]<br>[[Glimmering blue mote of essence]] |
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| other = |
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| skin = a centaur hide |
| skin = a centaur ranger hide |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize. |
<pre{{log2|margin-right=26em}}>Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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* The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking [[Creature maneuver|maneuver]]: |
* The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking [[Creature maneuver|maneuver]]: |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs! |
A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs! |
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You leap quickly to the side, but the ranger's hooves catch you with a glancing blow! |
You leap quickly to the side, but the ranger's hooves catch you with a glancing blow! |
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... 10 points of damage! |
... 10 points of damage! |
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Light blow to your right leg. |
Light blow to your right leg. |
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You stumble to the ground! |
You stumble to the ground! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</pre> |
</pre> |
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* A centaur ranger's cuirbouilli armor is resistant to puncture attacks, but vulnurable to fire-based attacks. |
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== References == |
== References == |
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* [ |
* [https://en.wikipedia.org/wiki/Centaur Centaur on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 09:40, 21 May 2023
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Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking maneuver:
A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs! You leap quickly to the side, but the ranger's hooves catch you with a glancing blow! ... 10 points of damage! Light blow to your right leg. You stumble to the ground! Roundtime: 5 sec.
References
Near-level creatures - edit | ||||||||||
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