Water wyrd: Difference between revisions
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| picture = |
| picture = |
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| level = 35<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 35<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Hybrid<!-- Creature body type --> |
| type = Hybrid<!-- Creature body type --> |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| BT1 = Minor Water (903)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Minor Water (903)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 212 - 237 |
| BTA = 212 - 237 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Elemental Blast (409) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = 171-199 |
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| WD2 = |
| WD2 = |
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| WDB = |
| WDB = |
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The water wyrd's upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex. The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face. Sloshing and splashing noises accompany each movement of the water wyrd, along with an odd gurgling. |
The water wyrd's upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex. The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face. Sloshing and splashing noises accompany each movement of the water wyrd, along with an odd gurgling. |
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==Hunting strategies== |
==Hunting strategies== |
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If hunting with a weapon (melee, thrown, or the arrows for ranged), the item must be magical in order to successfully strike the wyrd. This means it can be [[Elemental Blade (411)|e-bladed]], [[Enchant |
If hunting with a weapon (melee, thrown, or the arrows for ranged), the item must be magical in order to successfully strike the wyrd. This means it can be [[Elemental Blade (411)|e-bladed]], [[Enchant (925)|enchanted]], made from a magical metal (naturally enchanted), or a [[Sonic Weapon Song (1012)|sonic weapon]]. |
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Regrettably, water wyrds can disarm sonic weapons and ''will'' attack in the period of time between the disarming and the weapon returning to the bard's hand. They are also capable of stunning PCs for up to 12 rounds. |
Regrettably, water wyrds can disarm sonic weapons and ''will'' attack in the period of time between the disarming and the weapon returning to the bard's hand. They are also capable of stunning PCs for up to 12 rounds. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Wyrd Wyrd on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1540 Water wyrd on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 10:14, 30 March 2023
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The water wyrd's upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex. The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face. Sloshing and splashing noises accompany each movement of the water wyrd, along with an odd gurgling.
Hunting strategies
If hunting with a weapon (melee, thrown, or the arrows for ranged), the item must be magical in order to successfully strike the wyrd. This means it can be e-bladed, enchanted, made from a magical metal (naturally enchanted), or a sonic weapon.
Regrettably, water wyrds can disarm sonic weapons and will attack in the period of time between the disarming and the weapon returning to the bard's hand. They are also capable of stunning PCs for up to 12 rounds.
Being composed of water, the water wyrd does not take any critical injuries and cannot be stunned. They can, however, be knocked to the ground and webbed. Sonic weapons do damage them, though not much.
They also appear to have some vulnerability to fire:
You gesture at a water wyrd.
You hurl a roaring ball of fire at a water wyrd!
AS: +258 vs DS: +126 with AvD: +48 + d100 roll: +96 = +276
... and hit for 76 points of damage!
The water wyrd gurgles in agony as steam billows about!
The roaring ball of fire strikes a water wyrd, blossoming into a much larger sphere of flame upon impact.
... 30 points of damage!
The water wyrd gurgles in agony as steam billows about!
Cast Roundtime 3 Seconds.
Other information
The water wyrd has a maneuver attack, shooting a blast of water. This can be successfully avoided:
The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso.
Suddenly its eyes flash open and it hurls a blast of water at you!
With a quick duck to the side you easily dodge the watery blast!
Roundtime: 3 sec.
Or not:
The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls a blast of water at you!
Your attempt to dodge the water jet is a moment too slow, and the powerful bolt hammers into you!
... 35 points of damage!
Strike to neck throws you to the ground violently.
You are stunned for 12 rounds!
Roundtime: 15 sec.
The water wyrd leaves no corpse, instead collapsing into a puddle of water:
And sometimes leaving behind a gem or shell in the process:
References
Near-level creatures - edit |
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