Mount system: Difference between revisions
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The '''mount system''' was released in 2019 at [[pay event]] [[Rumor Woods]] with the sale of the first [[mount]]s. Characters {{boldmono|[[Verb:WAVE|WAVE]]}} a [[summoning item]], such as reins for an equine or leads for a tortoise, to muster their mount. They can then interact with their animal (mounted or unmounted) and {{boldmono|[[Verb:MOUNT|MOUNT]]}} their animal to travel with multi-movement or [[Verb:MOUNT TRAVEL|fast travel]] (if they've purchased the unlock). Mounts can be [[Mount system#Customization|customized]], and mount-specific [[Mount system#Items|items]] can be purchased for them, including a private [[stall]]. |
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==Mount Types and Summoning Items== |
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== MOUNTS == |
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{{#section:Mount|table}} |
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==Customization== |
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Mounts are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at Rumor Woods. |
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Once you purchase a mount, you can have its features customized to your taste at [[RWShop:The Ostler's Den|The Ostler's Den]]. Common mounts have fewer options than uncommon mounts, while rare mounts have access to the most. You can only customize your mounts features with [[raikhen]] and by paying the ostler at Rumor Woods. When visiting the ostler, please have your summoning device in hand. Recently, the ban on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to {{boldmono|[[Verb:ANALYZE|ANALYZE]]}} each item to determine if it qualifies for altering. |
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==Stables== |
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For base information about mounts visit: [[Mounts]] |
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{{Main|Stall}} |
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You can dismiss your mount to send it away, just as you can wave your reins to summon it. You can also purchase a [[stall]] from [[stablehand]]s in most towns' [[stable]]s. The stablehand can do the following services for you: |
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* Assist you in purchasing a stall for your mount. |
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* Assist you in purchasing a [[loft]] above your mount's stall. |
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* Discuss switching which mount is in your stall. |
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* Assist you in purchasing [[Verb:MOUNT TRAVEL|{{boldmono|MOUNT TRAVEL}}]] Travel options. |
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* Assist you in purchasing [[mounted combat]] unlocks. |
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====Purchasing a Stall==== |
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Mounts have the ability to travel in a straight line. You can type w w w w and the mount will go in that direction. If you know your directions in advance, this is handy. |
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You can purchase a stall from stablehands in most towns' stables. In order to purchase a stall, you'll need to have your mount summoning item in hand. If you do, this is the place that you can visit your mount when you are not riding it. Stalls can be customized via pre-written certificates and can also have lofts added to them. For more information about stalls and lofts, see [[stall]]s. |
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== |
=== Stall and Loft Upgrades === |
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Stalls and stall lofts can be upgraded with certain items. |
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* [[RWShop:A Lofty Affair|A Lofty Affair]] - Room description changes and items that can be placed in a [[loft]]. |
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* [[RWShop:Quit Stallin'|Quit Stallin']] - Items that can be placed in a [[stall]]. Mount-related items are suitable for horses, cervidae, or tortoises only, while general decor is not tied to a specific mount type. |
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==Items== |
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Mounts are summoned by holding either their reins (equine) or leads (tortoise). |
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Mount items can be purchased in Rumor Woods at a variety of shops. Listed below include most of the shops that have featured items for mounts in the past. |
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Note: This is not a comprehensive list and may include shops that closed in prior runs. Be sure to view the most recent [[Rumor Woods]] shop listing to see what is available on a given run and what type of mount each item works with. |
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To summon your mount WAVE your device. The types are below. |
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=== |
=== All Mount Types === |
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* [[RWShop:Can't Stop That Weaving|Can't Stop That Weaving]] - The [[Unbe-Weave-able Mount Tool]] turns [[weavable item]]s into mount-worn items. |
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* [[RWShop:The Flanked Bag|The Flanked Bag]] - [[Mount Containers]] aka saddle bags. |
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* [[RWShop:Insurmountable|Insurmountable]] - The [[Potion of Naming]] to rename a mount. |
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* [[EHShop:Name of Thrones|Name of Thrones]] - The [[Potion of Naming]] to rename a mount. This shop is at [[Ebon Gate]]. |
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* [[RWShop:Moving on Up|Moving on Up]] - [[Uncommon Mount Foods]] that transform a common mount to an uncommon mount. This provides additional interaction verbs and more ambients. Each food is specific to a certain type of mount. |
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* [[RWShop:Purls of Wisdom|Purls of Wisdom]] - [[Knitting needles]], which include pattern unlocks for [[mount adornments]] that can be worn by different mount types. |
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=== Bear === |
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<pre{{log2}}> |
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To purchase a [[bear mount]], visit the [[RWShop:Ursine Paddock|Ursine Paddock]]. |
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You analyze your golden leather reins and sense that the item cannot be altered in any way. |
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* [[RWShop:Better in the Saddle|Better in the Saddle]] - [[Saddle Me Up bear saddle|Saddle Me Up bear saddles]]. |
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* [[RWShop:The Galloping Gait|The Galloping Gait]] - [[Galloping Gait Boots]], which can be used while mounted on a bear. |
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* [[RWShop:Milkin' It|Milkin' It]] - [[Milk Pail]] and related items, which can be used to milk a female bear (among other creatures). |
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* [[RWShop:Trim and Polish|Trim and Polish]] - [[Grooming Item]]s for a bear. |
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* [[RWShop:Ursine Emporium|Ursine Emporium]] - [[Mount adornments]] that a bear can wear. |
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=== Beetle === |
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The creator has also provided the following information: |
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[[Beetle mount]]s are a type of mechanical mount. To purchase one of these mounts, visit [[RWShop:Fryc and Shives Laboratories|Fryc and Shives Laboratories]]. |
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* [[RWShop:Better in the Saddle|Better in the Saddle]] - [[Saddle Me Up beetle frame]]s are saddles for beetles. |
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=== Cervidae === |
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This is a summoning item and will currently summon: a lithe golden charger, which is a mountable creature that has the following characteristics: |
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To purchase a [[deer mount]], which includes all cervidae types, visit the [[RWShop:Cervidae Corral|Cervidae Corral]]. Some cervidae are race-restricted for their use. |
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* [[RWShop:Deerner Time|Deerner Time]] - Food for deer. |
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* [[RWShop:The Galloping Gait|The Galloping Gait]] - [[Galloping Gait Boots]], which can be used while mounted on a deer. |
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* [[RWShop:GemStoned|GemStoned]] - [[Dermal Piercer]]s, which can be used to add a gemstone piercing to a deer. |
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* [[RWShop:Goin' Stag|Goin' Stag]] - [[Mount adornments]] that a deer can wear. |
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* [[RWShop:Notcher Style|Notcher Style]] - The [[Ear Notching Gadget]], which can notch a deer's ear. |
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* [[RWShop:Trim and Polish|Trim and Polish]] - [[Grooming Item]]s for a deer. |
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* [[RWShop:View from a Stag|View from a Stag]] - [[View From a Stag saddle]]s and saddle accessories for deer. |
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=== Equine === |
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Height: just over 17 hands |
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[[Horse mount]]s include a wide variety of equines. To purchase a [[horse mount]], visit the [[RWShop:Grand Stable|Grand Stable]]. |
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Face: white-starred |
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* [[RWShop:Barn With It|Barn with It]] - Food for horses. |
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Ears: pointed |
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* [[RWShop:Braid and Mane| Braid and Mane]] - [[Mane Care]] adornments that will change a horse's mane. |
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Forelock: sleek |
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* [[RWShop:The Gallant Groom|The Gallant Groom]] - [[Grooming Item]]s for a horse. |
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Body: lithe (NOTE: this sets/changes mount article) |
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* [[RWShop:The Galloping Gait|The Galloping Gait]] - [[Galloping Gait Boots]], which can be used while mounted on a horse. |
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Coat: flawless (Optional) |
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* [[RWShop:GemStoned|GemStoned]] - [[Dermal Piercer]]s, which can be used to add a gemstone piercing to a horse. |
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CoatClr: golden (NOTE: this sets/changes mount adjective) |
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* [[RWShop:The Gift Horse|The Gift Horse]] - [[Mount adornments]] that a horse can wear. |
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Mane: blunt-cut |
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* [[RWShop:Irons in the Fire|Irons in the Fire]] - [[Mount branding iron]]s that can brand a horse. |
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ManeQrk: decorated with onyx bands (Optional) |
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* [[RWShop:Mount'N'Cloak|Mount'N'Cloak]] - The [[Mount'N'Cloak]], which can be used while mounted on a horse. |
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TailQrk: voluminous |
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* [[RWShop:Saddle Me Up|Saddle Me Up]] - [[Saddle Me Up equine saddle]]s in three styles (Finnian, Kannalan, and Minstrel's). |
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TailClr: dark brown |
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* [[RWShop:Stick Your Nose In It|Stick Your Nose In It]] - Mount feedbags and food for horses. Also [[Uncommon Mount Foods]] that transform a common horse to an uncommon horse; this provides additional interaction verbs and more ambients. |
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Unique: None set |
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=== Lizard === |
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This summoning item cannot be altered in any way. |
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To purchase a [[lizard mount]], visit the [[RWShop:Lizard Vivarium|Lizard Vivarium]]. |
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* [[RWShop:The Colorful Carapace|The Colorful Carapace]] - [[Tortoise Shell paint]] can also paint a lizard's flank. |
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* [[RWShop:GemStoned|GemStoned]] - [[Dermal Piercer]]s, which can be used to add a gemstone piercing to a lizard. |
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* [[RWShop:Leaping Leezards|Leaping Lizards]] - [[Mount adornments]] that a lizard can wear. |
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* [[RWShop:The Lizard Nest|The Lizard Nest]] - Food for lizards. |
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* [[RWShop:Tiu & Qaiteke|Tiu & Qaiteke]] - [[Tiu and Qaiteke saddle]]s for lizards. |
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* [[RWShop:Trim and Polish|Trim and Polish]] - [[Grooming Item]]s for a lizard. |
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=== Rolton === |
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USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount) |
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[[Rolton mount]]s also includes sheep and goats. To purchase one of these mounts, visit the [[RWShop:Rolton Pens|Rolton Pens]]. |
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* [[RWShop:Baaarnyard Bounty|Baaaryard Bounty]] - Food for roltons. |
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* [[RWShop:Bad Wolf Clothing|Bad Wolf Clothing]] - [[Mount adornments]] that a rolton can wear. |
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* [[RWShop:Better in the Saddle|Better in the Saddle]] - [[Saddle Me Up rolton saddle]]s. |
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* [[RWShop:The Galloping Gait|The Galloping Gait]] - [[Galloping Gait Boots]], which can be used while mounted on a rolton. |
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* [[RWShop:GemStoned|GemStoned]] - [[Dermal Piercer]]s, which can be used to add a gemstone piercing to a rolton. |
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* [[RWShop:Milkin' It|Milkin' It]] - [[Milk Pail]] and related items, which can be used to milk a female rolton (among other creatures). Milk will vary depending on the specific type of rolton, sheep, or goat. |
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* [[RWShop:Trim and Polish|Trim and Polish]] - [[Grooming Item]]s for a rolton. |
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=== Scorpion === |
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Mounts cannot be: |
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To purchase a [[scorpion mount]], visit [[RWShop:Sunscar Sanctum|Sunscar Sanctum]]. |
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- summoned while inside. |
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* [[RWShop:Claws and Effect|Claws and Effect]] - [[Mount adornments]] that a scorpion can wear. |
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- ridden inside or in water. |
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* [[RWShop:The Colorful Carapace|The Colorful Carapace]] - [[Tortoise Shell paint]] can also paint a scorpion's carapace. |
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- used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended. |
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* [[RWShop:The Galloping Gait|The Galloping Gait]] - [[Galloping Gait Boots]], which can be used while mounted on a scorpion. |
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* [[RWShop:Insurmountable|Insurmountable]] - [[Insurmountable saddle]]s for scorpions. |
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* [[RWShop:Trim and Polish|Trim and Polish]] - [[Grooming Item]]s for a scorpion. |
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=== Spider === |
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Mounts will: |
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[[Spider mount]]s are a type of mechanical mount. To purchase one of these mounts, visit [[RWShop:Fryc and Shives Laboratories|Fryc and Shives Laboratories]]. |
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- return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) |
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* [[RWShop:Better in the Saddle|Better in the Saddle]] - [[Saddle Me Up spider cradle]]s are saddles for spiders. |
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- return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. |
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- remain in their permanent "home" (if you have purchased a stall) indefinitely. |
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- return to your side if summoned in an appropriate location, regardless of where you left them. |
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=== Tortoise === |
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This mount has a permanent stable in Wehnimer's Landing. |
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To purchase a [[tortoise mount]], visit the [[RWShop:Tortoise Holdings|Tortoise Holdings]]. |
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* [[RWShop:Born to Adorn|Born to Adorn]] - [[Mount adornments]] that a tortoise can wear. |
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* [[RWShop:Cog and Zephyr|Cog and Zephyr]] - [[Cog and Zephyr saddle|tortoise saddles]] |
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* [[RWShop:The Colorful Carapace|The Colorful Carapace]] - [[Tortoise Shell paint]] for a tortoise shell. |
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* [[RWShop:The Galloping Gait|The Galloping Gait]] - [[Galloping Gait Boots]], which can be used while mounted on a tortoise. |
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* [[RWShop:Rollin' In The Greens|Rollin' in the Greens]] - Food for tortoises. Also [[Uncommon Mount Foods]] that transform a common tortoise to an uncommon tortoise; this provides additional interaction verbs and more ambients. |
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* [[RWShop:Trim and Polish|Trim and Polish]] - [[Grooming Item]]s for a tortoise. |
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=== Unicorn === |
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You get no sense of whether or not the reins may be further lightened. |
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[[Unicorn mount]]s are a unique type of rare mount that is only available during anniversary years alongside other returning rare mounts. While not technically a horse mount due to how they are coded, many [[#Equine|equine]] items listed above also work with unicorns. When they are available, unicorns can be purchased in the [[RWShop:Grand Stable|Grand Stable]] alongside other horses. |
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</pre> |
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* [[RWShop:Barn With It|Barn with It]] - Food for unicorns. |
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* [[RWShop:The Gallant Groom|The Gallant Groom]] - [[Grooming Item]]s for a unicorn. |
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* [[RWShop:The Galloping Gait|The Galloping Gait]] - [[Galloping Gait Boots]], which can be used while mounted on a unicorn. |
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* [[RWShop:GemStoned|GemStoned]] - [[Dermal Piercer]]s, which can be used to add a gemstone piercing to a unicorn. |
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* [[RWShop:Horn and Mane|Horn and Mane]] - [[Mount adornments]] that a unicorn can wear, and [[Mane Care]] adornments that will change a unicorn's mane. |
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* [[RWShop:Saddle Me Up|Saddle Me Up]] - [[Saddle Me Up equine saddle]]s in three styles (Finnian, Kannalan, and Minstrel's). |
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== |
==Mount Travel== |
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Mounts have the ability to use multi-movement as well as an unlockable fast travel. When you are travelling normally while mounted, you can be dismounted if you are attacked and receive damage or if you somehow manage to perform an attack on something. |
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<pre{{log2}}> |
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You analyze your yellow hemp leads and sense that the item cannot be altered in any way. |
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===Multi-movement=== |
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The creator has also provided the following information: |
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Multi-movement is a base feature of all mounts and is different from Fast Travel, which is a separate unlock. You can type {{boldmono|GO <first direction> <second direction>}} to move in two different directions with one command or you can type {{boldmono|GO <same direction repeated up to eight times>}} to travel up to eight steps in the same direction in one command. A normal creature won't get the opportunity to attack you when using multi-movement, but anything that could trigger when entering or exiting a room still applies (webs, ice patches, etc). Multi-movement will work for a group if all members have mounts. Non-mounted characters are left behind. |
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====Different Direction Multi-Movement==== |
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This is a summoning item and will currently summon: a smooth yellow tortoise, which is a mountable creature that has the following characteristics: |
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<pre{{log2}}>go s se |
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You ride a fiery-eyed nightmare steed south. |
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[Wehnimer's, Exterior] |
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As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a wooden signpost. |
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Obvious paths: north, southeast, southwest |
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You ride a fiery-eyed nightmare steed southeast. |
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[Wehnimer's, Exterior] |
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The dirt path bends around the southwest corner of the landing. Far to the east, you can see a thin blue line that must be the river. You also see a rolton skeleton, a yellow silk ribbon and a heap of splintered timbers and torn hide. |
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Obvious paths: east, northwest</pre> |
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====Same Direction Multi-Movement==== |
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Height: about 2 feet |
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<pre{{log2}}>>go w w w w w |
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Face: small |
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You ride a fiery-eyed nightmare steed west. |
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Ears (beak): flat |
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[Vornavis, West Road] |
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Body (skin): smooth (NOTE: this sets/changes mount article) |
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Dry grasses stretch out in a plain to the south of the path here. Amber fields of tall swaying grass wave hypnotically in the slight, steady breeze. The rustling hiss of the grasses in the breeze sets the mind at ease. |
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CoatClr (neck): yellow (NOTE: this sets/changes mount adjective) |
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Obvious paths: east, west |
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ManeQrk (scute detail): outlined in beige (Optional) |
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You ride a fiery-eyed nightmare steed west. |
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TailQrk (tail): thin |
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[Vornavis, West Road] |
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Unique: None set |
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The fields to the south of the path here change from amber to the east to green and lush to the west. The fields have no paths or roads leading into them, but occasionally, the tall grasses are crushed or swept to one side as if by a traveler or a large animal. You also see a small mound. |
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Texture (shell): domed |
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Obvious paths: east, west |
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Material (scutes): round |
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You ride a fiery-eyed nightmare steed west. |
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[Vornavis, West Road] |
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The road continues to the east into a wide, flat area marked by fields of tall grasses. To the west, a small wooded area crosses the road, becoming more dense and lush far to the north. The road remains well defined, and wagon wheel ruts show regular use. You also see a rocky footpath leading up into the woods. |
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Obvious paths: east, west |
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You ride a fiery-eyed nightmare steed west. |
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[Vornavis, West Road] |
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The road travels through a very sparsely wooded area for a stretch here. The woods are not dense, and allow direct sunlight to touch the forest floor. This is either the beginning of a very young forest, or the end of a very old one. |
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Obvious paths: east, west |
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You ride a fiery-eyed nightmare steed west. |
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[Vornavis, West Road] |
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To the east, a small wooded area crosses the path, and vibrant green leaves cling to trees swaying in the breeze. The road slopes sharply downward for a stretch before turning toward the southwest. A clump of holly bushes to the north of the path here looks out of place. |
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Obvious paths: east, southwest</pre> |
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===Fast Travel=== |
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This summoning item cannot be altered in any way. |
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There are two different types of fast travel: (a) Town to Hunting Grounds and (b) Town to Town. The commands for this type of travel are detailed at {{boldmono|[[Verb:MOUNT TRAVEL|MOUNT TRAVEL]]}}. Both of these are unlocked at a town's [[stable]] for [[raikhen]]. Note: you do not have to own a [[stall]] to use the feature. |
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'''Town to Hunting Grounds''' travel allows you, when mounted, to travel from within town, a stable, or your stall to any number of hunting grounds in your local area. In most cases, the mount will not allow you to circumvent normal obstacles (skill and level checks), but can you get closer to the area than if you had to walk all the way. A common exception to that rule is if you can teleport there with a gold ring, a mount will probably be able to take you there too. After your hunt, you can return to the same room, then fast travel back to town. You may use this type of fast travel with no cooldown. There may be level restrictions in order to travel to a hunting ground. |
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USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount) |
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'''Town to Town''' travel allows you, when mounted, to go on a short journey from one town, stables, or stall to another town's stables. It is quicker than walking and will only take a few minutes to go to most towns, but is taxing on your mount and may only be performed twenty-four hours after the last time the ability was used. After you've used the ability, you can {{boldmono|MOUNT TRAVEL TOWN RETURN}} in order to return to your original location. This must used within the twenty-four hour window of when you used the town-to-town fast travel option. |
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Mounts cannot be: |
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- summoned while inside. |
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- ridden inside or in water. |
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- used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended. |
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==Mounted Combat== |
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Mounts will: |
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Mounted combat is a character-based unlock that allows a character to utilize the [[mounted combat]] system to fight from the saddle. Mounted combat is unlocked per character from the [[stablehand]]s in various towns. |
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- return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) |
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{{#section:Mounted combat|combat}} |
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- return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. |
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==Verbs Used with the System== |
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- remain in their permanent "home" (if you have purchased a stall) indefinitely. |
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===[[Verb:MOUNT|MOUNT]]=== |
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- return to your side if summoned in an appropriate location, regardless of where you left them. |
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a smooth yellow tortoise. |
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You get no sense of whether or not the leads may be further lightened. |
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</pre> |
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== MOUNT CUSTOMIZATIONS == |
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Once you purchase a mount, you can have its features customized to your taste. The common mounts will have less options than uncommon mounts, with rare mounts having access to the most. |
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You can only customize your mounts features with [[RAIHKEN | raikhen]] and by paying the [[OSTLER | ostler]] at [[Rumor Woods]]. When visiting the ostler, please have your summoning device in hand. |
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Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering. |
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== MOUNT HOMES == |
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You can dismiss your mount to send him/her away, just as you can wave your reins to summon him/her. |
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You can also purchase a stall from [[STABLEHANDS | stablehands]] in most towns' [[STABLE | stables]]. |
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Most towns have a [[STABLE | stables]] in them and those that do have a trusty [[STABLEHANDS | stablehands]]. |
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This stablehand can do the following services for you: |
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1. Assist you in purchasing a stall for your mount. |
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2. Discuss switching which mount is in your stall. |
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3. Assist you in purchasing Mount Travel options. |
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=== STALLS === |
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You can also purchase a stall from [[STABLEHANDS | stablehands]] in most towns' [[STABLE | stables]]. |
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In order to purchase a stall, you'll need to have your mount summoning device in hand. |
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If you do, this is the place that you can visit your mount when you are not riding it. |
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'''In 2020,''' the following free upgrades were made to stalls. |
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<pre{{log2}}> |
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1) All stalls will now allow groups to enter. Mounted group members will be dismounted, as there's only enough room for one mount to exist in each stall. (Characters can no longer login to the stall rooms.) |
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2) All stalls will now allow magic and familiars. |
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3) Fast travel will now work from all stables, including stalls (assuming the ability functions in that area AND you have purchased this upgrade from the stablehand). |
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4) Stall decor limits have been removed. |
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5) You can now teleport out of your stall. |
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Additionally, the following upgrades were announced: |
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1) STALL SWAP |
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a) Mount Association -- Change the mount that lives in a stall. COST: 625 raikhen |
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b) Stable Location -- Change the town of your stall (assuming one is currently available in that town). COST: 1250 raikhen |
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2) PERSONAL NODE -- COST: 5000 raikhen |
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3) STORAGE -- add a container able to hold 50 pounds. COST: 10000 raikhen |
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(NOTE: Stalls are limited to 1 storage container.) |
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4) STORAGE UPGRADE in 10 pound increments |
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a) 50 to 100 pounds -- COST: 1000 raikhen |
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b) 100 to 150 pounds -- COST: 2000 raikhen |
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b) 150 to 200 pounds (max capacity) -- COST: 3000 raikhen |
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5) JANITORIAL SERVICES |
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a) Level 1: Purchase a trashcan from the shop. COST: 400 raikhen |
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b) Level 2: Purchase a trashcan ROOM DESCRIPTION. (IE: "A small hole in the floor serves as a waste receptacle." versus "You also see <item>".) COST: 675 raikhen |
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c) Level 3: Purchase a CLEAN function to clean up a stall room (similar to inn tables). COST: 1075 raikhen |
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(Note: These options function separately. You do not have to purchase lower levels to get upper levels.) |
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6) ZESTY OPTIONS |
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a) Benches and chairs. COST: 400 raikhen |
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7) REMODEL -- purchase a new stall description. COST: 1300 raikhen |
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</pre> |
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== MOUNT ITEMS == |
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Mount items can be purchased in [[Rumor Woods]]. At the following shops: |
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[[Rumor_Woods_2020_shop_listing#Born_to_Adorn | Born to Adorn]] - items a tortoise can wear |
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[[Rumor_Woods_2020_shop_listing#Braid_and_Mane | Braid and Mane]] - items that will change a horse's mane |
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[[Rumor_Woods_2020_shop_listing#The_Gallant_Groom | The Gallant Groom]] - items that can be used to groom a horse |
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[[Rumor_Woods_2020_shop_listing#The_Gift_Horse | The Gift Horse]] - items a horse can wear |
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[[Rumor_Woods_2020_shop_listing#Irons_in_the_Fire | Irons in the Fire]] - items that can brand a horse |
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[[Rumor_Woods_2020_shop_listing#Quit_Stallin.27 | Quit Stallin']] - items that can be placed in a stall |
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[[Rumor_Woods_2020_shop_listing#Rollin.27_in_the_Greens | Rollin' in the Greens]] - food for tortoises |
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[[Rumor_Woods_2020_shop_listing#Saddle_Me_Up | Saddle Me Up]] - saddles for mounts |
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[[Rumor_Woods_2020_shop_listing#Stick_Your_Nose_In_It | Stick Your Nose In It]] - food for mounts and nosebags |
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[[Rumor_Woods_2020_shop_listing#The_Colorful_Carapace | The Colorful Carapace]] - paint for a tortoise shell |
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[[Rumor_Woods_2020_shop_listing#Trim_and_Polish | Trim and Polish]] - items that can be used to groom a tortoise |
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== MOUNT TYPES == |
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=== Horses === |
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'''Common''' |
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Horse |
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'''Uncommon''' |
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Bronco |
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Cob |
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Charger |
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Crowbait |
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Draft Horse (Racial Restriction: Halflings, Forest Gnomes, and Brughal Gnomes are too short to use these animals) |
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Filly |
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Gelding |
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Hack |
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Jade |
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Mare |
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Mustang |
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Pony (Racial Restrictions: Giantmen are too large to ride these animals) |
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Stallion |
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'''Rare''' |
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Nightmare Steed (2019 Only) |
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=== Tortoises 2020 === |
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'''Common''' |
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Giant Tortoise |
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'''Uncommon''' |
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Cryptodira |
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'''Rare''' |
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Megalochelys atlas |
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== MOUNT VERBS == |
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=== [[MOUNT (verb)]] === |
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This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL. |
This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL. |
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=== |
===[[Verb:MOUNT TRAVEL|MOUNT TRAVEL]]=== |
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In order to use the {{boldmono|MOUNT TRAVEL}} system you need to do 3 things: |
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* Purchase a mount from Rumor Woods. |
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* Purchase a travel unlock from a [[stablehand]] at any town's [[stable]]. |
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* Stand in your town's [[stable]], your own [[stall]], or a room in town. |
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'''Please note: When you buy the unlock it works for the character that bought it only. HOWEVER, it works for ANY mount you purchase.''' |
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All travel enhancements cost [[raikhen]] and will apply to all mounts owned by you. There are two types of fast travel that you can purchase: |
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In order to use the MOUNT TRAVEL system you need to do 3 things: |
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====TOWN==== |
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1. Purchase a mount from [[Rumor Woods]]. |
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{{boldmono|MOUNT TRAVEL TOWN}} costs 100,000 raihken. |
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This travel option will allow you to travel to another town once every 24 hours. Your origination room must be located within a town. |
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2. Purchase a travel unlock from [[STABLEHANDS | stablehands]]. |
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{{boldmono|MOUNT TRAVEL TOWN RETURN}} will allow you to return to the town you traveled out of once in a 24 hours period. |
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3. Stand in your town's [[STABLE | stable]], your own stall, or a room in town. |
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Additional uses of mount travel can be purchased as an upgrade for 100,000 raikhen. |
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====HUNTING==== |
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* '''Please note: When you buy the unlock it works for the character that bought it only. HOWEVER, it works for ANY mount you purchase.''' |
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{{boldmono|MOUNT TRAVEL HUNTING}} costs 50,000 raikhen. This travel option will take you to a nearby hunting ground based on your origination area and can only be initiated from within a town. Return abilities are included with this travel option. |
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{{boldmono|MOUNT TRAVEL RETURN}} will return you to town from your hunting area. Please note, whichever room your mount originally dropped you off in is the room you need to depart from. |
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===[[Verb:DISMISS|DISMISS]]=== |
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'''Here are your MOUNT TRAVEL OPTIONS.''' |
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All travel enhancements cost [[RAIHKEN | raikhen]] and will apply to all mounts owned by you. There are two types of fast travel that you can purchase: |
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(50,000 raihken) - TOWN - This travel option will allow you to travel to another town once every 24 hours. Your origination room must be located within a town. |
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TOWN RETURN - This travel option will allow you to return to the town you traveled out of once in a 24 hours period. |
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(25, 000 raihken) HUNTING - This travel option will take you to a nearby hunting ground based on your origination area and can only be initiated from within a town. Return abilities are included with this travel option. |
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RETURN - This travel option will return you to town from your hunting area. Please note, whichever room your mount originally dropped you off in is the room you need to depart from. |
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=== [[DISMISS (verb)]] === |
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This sends your mount home. If you own a stall, then your mount will be waiting for you the next time you visit it. |
This sends your mount home. If you own a stall, then your mount will be waiting for you the next time you visit it. |
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=== |
===[[Verb:DISMOUNT|DISMOUNT]]=== |
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This will allow you to climb off of your mount. |
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==See Also== |
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This will allow you to climb off of your mount. |
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*[[/saved_posts|Saved posts]] |
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*[[Mount]] |
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[[Category:Mount |
[[Category:Mount system| ]] |
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Latest revision as of 10:24, 17 April 2026
The mount system was released in 2019 at pay event Rumor Woods with the sale of the first mounts. Characters WAVE a summoning item, such as reins for an equine or leads for a tortoise, to muster their mount. They can then interact with their animal (mounted or unmounted) and MOUNT their animal to travel with multi-movement or fast travel (if they've purchased the unlock). Mounts can be customized, and mount-specific items can be purchased for them, including a private stall.
Mount Types and Summoning Items
| Type | Summoning Item | Common Nouns | Uncommon Nouns | Rare Version | Release Year |
|---|---|---|---|---|---|
| Horse | reins | horse | bronco, cob, charger, crowbait, draft horse*, filly, gelding, hack, jade, mare, mustang, pony*, stallion | a fiery-eyed nightmare steed | 2019 |
| Tortoise | leads | tortoise | cryptodira | a thin-scaled olive green Megalochelys atlas | 2020 |
| Deer | strap | buck, deer, doe, stag | antelope*, caribou, elk, gazelle*, muntjac*, moose*, reindeer | a regal pristine white hart | 2021 |
| a regal pristine white hind | |||||
| Lizard | harness | lizard, tegu | monitor, sai'ri monster, wastesdragon | a sinewy (color) fringe-toed yierka | 2022 |
| Unicorn | reins | N/A | N/A | a silver-horned raven-sheened black unicorn | 2022 |
| a gold-horned immaculate white unicorn | |||||
| Rolton | leash | ewe, ram, sheep, tup | citka, dorper, goat, kish'dal, piebald koza, maedat, rakka, risthil | a flecket golden rolton | 2023 |
| Beetle | whistle | scarab, beetle | N/A | a mechanical metal rhinoceros beetle | 2024 |
| Spider | device | spider | birdeater, huntsman, tarantula | a mechanical metal orbweaver | 2024 |
| Bear | medallion | brown bear, black bear | sun bear, polar bear, spectacled bear, moon bear | a Wyrese brown bear | 2025 |
| a Southron brown bear | |||||
| Scorpion | rattle | giant albino cave scorpion, giant wastes scorpion | sandfinger, black jungle scorpion, greater painted whiptail | a massive oxblood red vecdrae scythir | 2026 |
* These mounts have additional restrictions. Please see individual mount pages for this information.
Customization
Once you purchase a mount, you can have its features customized to your taste at The Ostler's Den. Common mounts have fewer options than uncommon mounts, while rare mounts have access to the most. You can only customize your mounts features with raikhen and by paying the ostler at Rumor Woods. When visiting the ostler, please have your summoning device in hand. Recently, the ban on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering.
Stables
- Main article: Stall
You can dismiss your mount to send it away, just as you can wave your reins to summon it. You can also purchase a stall from stablehands in most towns' stables. The stablehand can do the following services for you:
- Assist you in purchasing a stall for your mount.
- Assist you in purchasing a loft above your mount's stall.
- Discuss switching which mount is in your stall.
- Assist you in purchasing MOUNT TRAVEL Travel options.
- Assist you in purchasing mounted combat unlocks.
Purchasing a Stall
You can purchase a stall from stablehands in most towns' stables. In order to purchase a stall, you'll need to have your mount summoning item in hand. If you do, this is the place that you can visit your mount when you are not riding it. Stalls can be customized via pre-written certificates and can also have lofts added to them. For more information about stalls and lofts, see stalls.
Stall and Loft Upgrades
Stalls and stall lofts can be upgraded with certain items.
- A Lofty Affair - Room description changes and items that can be placed in a loft.
- Quit Stallin' - Items that can be placed in a stall. Mount-related items are suitable for horses, cervidae, or tortoises only, while general decor is not tied to a specific mount type.
Items
Mount items can be purchased in Rumor Woods at a variety of shops. Listed below include most of the shops that have featured items for mounts in the past.
Note: This is not a comprehensive list and may include shops that closed in prior runs. Be sure to view the most recent Rumor Woods shop listing to see what is available on a given run and what type of mount each item works with.
All Mount Types
- Can't Stop That Weaving - The Unbe-Weave-able Mount Tool turns weavable items into mount-worn items.
- The Flanked Bag - Mount Containers aka saddle bags.
- Insurmountable - The Potion of Naming to rename a mount.
- Name of Thrones - The Potion of Naming to rename a mount. This shop is at Ebon Gate.
- Moving on Up - Uncommon Mount Foods that transform a common mount to an uncommon mount. This provides additional interaction verbs and more ambients. Each food is specific to a certain type of mount.
- Purls of Wisdom - Knitting needles, which include pattern unlocks for mount adornments that can be worn by different mount types.
Bear
To purchase a bear mount, visit the Ursine Paddock.
- Better in the Saddle - Saddle Me Up bear saddles.
- The Galloping Gait - Galloping Gait Boots, which can be used while mounted on a bear.
- Milkin' It - Milk Pail and related items, which can be used to milk a female bear (among other creatures).
- Trim and Polish - Grooming Items for a bear.
- Ursine Emporium - Mount adornments that a bear can wear.
Beetle
Beetle mounts are a type of mechanical mount. To purchase one of these mounts, visit Fryc and Shives Laboratories.
- Better in the Saddle - Saddle Me Up beetle frames are saddles for beetles.
Cervidae
To purchase a deer mount, which includes all cervidae types, visit the Cervidae Corral. Some cervidae are race-restricted for their use.
- Deerner Time - Food for deer.
- The Galloping Gait - Galloping Gait Boots, which can be used while mounted on a deer.
- GemStoned - Dermal Piercers, which can be used to add a gemstone piercing to a deer.
- Goin' Stag - Mount adornments that a deer can wear.
- Notcher Style - The Ear Notching Gadget, which can notch a deer's ear.
- Trim and Polish - Grooming Items for a deer.
- View from a Stag - View From a Stag saddles and saddle accessories for deer.
Equine
Horse mounts include a wide variety of equines. To purchase a horse mount, visit the Grand Stable.
- Barn with It - Food for horses.
- Braid and Mane - Mane Care adornments that will change a horse's mane.
- The Gallant Groom - Grooming Items for a horse.
- The Galloping Gait - Galloping Gait Boots, which can be used while mounted on a horse.
- GemStoned - Dermal Piercers, which can be used to add a gemstone piercing to a horse.
- The Gift Horse - Mount adornments that a horse can wear.
- Irons in the Fire - Mount branding irons that can brand a horse.
- Mount'N'Cloak - The Mount'N'Cloak, which can be used while mounted on a horse.
- Saddle Me Up - Saddle Me Up equine saddles in three styles (Finnian, Kannalan, and Minstrel's).
- Stick Your Nose In It - Mount feedbags and food for horses. Also Uncommon Mount Foods that transform a common horse to an uncommon horse; this provides additional interaction verbs and more ambients.
Lizard
To purchase a lizard mount, visit the Lizard Vivarium.
- The Colorful Carapace - Tortoise Shell paint can also paint a lizard's flank.
- GemStoned - Dermal Piercers, which can be used to add a gemstone piercing to a lizard.
- Leaping Lizards - Mount adornments that a lizard can wear.
- The Lizard Nest - Food for lizards.
- Tiu & Qaiteke - Tiu and Qaiteke saddles for lizards.
- Trim and Polish - Grooming Items for a lizard.
Rolton
Rolton mounts also includes sheep and goats. To purchase one of these mounts, visit the Rolton Pens.
- Baaaryard Bounty - Food for roltons.
- Bad Wolf Clothing - Mount adornments that a rolton can wear.
- Better in the Saddle - Saddle Me Up rolton saddles.
- The Galloping Gait - Galloping Gait Boots, which can be used while mounted on a rolton.
- GemStoned - Dermal Piercers, which can be used to add a gemstone piercing to a rolton.
- Milkin' It - Milk Pail and related items, which can be used to milk a female rolton (among other creatures). Milk will vary depending on the specific type of rolton, sheep, or goat.
- Trim and Polish - Grooming Items for a rolton.
Scorpion
To purchase a scorpion mount, visit Sunscar Sanctum.
- Claws and Effect - Mount adornments that a scorpion can wear.
- The Colorful Carapace - Tortoise Shell paint can also paint a scorpion's carapace.
- The Galloping Gait - Galloping Gait Boots, which can be used while mounted on a scorpion.
- Insurmountable - Insurmountable saddles for scorpions.
- Trim and Polish - Grooming Items for a scorpion.
Spider
Spider mounts are a type of mechanical mount. To purchase one of these mounts, visit Fryc and Shives Laboratories.
- Better in the Saddle - Saddle Me Up spider cradles are saddles for spiders.
Tortoise
To purchase a tortoise mount, visit the Tortoise Holdings.
- Born to Adorn - Mount adornments that a tortoise can wear.
- Cog and Zephyr - tortoise saddles
- The Colorful Carapace - Tortoise Shell paint for a tortoise shell.
- The Galloping Gait - Galloping Gait Boots, which can be used while mounted on a tortoise.
- Rollin' in the Greens - Food for tortoises. Also Uncommon Mount Foods that transform a common tortoise to an uncommon tortoise; this provides additional interaction verbs and more ambients.
- Trim and Polish - Grooming Items for a tortoise.
Unicorn
Unicorn mounts are a unique type of rare mount that is only available during anniversary years alongside other returning rare mounts. While not technically a horse mount due to how they are coded, many equine items listed above also work with unicorns. When they are available, unicorns can be purchased in the Grand Stable alongside other horses.
- Barn with It - Food for unicorns.
- The Gallant Groom - Grooming Items for a unicorn.
- The Galloping Gait - Galloping Gait Boots, which can be used while mounted on a unicorn.
- GemStoned - Dermal Piercers, which can be used to add a gemstone piercing to a unicorn.
- Horn and Mane - Mount adornments that a unicorn can wear, and Mane Care adornments that will change a unicorn's mane.
- Saddle Me Up - Saddle Me Up equine saddles in three styles (Finnian, Kannalan, and Minstrel's).
Mount Travel
Mounts have the ability to use multi-movement as well as an unlockable fast travel. When you are travelling normally while mounted, you can be dismounted if you are attacked and receive damage or if you somehow manage to perform an attack on something.
Multi-movement
Multi-movement is a base feature of all mounts and is different from Fast Travel, which is a separate unlock. You can type GO <first direction> <second direction> to move in two different directions with one command or you can type GO <same direction repeated up to eight times> to travel up to eight steps in the same direction in one command. A normal creature won't get the opportunity to attack you when using multi-movement, but anything that could trigger when entering or exiting a room still applies (webs, ice patches, etc). Multi-movement will work for a group if all members have mounts. Non-mounted characters are left behind.
Different Direction Multi-Movement
go s se You ride a fiery-eyed nightmare steed south. [Wehnimer's, Exterior] As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a wooden signpost. Obvious paths: north, southeast, southwest You ride a fiery-eyed nightmare steed southeast. [Wehnimer's, Exterior] The dirt path bends around the southwest corner of the landing. Far to the east, you can see a thin blue line that must be the river. You also see a rolton skeleton, a yellow silk ribbon and a heap of splintered timbers and torn hide. Obvious paths: east, northwest
Same Direction Multi-Movement
>go w w w w w You ride a fiery-eyed nightmare steed west. [Vornavis, West Road] Dry grasses stretch out in a plain to the south of the path here. Amber fields of tall swaying grass wave hypnotically in the slight, steady breeze. The rustling hiss of the grasses in the breeze sets the mind at ease. Obvious paths: east, west You ride a fiery-eyed nightmare steed west. [Vornavis, West Road] The fields to the south of the path here change from amber to the east to green and lush to the west. The fields have no paths or roads leading into them, but occasionally, the tall grasses are crushed or swept to one side as if by a traveler or a large animal. You also see a small mound. Obvious paths: east, west You ride a fiery-eyed nightmare steed west. [Vornavis, West Road] The road continues to the east into a wide, flat area marked by fields of tall grasses. To the west, a small wooded area crosses the road, becoming more dense and lush far to the north. The road remains well defined, and wagon wheel ruts show regular use. You also see a rocky footpath leading up into the woods. Obvious paths: east, west You ride a fiery-eyed nightmare steed west. [Vornavis, West Road] The road travels through a very sparsely wooded area for a stretch here. The woods are not dense, and allow direct sunlight to touch the forest floor. This is either the beginning of a very young forest, or the end of a very old one. Obvious paths: east, west You ride a fiery-eyed nightmare steed west. [Vornavis, West Road] To the east, a small wooded area crosses the path, and vibrant green leaves cling to trees swaying in the breeze. The road slopes sharply downward for a stretch before turning toward the southwest. A clump of holly bushes to the north of the path here looks out of place. Obvious paths: east, southwest
Fast Travel
There are two different types of fast travel: (a) Town to Hunting Grounds and (b) Town to Town. The commands for this type of travel are detailed at MOUNT TRAVEL. Both of these are unlocked at a town's stable for raikhen. Note: you do not have to own a stall to use the feature.
Town to Hunting Grounds travel allows you, when mounted, to travel from within town, a stable, or your stall to any number of hunting grounds in your local area. In most cases, the mount will not allow you to circumvent normal obstacles (skill and level checks), but can you get closer to the area than if you had to walk all the way. A common exception to that rule is if you can teleport there with a gold ring, a mount will probably be able to take you there too. After your hunt, you can return to the same room, then fast travel back to town. You may use this type of fast travel with no cooldown. There may be level restrictions in order to travel to a hunting ground.
Town to Town travel allows you, when mounted, to go on a short journey from one town, stables, or stall to another town's stables. It is quicker than walking and will only take a few minutes to go to most towns, but is taxing on your mount and may only be performed twenty-four hours after the last time the ability was used. After you've used the ability, you can MOUNT TRAVEL TOWN RETURN in order to return to your original location. This must used within the twenty-four hour window of when you used the town-to-town fast travel option.
Mounted Combat
Mounted combat is a character-based unlock that allows a character to utilize the mounted combat system to fight from the saddle. Mounted combat is unlocked per character from the stablehands in various towns.
Stay Mounted in Combat
- Attack and cast war spells freely while mounted.
- You no longer get dismounted when attacked or when entering combat.
- Getting knocked down will still dismount you.
Passive Bonuses
- +10 DS while mounted.
- Height advantage on attacks.
Three New Abilities
All three abilities are accessed via the MOUNT verb (e.g., MOUNT CHARGE).
MOUNT TRAMPLE (AoE)
Spur your mount to trample multiple creatures in the room.
- Targets are knocked down and may be Disoriented or Staggered.
- Uses an SMR roll against each target.
- You are dismounted and your mount departs after the charge.
- 60 second cooldown.
- 5 seconds of roundtime.
MOUNT CHARGE (Single-Target)
Direct your mount to charge a single creature or player.
- Target is knocked down and may be Terrified or Feeble.
- Includes a follow-through attack with your equipped weapon or a spell after the trample.
- You stay mounted after trampling.
- 60 second cooldown.
- 3 seconds of roundtime.
MOUNT ESCAPE (Emergency Extraction)
Your mount charges in, scoops you up, and carries you to an adjacent room even if you are stunned, prone, webbed, or rooted.
- Does not work while unconscious or dead.
- Must not already be mounted.
- Daily cooldown (resets at midnight).
- Your mount departs after depositing you safely.
- Does not move your group.
- The destination room may have hostile creatures; escape guarantees extraction, not safety.
Restrictions While Mounted
Some combat maneuvers (CMANs) and abilities cannot be used while mounted. This list is subject to change as messaging is reviewed:
- Vault Kick, Bearhug, Dirtkick, Leap Attack, Sweep, Tackle, Groin Kick, Footstomp, Hamstring, Headbutt, Garrote, Subdue, Spin Attack, Whirling Dervish, Rolling Krynch, Acrobat's Leap, Kneebash, Dust Shroud, Swiftkick, Divert, Cutthroat, Eviscerate, Prop Up (Shield), Charge (Polearm), Twin Hammerfists, Spin Kick, Cyclone, Vanish, Silent Strike
Some abilities cannot target a mounted rider:
- Bearhug, Sweep, Hamstring, Garrote, Subdue, Cutthroat, Throatchop, Footstomp, Groin Kick, Nosetweak, Kneebash
AMBUSH and WAYLAY are always blocked while mounted, regardless of combat unlock. You also cannot HIDE while mounted.
Related Mount Changes
As a result of changes required to support Mounted Combat, all players with mounts will notice the following:
- The summoning device is now wearable in its own unique worn slot location. When dismounting, the device will be worn automatically instead of going to an empty hand first.
- You will no longer be considered "sitting" while mounted.
Verbs Used with the System
MOUNT
This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL.
MOUNT TRAVEL
In order to use the MOUNT TRAVEL system you need to do 3 things:
- Purchase a mount from Rumor Woods.
- Purchase a travel unlock from a stablehand at any town's stable.
- Stand in your town's stable, your own stall, or a room in town.
Please note: When you buy the unlock it works for the character that bought it only. HOWEVER, it works for ANY mount you purchase.
All travel enhancements cost raikhen and will apply to all mounts owned by you. There are two types of fast travel that you can purchase:
TOWN
MOUNT TRAVEL TOWN costs 100,000 raihken.
This travel option will allow you to travel to another town once every 24 hours. Your origination room must be located within a town.
MOUNT TRAVEL TOWN RETURN will allow you to return to the town you traveled out of once in a 24 hours period.
Additional uses of mount travel can be purchased as an upgrade for 100,000 raikhen.
HUNTING
MOUNT TRAVEL HUNTING costs 50,000 raikhen. This travel option will take you to a nearby hunting ground based on your origination area and can only be initiated from within a town. Return abilities are included with this travel option.
MOUNT TRAVEL RETURN will return you to town from your hunting area. Please note, whichever room your mount originally dropped you off in is the room you need to depart from.
DISMISS
This sends your mount home. If you own a stall, then your mount will be waiting for you the next time you visit it.
DISMOUNT
This will allow you to climb off of your mount.