Fire sprite: Difference between revisions
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(removed outdated play.net bestiary link, added link to sprite on wikipedia) |
SPYRIDONM3 (talk | contribs) (HPs (240), natural armor ASG 1, log2 creature description, 708 immunity, elemental dispel, major fire) |
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(One intermediate revision by one other user not shown) | |||
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| picture = fire_sprite.jpg |
| picture = fire_sprite.jpg |
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| level = 64<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 64<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = |
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| PA2 = |
| PA2 = |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WD3 = |
| WD3 = |
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| WDC = |
| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Elemental Dispel<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 371 - 403 |
| Melee = 371 - 403 |
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| Ranged = 271 - 298 |
| Ranged = 271 - 298 |
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| Bolt = |
| Bolt = 287 |
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| UDF = |
| UDF = 414 |
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| BarTD = |
| BarTD = |
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| CleTD = |
| CleTD = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 270 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 290 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 256 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = Elemental Defense I<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Elemental Defense I<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP4 = Thurfel's Ward |
| DSP4 = Thurfel's Ward |
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| DSP5 = |
| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = Immune to [[Limb Disruption]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Glowing violet mote of essence]] |
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| skin = None |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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At first glance, the fire sprite looks like nothing more than a ball of whirling flame, spitting smoke and ricocheting about the rocks like a dervish. Gradually, her form coalesces, extending elongated arms and fingers, and short gnarled legs from the sphere of fire. The fire sprite's hideous features are pulled into a grimace of hate, and her eyes are like two glowing coals, which spout sparks as the creature wavers in and out of her tenuous configuration. |
<pre{{log2|margin-right=26em}}>At first glance, the fire sprite looks like nothing more than a ball of whirling flame, spitting smoke and ricocheting about the rocks like a dervish. Gradually, her form coalesces, extending elongated arms and fingers, and short gnarled legs from the sphere of fire. The fire sprite's hideous features are pulled into a grimace of hate, and her eyes are like two glowing coals, which spout sparks as the creature wavers in and out of her tenuous configuration.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Fire sprites have the ability to dispel. |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>>A fire sprite leaves a trail of flames while gesturing with both hands at you! |
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You become solid again.</pre> |
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== References == |
== References == |
Latest revision as of 08:53, 28 March 2021
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At first glance, the fire sprite looks like nothing more than a ball of whirling flame, spitting smoke and ricocheting about the rocks like a dervish. Gradually, her form coalesces, extending elongated arms and fingers, and short gnarled legs from the sphere of fire. The fire sprite's hideous features are pulled into a grimace of hate, and her eyes are like two glowing coals, which spout sparks as the creature wavers in and out of her tenuous configuration.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Fire sprites have the ability to dispel.
>A fire sprite leaves a trail of flames while gesturing with both hands at you! You become solid again.
References
Near-level creatures - edit | ||||||||||
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