Shan ranger: Difference between revisions
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(removed outdated play.net bestiary link) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
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Line 24: | Line 24: | ||
| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Web (118)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 276 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Wild Entropy (603)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = 188 |
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| WD2 = |
| WD2 = Web (118) |
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| WDB = |
| WDB = 194 |
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| WD3 = |
| WD3 = |
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| WDC = |
| WDC = |
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| OS2 = Spirit Strike (117) |
| OS2 = Spirit Strike (117) |
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| OS3 = Spike Thorn (616) |
| OS3 = Spike Thorn (616) |
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| OS4 = Tangle Weed (610) |
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| OS5 = Sounds (607) |
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| OS6 = Call Swarm (615) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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Line 41: | Line 44: | ||
}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| PalTD = |
| PalTD = |
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| RanTD = 135 - 138 |
| RanTD = 135 - 138 |
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| SorTD = |
| SorTD = 160 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = 165 |
| MnETD = 165 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 146 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = Mobility (618)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Mobility (618)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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Line 63: | Line 66: | ||
| DSP3 = Self Control (613) |
| DSP3 = Self Control (613) |
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| DSP4 = Spirit Warding I (101) |
| DSP4 = Spirit Warding I (101) |
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| DSP5 = Spirit |
| DSP5 = Spirit Defense (103) |
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| DSP6 = Spirit Warding II (107) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = [[Tiny golden seed]] |
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[[Glowing violet mote of essence]] |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The shan ranger stands in a half-crouch, his long, knotty legs giving him that lanky, dangerous look of a wolf. Walking upright, the body covered with mottled grey fur and his long arms conclude in large, clawed hands with semi-opposable thumbs. The shan ranger's dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream. |
<pre{{log2|margin-right=26em}}>The shan ranger stands in a half-crouch, his long, knotty legs giving him that lanky, dangerous look of a wolf. Walking upright, the body covered with mottled grey fur and his long arms conclude in large, clawed hands with semi-opposable thumbs. The shan ranger's dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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For sorcerers, [[Dark Catalyst (719)]] is particularly effective against all the magical shans. |
For sorcerers, [[Dark Catalyst (719)]] is particularly effective against all the magical shans. |
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==Other information== |
==Other information== |
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;[[Spirit Strike (117)]] +75 [[AS]] boost. |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>A shan ranger swings a diamond-hilted longsword at you! |
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AS: +329 vs DS: +418 with AvD: +41 + d100 roll: +35 = -13 |
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A clean miss. |
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The guiding force leaves a shan ranger.</pre> |
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;[[Web (118)]] Warding |
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<pre{{log2|margin-right=26em}}>Cloudy wisps swirl about you. |
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CS: +194 - TD: +374 + CvA: +4 + d100: +20 == -156 |
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Warded off! |
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The wisps dissipate harmlessly into the air.</pre> |
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;Web (118) Bolt |
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<pre{{log2|margin-right=26em}}>A shan ranger shoots strands of webbing at you! |
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AS: +276 vs DS: +615 with AvD: +43 + d100 roll: +91 = -205 |
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A clean miss.</pre> |
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;[[Wild Entropy (603)]] |
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<pre{{log2|margin-right=26em}}>A shan ranger nods at you! |
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Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay. |
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CS: +188 - TD: +399 + CvA: +4 + d100: +40 == -167 |
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Warded off! |
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The flecks disappear and the scent dissipates without further incident.</pre> |
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;[[Sounds (607)]] |
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<pre{{log2|margin-right=26em}}>A shan ranger nods at you! |
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You feel no effect from the sounds.</pre> |
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;[[Tangle Weed (610)]] |
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<pre{{log2|margin-right=26em}}>A shan ranger nods at you! |
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A long thorny vine suddenly sprouts from the ground and begins to thrash about violently! |
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[SMR result: -110 (Open d100: 64)] |
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The long thorny vine lashes out at you, but is unable to grasp you.</pre> |
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;[[Call Swarm (615)]] |
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<pre{{log2|margin-right=26em}}>A shan ranger nods at you! |
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A faint buzzing sound fills the area for a moment, then quickly fades away.</pre> |
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;[[Spike Thorn (616)]] |
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<pre{{log2|margin-right=26em}}>A shan ranger nods at you! |
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Dozens of long thorns suddenly grow out from the ground underneath your feet! |
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For some reason, you feel extremely lucky. |
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[SMR result: -245 (Open d100: -64)] |
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You manage to jump out of the way!</pre> |
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;[[Hurl]] Weapon |
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<pre{{log2|margin-right=26em}}>A shan ranger throws a diamond-hilted longsword at you! |
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AS: +144 vs DS: +580 with AvD: +41 + d100 roll: +9 = -386 |
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A clean miss.</pre> |
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;Self cast spell messaging (nods slowly) |
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<pre{{log2|margin-right=26em}}>A shan ranger nods slowly! |
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A light blue glow surrounds a shan ranger. |
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A shan ranger nods slowly! |
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An invisible force guides a shan ranger.</pre> |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 07:52, 11 June 2024
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The shan ranger stands in a half-crouch, his long, knotty legs giving him that lanky, dangerous look of a wolf. Walking upright, the body covered with mottled grey fur and his long arms conclude in large, clawed hands with semi-opposable thumbs. The shan ranger's dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.
Hunting strategies
For sorcerers, Dark Catalyst (719) is particularly effective against all the magical shans.
Other information
- Spirit Strike (117) +75 AS boost.
A shan ranger swings a diamond-hilted longsword at you! AS: +329 vs DS: +418 with AvD: +41 + d100 roll: +35 = -13 A clean miss. The guiding force leaves a shan ranger.
- Web (118) Warding
Cloudy wisps swirl about you. CS: +194 - TD: +374 + CvA: +4 + d100: +20 == -156 Warded off! The wisps dissipate harmlessly into the air.
- Web (118) Bolt
A shan ranger shoots strands of webbing at you! AS: +276 vs DS: +615 with AvD: +43 + d100 roll: +91 = -205 A clean miss.
A shan ranger nods at you! Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay. CS: +188 - TD: +399 + CvA: +4 + d100: +40 == -167 Warded off! The flecks disappear and the scent dissipates without further incident.
A shan ranger nods at you! You feel no effect from the sounds.
A shan ranger nods at you! A long thorny vine suddenly sprouts from the ground and begins to thrash about violently! [SMR result: -110 (Open d100: 64)] The long thorny vine lashes out at you, but is unable to grasp you.
A shan ranger nods at you! A faint buzzing sound fills the area for a moment, then quickly fades away.
A shan ranger nods at you! Dozens of long thorns suddenly grow out from the ground underneath your feet! For some reason, you feel extremely lucky. [SMR result: -245 (Open d100: -64)] You manage to jump out of the way!
- Hurl Weapon
A shan ranger throws a diamond-hilted longsword at you! AS: +144 vs DS: +580 with AvD: +41 + d100 roll: +9 = -386 A clean miss.
- Self cast spell messaging (nods slowly)
A shan ranger nods slowly! A light blue glow surrounds a shan ranger. A shan ranger nods slowly! An invisible force guides a shan ranger.
Near-level creatures - edit | ||||||||||
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