Siren lizard: Difference between revisions
(changed family to reptilian, changed type to quadruped, removed outdated play.net bestiary link, added link to lizard article on wikipedia) |
MOD-GSMOTTE (talk | contribs) m (Fixed link.) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = claw (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 267 |
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| PA2 = |
| PA2 = Pound (attack) |
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| PAB = |
| PAB = 267 |
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| PA3 = |
| PA3 = Ensnare (attack) |
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| PAC = |
| PAC = 277 |
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| PA4 = Tail (attack) |
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| PAD = 255 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Tail lash<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = Prone target<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 164 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 173 |
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| UDF = |
| UDF = 248 |
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| BarTD = 137 |
| BarTD = 137 |
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| CleTD = |
| CleTD = |
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| MnETD = 167 |
| MnETD = 167 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 150 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = |
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| gems = Yes |
| gems = Yes |
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The siren lizard has multicolored pastel skin which appears to be rather scaly, a long, blunt snout, sharp teeth, and a swiftly moving tail. |
<pre{{log2|margin-right=26em}}>The siren lizard has multicolored pastel skin which appears to be rather scaly, a long, blunt snout, sharp teeth, and a swiftly moving tail.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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It is wise to prepare one's self by casting [[Poison Resist (105)]] before hunting these creatures, so as to benefit from an additional warding check. Siren lizards have a chance to inflict a poisoned state upon almost every melee attack made against it, as a sort of defense mechanism. The poison is based on the warding failure (e.g. +110 will yield 10 damage over time) and dissipates 1 per round. Additional attacks upon a siren lizard while poisoned will not incur another poison warding attack. Remaining poisoned at a low rate (such as 10 per) with acantha or |
It is wise to prepare one's self by casting [[Poison Resist (105)]] before hunting these creatures, so as to benefit from an additional warding check. Siren lizards have a chance to inflict a poisoned state upon almost every melee attack made against it, as a sort of defense mechanism. The poison is based on the warding failure (e.g. +110 will yield 10 damage over time) and dissipates 1 per round. Additional attacks upon a siren lizard while poisoned will not incur another poison warding attack. Remaining poisoned at a low rate (such as 10 per) with [[acantha leaf]] or [[Bloody Krolvin ale]] will allow you to continue to hunt siren lizards with no poison attacks until it is fully dissipated. |
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Killing the siren lizard in as few hits as possible is essential. Ambushing is useful in killing them quickly. |
Killing the siren lizard in as few hits as possible is essential. Ambushing is useful in killing them quickly. |
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A similar poison effect occurs when attempting to skin a siren lizard. |
A similar poison effect occurs when attempting to skin a siren lizard. |
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Siren Lizards have both a tail sweep maneuver and a tail natural weapon attack. |
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<pre{{log2|margin-right=26em}}>>A siren lizard lashes its tail with lightning speed at your legs! |
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You lose your footing and fall to the ground!</pre> |
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<pre{{log2|margin-right=26em}}>A siren lizard swings its swift tail at you! |
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AS: +255 vs DS: +205 with AvD: +31 + d100 roll: +42 = +123 |
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... and hits for 12 points of damage! |
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Jarring blow to your back.</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Lizard Lizard on Wikipedia] |
* [https://en.wikipedia.org/wiki/Lizard Lizard on Wikipedia] |
Latest revision as of 07:10, 28 March 2021
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The siren lizard has multicolored pastel skin which appears to be rather scaly, a long, blunt snout, sharp teeth, and a swiftly moving tail.
Hunting strategies
It is wise to prepare one's self by casting Poison Resist (105) before hunting these creatures, so as to benefit from an additional warding check. Siren lizards have a chance to inflict a poisoned state upon almost every melee attack made against it, as a sort of defense mechanism. The poison is based on the warding failure (e.g. +110 will yield 10 damage over time) and dissipates 1 per round. Additional attacks upon a siren lizard while poisoned will not incur another poison warding attack. Remaining poisoned at a low rate (such as 10 per) with acantha leaf or Bloody Krolvin ale will allow you to continue to hunt siren lizards with no poison attacks until it is fully dissipated.
Killing the siren lizard in as few hits as possible is essential. Ambushing is useful in killing them quickly.
Other information
A similar poison effect occurs when attempting to skin a siren lizard.
Siren Lizards have both a tail sweep maneuver and a tail natural weapon attack.
>A siren lizard lashes its tail with lightning speed at your legs! You lose your footing and fall to the ground!
A siren lizard swings its swift tail at you! AS: +255 vs DS: +205 with AvD: +31 + d100 roll: +42 = +123 ... and hits for 12 points of damage! Jarring blow to your back.
References
Near-level creatures - edit | ||||||||||
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