Black forest viper: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Black_forest_Viper_Colored.jpg{{!}}frameless{{!}}upright=0.75{{!}}center |
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| level = 59 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Ophidian |
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| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Ophidian <!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites. |
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| area = |
| area = Blighted Forest <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| undead = No |
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| hitpoints = 260 |
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| bcs = <Not Known> |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 334 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = Venomous spit <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = 272 |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = ? |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = 292 |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = ? |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 200 to 206 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = 220 |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = 211 - 229 |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = ? |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = 181 to 196 |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = 234 |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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| WizTD = 246 |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = 246 |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = 246 |
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| MjSTD = 220 |
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| MnSTD = 220 |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|Dodging}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = no |
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| magic items = no |
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| gems = no |
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| boxes = no |
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| other = no |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The black forest viper is a shadowy charcoal grey, complemented by its paler grey underbelly. Small horned protrusions rise above each of the viper's eyes, giving the creature a devilish appearance. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened. |
<pre{{log2|margin-right=26em}}>The black forest viper is a shadowy charcoal grey, complemented by its paler grey underbelly. Small horned protrusions rise above each of the viper's eyes, giving the creature a devilish appearance. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Vipers are ophidians, and as such, they do not suffer from critical hits to the body and do not have arms or legs. Therefore, when ambushing, it is ideal to aim for the head, neck, eyes, or back. It is recommended to ambush the back or neck, as any head damage reduces the value of the viper's fangs. |
Vipers are ophidians, and as such, they do not suffer from critical hits to the body and do not have arms or legs. Therefore, when ambushing, it is ideal to aim for the head, neck, eyes, or back. It is recommended to ambush the back or neck, as any head damage reduces the value of the viper's fangs. |
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⚫ | Black forest vipers have an [[Attack Strength]] of about +330 and a [[Defensive Strength]] of +300. They are capable of spitting venom into a target's eyes, which will do a minor amount of damage, a possible stun, and cause blindness, which lowers attack strength. Being bitten or hit with the venomous spit has the potential to inflict extremely dangerous poisons upon the victim. |
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Black forest vipers can be knocked down, despite logic dictating that they are "always" on the ground. In addition to this, they can easily slither out of webs, which is a form of web breaking. |
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==Other information== |
==Other information== |
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Skinning vipers for their fangs has the potential of inflicting poison. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Viperidae Viper on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 61 |
|levelp2 = 61 |
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}} |
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[[Category:Blighted Forest creatures]] |
Latest revision as of 03:09, 15 January 2024
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The black forest viper is a shadowy charcoal grey, complemented by its paler grey underbelly. Small horned protrusions rise above each of the viper's eyes, giving the creature a devilish appearance. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened.
Hunting strategies
Vipers are ophidians, and as such, they do not suffer from critical hits to the body and do not have arms or legs. Therefore, when ambushing, it is ideal to aim for the head, neck, eyes, or back. It is recommended to ambush the back or neck, as any head damage reduces the value of the viper's fangs.
Black forest vipers have an Attack Strength of about +330 and a Defensive Strength of +300. They are capable of spitting venom into a target's eyes, which will do a minor amount of damage, a possible stun, and cause blindness, which lowers attack strength. Being bitten or hit with the venomous spit has the potential to inflict extremely dangerous poisons upon the victim.
Black forest vipers can be knocked down, despite logic dictating that they are "always" on the ground. In addition to this, they can easily slither out of webs, which is a form of web breaking.
Other information
Skinning vipers for their fangs has the potential of inflicting poison.
References
Near-level creatures - edit | ||||||||||
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