Niveous giant warg: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Added creature family and body type.)
mNo edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = 104
| level = <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Canine <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| family = Canine <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| type = Quadruped <!-- Creature body type -->
| type = Quadruped <!-- Creature body type -->
Line 11: Line 11:
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 527
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
Line 23: Line 23:
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1 <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
Line 29: Line 29:
| Bolt = ?
| Bolt = ?
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = 410
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
Line 55: Line 55:
{{Creature end}}<pre{{log2|margin-right=26em}}>Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form. With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous. The beast's eyes are cold aquamarine and faintly lambent, shining with ferocious intellect.<!-- Add creature description--> </pre>
{{Creature end}}<pre{{log2|margin-right=26em}}>Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form. With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous. The beast's eyes are cold aquamarine and faintly lambent, shining with ferocious intellect.<!-- Add creature description--> </pre>
==Hunting Strategies==
==Hunting Strategies==
;General Advice
{{addmetext}} <!-- Remove when adding to section -->
* By design, wargs grow significantly and synergistically more dangerous as more of them come into the same room since the presence of others from their pack bolsters one another's attacks. As such, even though an individual warg might not be threatening, treating them as high priority targets is often a safer option than most other creatures in their areas.


==Other Information==
==Other Information==
Line 62: Line 63:
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 102
|levelm1 =
|levelm1 = 103
|level =
|level = 104
|levelp1 =
|levelp1 = 105
|levelp2 =
|levelp2 = 106
}}
}}

Latest revision as of 18:50, 21 May 2022

Niveous giant warg
Level 104
Family Canine family creatures
Body Type Quadruped
Area(s) Found Hinterwilds
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Bite 527 AS
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 410
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin Y
Other ?
Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form.  With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous.  The beast's eyes are cold aquamarine and faintly lambent, shining with ferocious intellect. 

Hunting Strategies

General Advice
  • By design, wargs grow significantly and synergistically more dangerous as more of them come into the same room since the presence of others from their pack bolsters one another's attacks. As such, even though an individual warg might not be threatening, treating them as high priority targets is often a safer option than most other creatures in their areas.

Other Information

This section has not been added yet; please add to it now!

Near-level creatures - edit
Level 102


Level 103


Level 104 Level 105


Level 106
edit edit edit edit edit