Greater ghoul: Difference between revisions
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SPYRIDONM3 (talk | contribs) (log2 creature description, TDs) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Greater_ghoul_Colored.jpg |
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⚫ | |||
| level = 3<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghoul<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = ghoul |
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| type = Biped<!-- Creature body type --> |
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⚫ | |||
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Claws. |
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| otherclass2 = |
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| area = [[Glaise Cnoc Cemetary]]<br>[[Vornavian Coast]]<br>[[The Graveyard]]<br>[[The Citadel]]<br> |
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| area = Glaise Cnoc Cemetery<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = Yes (corporeal) |
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| area2 = The Citadel |
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| area3 = The Graveyard |
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| area4 = Vornavian Coast |
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⚫ | |||
| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = 60 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 63 |
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{{creature ability|Claw|+63 [[Attack Strength|AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+12 [[Defensive strength|DS]]}} |
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| Melee = 12 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = 8 |
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{{creature ability|[[Bolt]] |+8 [[Defensive strength|DS]]}} |
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| Bolt = 8 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 50 |
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{{creature ability|[[Ranger Base]] |+9 [[Target defense|TD]]}} |
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| BarTD = 9 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 9 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 9 |
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{{creature ability|[[Cleric Base]] |+9 [[Target defense|TD]]}} |
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| PalTD = 9 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 9 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 9 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = 9 |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 9 |
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{{creature ability|[[Major Spiritual]] |+9 [[Target defense|TD]]}} |
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| MnETD = 9 |
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{{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}} |
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| MjSTD = 9 |
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| MnSTD = 9 |
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| MnMTD = 9 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| type = Boxes, gems, general treasure |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = None |
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| skin = a ghoul scraping |
| skin = a ghoul scraping |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Larger and meaner then its lesser brethren, the greater ghoul shambles along with filth-encrusted claws and ragged bits of decaying flesh hanging from sharp fangs in its decaying jaws. A few filthy bits of rotting cloth still cling to its diseased and festering body as it wanders dimly in search of more flesh. |
<pre{{log2|margin-right=26em}}>Larger and meaner then its lesser brethren, the '''greater ghoul''' shambles along with filth-encrusted claws and ragged bits of decaying flesh hanging from sharp fangs in its decaying jaws. A few filthy bits of rotting cloth still cling to its diseased and festering body as it wanders dimly in search of more flesh.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Ghoul Ghoul on Wikipedia]] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 5 |
|levelp2 = 5 |
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}} |
}} |
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[[Category:Glaise Cnoc Cemetary creatures]] |
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[[Category:Vornavian Coast creatures]] |
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[[Category:The Graveyard creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 10:01, 28 April 2021
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Larger and meaner then its lesser brethren, the greater ghoul shambles along with filth-encrusted claws and ragged bits of decaying flesh hanging from sharp fangs in its decaying jaws. A few filthy bits of rotting cloth still cling to its diseased and festering body as it wanders dimly in search of more flesh.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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