Ithzir adept: Difference between revisions

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(updated treasure attributes section)
(HPs 240, armor ASG 6 full leather, log2 creature description, Sor TD, defensive spells (401, 406, 414, 430, 503, 513, 905, 911)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Ithzir_adept.jpg
| level = 96
| level = 96<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ithzir
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Magic.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| otherclass2 = Extraplanar
| undead = No
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 408
{{creature ability|Staff|+408 [[AS]]}}
| bolt =
| PA2 =
| PAB =
{{Creature ability|[[Minor Water (903)]]|+379 [[AS]]}}
| PA3 =
{{Creature ability|[[Minor Acid (904)]]|+379 [[AS]]}}
| PAC =
{{Creature ability|[[Minor Fire (906)]]|+379 [[AS]]}}
| BT1 = Cone of Elements (518)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Major Cold (907)]]|+379 [[AS]]}}
| BTA = 379
{{Creature ability|[[Major Fire (908)]]|+379 [[AS]]}}
| BT2 = Major Cold (907)
{{Creature ability|[[Major Shock (910)]]|+379 [[AS]]}}
| BTB = 379
{{Creature ability|[[Cone of Lightning]]|+379 [[AS]]}}
| BT3 = Major Fire (908)
| warding =
| BTC = 379
{{Creature ability|[[Weapon Fire (915)]]|+402 [[CS]]}}
| BT4 = Major Shock (910)
| ability =
| BTD = 379
{{creature ability|[[Call Wind]]}}
| BT5 = Minor Acid (904)
| BTE = 379
| BT6 = Minor Fire (906)
| BTF = 379
| BT7 = Minor Water (903)
| BTG = 379
| WD1 = Weapon Fire (915)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 402
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Lightning mote
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 369 - 418
{{creature ability|[[Ranged]] |+369 to +413 [[Defensive strength|DS]]}}
| Ranged = 369 - 413
{{creature ability|[[Bolt]] |+364 to +421 [[Defensive strength|DS]]}}
| Bolt = 364 - 421
{{creature ability|[[Bard Base]] |+379 to +391 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 379 - 391
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 398 - 409
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 383
{{creature ability|[[Cleric Base]] |+398 to +409 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+383 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 411 - 425
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+376 to +392 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 376 - 392
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Wizard Shield (919)]]}}
| DSP2 = Elemental Defense II (406)
| DSP3 = Elemental Defense III (414)
| DSP4 = Elemental Barrier (430)
| DSP5 = Thurfel's Ward (503)
| DSP6 = Elemental Focus (513)
| DSP7 = Prismatic Guard (905)
| DSP8 = Mass Blur (911)
| DSP9 = Wizard Shield (919)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| gems = ?
| magic items = Yes
| magic items = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| skin = ?
| other =
| other = ?
| skin =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye.</pre>


==Hunting strategies==
==Hunting strategies==
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Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:
<pre{{log2|margin-right=350px}}>
<div {{log}}>
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!<br>
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!<br>
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!<br>
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 75 points of damage!<br>
... 75 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.
</div>
</pre>


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [[Extraplanar beings (saved post)]]
* [[Extraplanar beings (saved post)]]


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|levelp2 = 98
|levelp2 = 98
}}
}}

[[Category:Unknown creatures]]

Latest revision as of 13:20, 1 May 2021

Ithzir adept
Ithzir adept.jpg
Level 96
Family Ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Quarterstaff 408 AS
Bolt Spells
Cone of Elements (518) 379 AS
Major Cold (907) 379 AS
Major Fire (908) 379 AS
Major Shock (910) 379 AS
Minor Acid (904) 379 AS
Minor Fire (906) 379 AS
Minor Water (903) 379 AS
Warding Spells
Weapon Fire (915) 402 CS
Misc. Offensive Spells
Call Wind (912)
Lightning mote
Defense Attributes
Armor
Full Leather ASG 6
Defensive Strength (DS)
Melee 369 - 418
Ranged 369 - 413
Bolt 364 - 421
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 379 - 391
Cleric Base 398 - 409
Empath Base 383
Paladin Base
Ranger Base
Sorcerer Base 411 - 425
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 376 - 392
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Elemental Barrier (430)
Thurfel's Ward (503)
Elemental Focus (513)
Prismatic Guard (905)
Mass Blur (911)
Wizard Shield (919)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other
The Ithzir adept carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings.  The Ithzir adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a single green eye.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ithzir Adepts are wizards, and tend to cast bolt spells at their opponents, as well as CS-based spells such as Weapon Fire (915). Their DS is also the highest of any Ithzir. They are extraplanar beings.

Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:

An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 75 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.

References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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