Krag yeti: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(Closed fist, Ground slap, Armor (brigandine equivalent AsG 12), tiny golden seed)
 
(31 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 70
| picture =
| level = 70<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Yeti<!-- Add creature to family page list, which will be linked on preview/save -->
| family = yeti
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Ensnares and Pounds.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Wehntoph]]<br>
| undead = No
| otherclass2 =
| area = Wehntoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Hairy hand<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 364
{{creature ability|monstrous hairy hand|+364 [[Attack strength|AS]]}}
| PA2 = Ensnare
{{creature ability|ensnare|+383 to +386 [[Attack strength|AS]]}}
| PAB = 383 - 386
| maneuver =
| PA3 = Closed fist
{{creature ability|arm entrapment}}
| PAC = 388

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Arm Entrapment/Bear Hug<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB2 = [[Ground slap]]
| ABA = Crushing<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 287
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 288
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 283 - 308
{{creature ability|[[Bard Base]] |+210 to +250 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 210 - 262
{{creature ability|[[Sorcerer Base]] |+198 to +219 [[Target defense|TD]]}}
| CleTD = 198 - 219
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 260 - 266
{{creature ability|[[Cleric Base]] |+198 to +219 [[Target defense|TD]]}}
| PalTD = 235 - 242
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 230
{{creature ability|[[Paladin Base]] |+235 to +242 [[Target defense|TD]]}}
| SorTD = 283
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+198 to +219 [[Target defense|TD]]}}
| MjETD = 293 - 302
{{creature ability|[[Major Spiritual]] |+198 to +219 [[Target defense|TD]]}}
| MnETD = 297
{{creature ability|[[Minor Spiritual]] |+198 to +219 [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 266
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = [[Tiny golden seed]]
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


A towering mound of fur that belies her swift blinding speed, the '''krag yeti''' is at home either in the sub-zero wasteland or on rocky mountain tops. The krag yeti's white fur allows an almost perfect blend with the natural surroundings, enabling the creature to move with uncommon stealth. Legendary strength and fury make her a formidable opponent for any who would cross her.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
A towering mound of fur that belies her swift blinding speed, the '''krag yeti''' is at home either in the sub-zero wasteland or on rocky mountain tops. The krag yeti's white fur allows an almost perfect blend with the natural surroundings, enabling the creature to move with uncommon stealth. Legendary strength and fury make her a formidable opponent for any who would cross her.


==Hunting strategies==
==Hunting strategies==
Try to be quick on your feet by having no encumbrance or very little as krag yeti's have a maneuver attack that can kill you, example below:
Try to be quick on your feet by having no encumbrance or very little as krag yetis have a maneuver attack that can kill you, example below:
<pre{{log2|margin-right=27em}}>
<div {{log}}>
A krag yeti swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.<br>
A krag yeti swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
&nbsp;Some vultite spiked augmented chain partially deflects the onslaught of the impact attack.<br>
Some vultite spiked augmented chain partially deflects the onslaught of the impact attack.
&nbsp;&nbsp;&nbsp;&nbsp;... 30 points of damage!<br>
... 30 points of damage!
&nbsp;&nbsp;&nbsp;&nbsp;Hard blow to your temple scrambles brain!
Hard blow to your temple scrambles brain!
</div>
</pre>

Also on occasion a successful hit can propel you into a nearby room and stun you:
<pre{{log2|margin-right=27em}}>
A krag yeti swings a monstrous hairy hand at you!
AS: +363 vs DS: +279 with AvD: +38 + d100 roll: +89 = +211
... and hits for 30 points of damage!
Stomach shot lands with a hollow *thump*.

The impact of the yeti's blow rattles teeth and brain and sends you flying west!

[Upper Krag Slopes]
Across the surface of the hard-packed ground are signs that something was dragged up the incline to the northeast recently. A visual search of the surrounding rocks reveals nothing more than a few tufts of fur. You also see a krag yeti.
Obvious paths: northeast, east, southeast, southwest, west, northwest
You tumble several times and finally come to rest face down in the dirt.

Stunned for 6 rounds!</pre>


==Other information==
==Other information==
Krag yetis are similar to their big brother [[krag dweller]] in that they have moderately powerful physical attacks and a strong maneuver attack but no magic. However they are much softer than krag dweller, allowing elemental and nature magic to work quite well on them. They have no skin but do carry treasure. Their boxes are on the low end of toughness for their level. An oddity about the krag yeti is that they sometimes throw a boulder but appear untrained for this having only 10 AS when using this attack. Krag yeti may be stunned and do not appear to have a way to shake the stun.
Krag yeti were formerly level 10. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

*[[Magical minotaur mayhem! (saved post)]]
==Behind the scenes==
*[[More Minotaur madness! (saved post)]]
Krag yeti were formerly level 10. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
*[[Krag Slopes/Minotaur Labyrinth rehaul. (saved post)]]

*[[History of the Minotaurs]]
*[[Krag Slopes/saved posts|Krag Slopes saved posts]]


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1347 Krag yeti on Play.net bestiary]


{{Nearlevel
{{Nearlevel
|levelm2 = 57
|levelm2 = 68
|levelm1 = 69
|levelm1 = 69
|level = 70
|level = 70
Line 70: Line 122:
}}
}}


[[Category:Wehntoph creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 15:53, 29 October 2023

Krag yeti
Level 70
Family Yeti family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Wehntoph
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Hairy hand 364 AS
Ensnare 383 - 386 AS
Closed fist 388 AS
Special Offensive Abilities
Arm Entrapment/Bear Hug Crushing
Ground slap
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 287
Ranged 288
Bolt 283 - 308
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 210 - 262
Cleric Base 198 - 219
Empath Base 260 - 266
Paladin Base 235 - 242
Ranger Base 230
Sorcerer Base 283
Wizard Base
Minor Elemental 297
Major Elemental 293 - 302
Minor Spiritual 266
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Tiny golden seed

A towering mound of fur that belies her swift blinding speed, the krag yeti is at home either in the sub-zero wasteland or on rocky mountain tops. The krag yeti's white fur allows an almost perfect blend with the natural surroundings, enabling the creature to move with uncommon stealth. Legendary strength and fury make her a formidable opponent for any who would cross her.

Hunting strategies

Try to be quick on your feet by having no encumbrance or very little as krag yetis have a maneuver attack that can kill you, example below:

A krag yeti swings its arms together in an attempt to trap you!  Encircled by the two massive arms, you are unable to slip out and are crushed between them. 
 Some vultite spiked augmented chain partially deflects the onslaught of the impact attack.
    ... 30 points of damage!
    Hard blow to your temple scrambles brain!

Also on occasion a successful hit can propel you into a nearby room and stun you:

A krag yeti swings a monstrous hairy hand at you!
   AS: +363 vs DS: +279 with AvD: +38 + d100 roll: +89 = +211
      ... and hits for 30 points of damage!
   Stomach shot lands with a hollow *thump*.

The impact of the yeti's blow rattles teeth and brain and sends you flying west!

[Upper Krag Slopes]
Across the surface of the hard-packed ground are signs that something was dragged up the incline to the northeast recently.  A visual search of the surrounding rocks reveals nothing more than a few tufts of fur.  You also see a krag yeti.
Obvious paths: northeast, east, southeast, southwest, west, northwest
You tumble several times and finally come to rest face down in the dirt.

Stunned for 6 rounds!

Other information

Krag yetis are similar to their big brother krag dweller in that they have moderately powerful physical attacks and a strong maneuver attack but no magic. However they are much softer than krag dweller, allowing elemental and nature magic to work quite well on them. They have no skin but do carry treasure. Their boxes are on the low end of toughness for their level. An oddity about the krag yeti is that they sometimes throw a boulder but appear untrained for this having only 10 AS when using this attack. Krag yeti may be stunned and do not appear to have a way to shake the stun.

Behind the scenes

Krag yeti were formerly level 10. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

References

Near-level creatures - edit
Level 68 Level 69 Level 70 Level 71 Level 72
edit edit edit edit edit