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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Moaning_spirit.jpg
| level = 28
| level = 28 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| family = spirit
| type = Biped <!-- Creature body type -->
| attacks = Brawls, Claws and Magic.
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Castle Anwyn]]<br>[[The Graveyard]]<br>
| undead = Yes
| area = Castle Anwyn
| area2 = The Graveyard <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = 225
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes
{{Creature attack attributes
| physical =

{{Creature ability|[[Closed fist]]|+198 to +228 [[Attack Strength|AS]]}}
{{Creature ability|[[Claw]]|+198 to +228 [[Attack Strength|AS]]}}
| ability =
{{creature ability|[[Call Wind (912)]]}}
}}
}}
{{Creature defense attributes
{{Creature defense attributes
| defense =
| defense =
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Melee]] |+167 [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |+148 [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |+148 [[Defensive strength|DS]]}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |+97 [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |+97 [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |+91 [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |+93 [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |+100 [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |+101 [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |+93 [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |+93 [[Target defense|TD]]}}
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}


| noability =
| noability =
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = ?
| skin = <Not Known>
| magic items = ?
| gems = star ruby
| boxes = ?
| other = ?
| skin = ?
| nobox =
| nobox =
| noskinvalue =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
__NOTOC__

Intense hatred for those living drives the moaning spirit to traverse the bounds of space to attack its enemies. Crying out in constant pain, it marshals magic, claw and fist against its foes, destroying relentlessly to sate the desires of the forces that bind it, then returning whence it came to await the intrusion of another living creature. Its semi-transparent countenance is passably humanoid, save for the eagle-like claws replacing what would normally be the human's feet.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Intense hatred for those living drives the moaning spirit to traverse the bounds of space to attack its enemies. Crying out in constant pain, it marshals magic, claw and fist against its foes, destroying relentlessly to sate the desires of the forces that bind it, then returning whence it came to await the intrusion of another living creature. Its semi-transparent countenance is passably humanoid, save for the eagle-like claws replacing what would normally be the human's feet.


==Hunting strategies==
==Hunting strategies==
Casting [[Corrupt Essence (703)]] efficiently blocks their ability to cast more dangerous spells.
{{addmetext}}

==Alchemy Types==
Alchemists seeking glimmering blue essence dust will find the moaning spirit to be a very accommodating hunt.

==Other information==
==Other information==
Moaning spirits have an attack that is deadly when it follows a Call Wind.
{{addmetext}}
<pre{{log2|margin-right=350px}}>
PR>
The spirit wails a sad, eerie song!
The moaning spirit swings a suddenly quite solid arm at you! Powerless to move out of the way, you can do little but flinch and pray.
... 25 points of damage!
Strong blow breaks your neck!
</pre>
Special messages:
<pre{{log2|margin-right=350px}}>
A moaning spirit gets a glint in its eye!
A moaning spirit begins to chant an eerie tune!


'''''Arrival:'''''
== References ==
A wailing and screaming can be heard, as if off in the distance.
* http://www.play.net/gs4/info/bestiary/
Suddenly, a rift in the dimensional fabric appears and a moaning spirit struggles through!


'''''Searched:'''''
A moaning spirit is cut short in mid-wail, sent back to the ethereal plane where it belongs!
</pre>

==Behind the Scenes==
The moaning spirits were originally designed for the valley before the leap into [[Shadow Valley]]. They are based on the apparitions in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx "The Mound"] ghost-written by H.P. Lovecraft, who would suddenly become solid or dematerialize, taking trespassers below ground with them with impossible time paradoxes. Their description refers to Captain Lawton having his feet cut off by a telepathic [[Uthex Kathiasas|immortalized]] race who performed sadistic experiments on lesser life forms, followed by a chieftain named Grey Eagle warning them to leave the mound alone because of the [[Muylari|serpent demon]]. This refers to the [[Purgatory#Archaeology|Great Old One]] Yig, and Lawton also babbles about [[Bandur Etrevion#Behind the Scenes|Nyarlathotep]]. This race briefly worshipped the toad god [[myklian|Tsathoggua]], until they were almost destroyed by [[magru|shoggoths]]. These were a hideous buried secret in the ruins of some ill-known reptilian race these Old Ones (the humanoid K'n-yans) conquered and hybridized into slavery long ago. The entrance to this place is a crevice below [[The Graveyard]] corresponding to the underworld of the Old Ones, which was sealed off because of surface daemons except for natural fissures. Old Ones here refers to the telepathic race with undead slaves, rather than beings like Yig and Cthulhu, who were the incomprehensibly terrible sleeping gods they offered [[Purgatory#Archaeology|human sacrifices]].

The [[Giant albino tomb spider#Behind the Scenes|reptilians]] had the (red-litten) [[Uthex Kathiasas|material]] form of the [[Traag#Behind the Scenes|vaults of Zin]], but were not the Elder Things with green-lit shoggoths, who destroyed the [[The Temple of Darkness|trans-temporal]] telepathic Great Race of Yith. (Though the premise of [[The Temple of Darkness#Behind the Scenes|visions across time]] is [[Makiri#Behind the Scenes|represented]].) The powdered chalk (an emulsified paste of the dispersed bone residue) of the mine [[Muylari#Behind the Scenes|reflects]] the fungous [[Magru#Behind the Scenes|magru]] tunnels, as well as the [[Night mare#Behind the Scenes|black sludge pond]] with the [[Maleskari#Behind the Scenes|piles of bones]] and the [[Traag#Behind the Scenes|bone pit]] of the Dark Grotto. The mine is coated with black mud or ooze remnants, implying it was flooded with the doom when the Terrorite was awoken. This can be interpreted as a cross-reference to the shoggoths below Yoth from "The Mound" and [[Ghostly pooka#Behind the Scenes|"the colour"]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx "The Colour Out of Space"]. (The "black rivers of pitch" on Yuggoth is from [http://www.hplovecraft.com/writings/texts/fiction/wid.aspx "The Whisperer in Darkness"], which also refers to Yig, Yoth, N'kai, Tsathoggua, and the K'n-yans.) Their presence in what was once part of the [[Lysierian Hills]] is significant because the [[magru]] were [[Lesser vruul#Behind the Scenes|first made]] when [[The Monastery|the area]] was [[The Dark Path|controlled]] by [[Kadaena]]. It is possible the underground portal of the Shadow Valley [[A Popular History of Shadow Valley|story]] is the [[A Popular History of the Broken Lands|gateway]] to [[The Broken Lands]], as both feature sleeping major demons. The "moaning spirit" and [[death dirge|dirges]] aspect may come instead from [http://www.gutenberg.org/files/932/932-h/932-h.htm "The Fall of the House of Usher"] with its [[Jaron Galarn|buried alive]] and [[A hermit|other]] [[Myklian#Behind the Scenes|overlapping]] motifs.

Moaning spirits are also found in [[Castle Anwyn]], an addition to the Lysierian Hills for the [[Vvrael]] saga. This involves a great deal of serpent imagery, a demonic summoning chamber with a fissure into the darkness, burial mounds, fairy folklore, and a perpetual shroud of unnatural fog. [https://en.wikipedia.org/wiki/Annwn Annwn] is the [https://en.wikipedia.org/wiki/Celtic_Otherworld Celtic Otherworld] which was often entered through burial mounds, which in medieval poems were guarded by [[Muylari#Behind the Scenes|wyrms]] like that of Shadow Valley below The Graveyard. The [[ghostly pooka]]s and possibly [[spectral miner]]s were influenced by Welsh folklore as well. The [[carceris#Behind the Scenes|carceris]] and [[Nonomino#Behind the Scenes|nonominos]] appear to be allusions to medieval poems involving Annwn. It was a land where time did not pass and was filled with fantastic demonic creatures. In context the moaning spirits likely refer to the [[Castle Anwyn#Behind the Scenes|bainsidhe]] (banshees), which were invasion creatures, whose wailing follows the recent death of a [[Terate|family member]].

== References ==
* [https://en.wikipedia.org/wiki/Spirit Spirit on Wikipedia]
{{top}}
{{Nearlevel
{{Nearlevel
|levelm2 = 26
|levelm2 = 26
Line 55: Line 98:
|levelp2 = 30
|levelp2 = 30
}}
}}

[[Category:Castle Anwyn creatures]]
[[Category:The Graveyard creatures]]

Latest revision as of 15:00, 2 December 2021

Moaning spirit
Moaning spirit.jpg
Level 28
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Castle Anwyn
The Graveyard
BCS <Not Known>
HP 225
Speed ?
Attack Attributes
Physical Attacks
Closed fist +198 to +228 AS
Claw +198 to +228 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Call Wind (912)
Defense Attributes
Melee +167 DS
Ranged +148 DS
Bolt +148 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +97 TD
Wizard Base <N/A> TD
Cleric Base +91 TD
Empath Base +93 TD
Paladin Base <N/A> TD
Major Elemental +100 TD
Minor Elemental +101 TD
Major Spiritual +93 TD
Minor Spiritual +93 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems star ruby
Magic Items ?
Boxes ?
Skin ?
Other ?

Intense hatred for those living drives the moaning spirit to traverse the bounds of space to attack its enemies. Crying out in constant pain, it marshals magic, claw and fist against its foes, destroying relentlessly to sate the desires of the forces that bind it, then returning whence it came to await the intrusion of another living creature. Its semi-transparent countenance is passably humanoid, save for the eagle-like claws replacing what would normally be the human's feet.

Hunting strategies

Casting Corrupt Essence (703) efficiently blocks their ability to cast more dangerous spells.

Alchemy Types

Alchemists seeking glimmering blue essence dust will find the moaning spirit to be a very accommodating hunt.

Other information

Moaning spirits have an attack that is deadly when it follows a Call Wind.

PR>
The spirit wails a sad, eerie song!
The moaning spirit swings a suddenly quite solid arm at you! Powerless to move out of the way, you can do little but flinch and pray.
... 25 points of damage!
Strong blow breaks your neck!

Special messages:

A moaning spirit gets a glint in its eye!
A moaning spirit begins to chant an eerie tune!

Arrival:
A wailing and screaming can be heard, as if off in the distance.
Suddenly, a rift in the dimensional fabric appears and a moaning spirit struggles through!

Searched:
A moaning spirit is cut short in mid-wail, sent back to the ethereal plane where it belongs!

Behind the Scenes

The moaning spirits were originally designed for the valley before the leap into Shadow Valley. They are based on the apparitions in "The Mound" ghost-written by H.P. Lovecraft, who would suddenly become solid or dematerialize, taking trespassers below ground with them with impossible time paradoxes. Their description refers to Captain Lawton having his feet cut off by a telepathic immortalized race who performed sadistic experiments on lesser life forms, followed by a chieftain named Grey Eagle warning them to leave the mound alone because of the serpent demon. This refers to the Great Old One Yig, and Lawton also babbles about Nyarlathotep. This race briefly worshipped the toad god Tsathoggua, until they were almost destroyed by shoggoths. These were a hideous buried secret in the ruins of some ill-known reptilian race these Old Ones (the humanoid K'n-yans) conquered and hybridized into slavery long ago. The entrance to this place is a crevice below The Graveyard corresponding to the underworld of the Old Ones, which was sealed off because of surface daemons except for natural fissures. Old Ones here refers to the telepathic race with undead slaves, rather than beings like Yig and Cthulhu, who were the incomprehensibly terrible sleeping gods they offered human sacrifices.

The reptilians had the (red-litten) material form of the vaults of Zin, but were not the Elder Things with green-lit shoggoths, who destroyed the trans-temporal telepathic Great Race of Yith. (Though the premise of visions across time is represented.) The powdered chalk (an emulsified paste of the dispersed bone residue) of the mine reflects the fungous magru tunnels, as well as the black sludge pond with the piles of bones and the bone pit of the Dark Grotto. The mine is coated with black mud or ooze remnants, implying it was flooded with the doom when the Terrorite was awoken. This can be interpreted as a cross-reference to the shoggoths below Yoth from "The Mound" and "the colour" from "The Colour Out of Space". (The "black rivers of pitch" on Yuggoth is from "The Whisperer in Darkness", which also refers to Yig, Yoth, N'kai, Tsathoggua, and the K'n-yans.) Their presence in what was once part of the Lysierian Hills is significant because the magru were first made when the area was controlled by Kadaena. It is possible the underground portal of the Shadow Valley story is the gateway to The Broken Lands, as both feature sleeping major demons. The "moaning spirit" and dirges aspect may come instead from "The Fall of the House of Usher" with its buried alive and other overlapping motifs.

Moaning spirits are also found in Castle Anwyn, an addition to the Lysierian Hills for the Vvrael saga. This involves a great deal of serpent imagery, a demonic summoning chamber with a fissure into the darkness, burial mounds, fairy folklore, and a perpetual shroud of unnatural fog. Annwn is the Celtic Otherworld which was often entered through burial mounds, which in medieval poems were guarded by wyrms like that of Shadow Valley below The Graveyard. The ghostly pookas and possibly spectral miners were influenced by Welsh folklore as well. The carceris and nonominos appear to be allusions to medieval poems involving Annwn. It was a land where time did not pass and was filled with fantastic demonic creatures. In context the moaning spirits likely refer to the bainsidhe (banshees), which were invasion creatures, whose wailing follows the recent death of a family member.

References

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