Tegursh sentry: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 30
| picture =
| level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Tegursh <!-- Add creature to family page list, which will be linked on preview/save -->
| family = N/A
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites, Claws and Special.
| otherclass2 =
| area = [[Sorcerer's Isle]]<br>
| area = Sorcerer's Isle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 350
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
|physical =
| PAA = 215 - 225
{{creature ability|pitted iron falchion|+225 [[AS]]}}
| PA2 = Jeddart-axe
{{creature ability|pitted jeddart-axe|+225 [[AS]]}}
| maneuver =
| PAB = 225
| PA3 =
{{creature ability|[[Shield Charge]]}}
| nobolt =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Shield Charge<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = [[Tail sweep]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+199 [[Defensive strength|DS]]}}
| Melee = 199
{{creature ability|[[Ranged]] |+189 [[Defensive strength|DS]]}}
| Ranged = 189
{{creature ability|[[Bolt]] |+197 [[Defensive strength|DS]]}}
| Bolt = 197
{{creature ability|[[Bard Base]] |+96 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 96
{{creature ability|[[Sorcerer Base]] |+115 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 115
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+120 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |+111 [[Target defense|TD]]}}
| MnETD = 120
{{creature ability|[[Minor Spiritual]] |+111 [[Target defense|TD]]}}
| noability =
| MjSTD = 111
| MnSTD = 111
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = yes
| magic items = yes
| gems = yes
| boxes = yes
| other =
| skin = a tegursh claw
| skin = a tegursh claw
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Taller than a common human and of substantially heavier build, the '''tegursh sentry''' is a solid mass of bone and gristle overlaid with bony plates that cover most of his torso, legs, and arms. Beady, black eyes rimmed in red peer out from a twisted, deformed face, clearly orcish but with an elongated snout. The sentry's arms are as thick as tree branches, ending in three incredibly sharp claws. Unlike any orc you have seen, this creature has an armored tail tipped with pointy spikes.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Taller than a common human and of substantially heavier build, the '''tegursh sentry''' is a solid mass of bone and gristle overlaid with bony plates that cover most of his torso, legs, and arms. Beady, black eyes rimmed in red peer out from a twisted, deformed face, clearly orcish but with an elongated snout. The sentry's arms are as thick as tree branches, ending in three incredibly sharp claws. Unlike any orc you have seen, this creature has an armored tail tipped with pointy spikes.</pre>


==Hunting strategies==
==Hunting strategies==
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==Messaging==
==Messaging==
A tegursh sentry backs away, the expression on her scaly face a mixture of fear and loathing.
<pre{{log2|margin-right=26em}}>A tegursh sentry backs away, the expression on her scaly face a mixture of fear and loathing.


A tegursh sentry brings her ram's horn up to her lips and sounds a loud blast!
A tegursh sentry brings her ram's horn up to her lips and sounds a loud blast!
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A tegursh sentry scowls angrily.
A tegursh sentry scowls angrily.


The sentry holds her iron falchion to parry, baring her teeth in frightened rage.
The sentry holds her iron falchion to parry, baring her teeth in frightened rage.</pre>

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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}}
}}


[[Category:Sorcerer's Isle creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 07:50, 2 May 2021

Tegursh sentry
Level 30
Family Tegursh family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Sorcerer's Isle
BCS Yes
HP 350
Speed
Attack Attributes
Physical Attacks
Falchion 215 - 225 AS
Jeddart-axe 225 AS
Combat Maneuvers
Shield Charge
Special Offensive Abilities
Tail sweep
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 199
Ranged 189
Bolt 197
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 96
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 115
Wizard Base
Minor Elemental 120
Major Elemental
Minor Spiritual 111
Major Spiritual 111
Minor Mental
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin a tegursh claw
Other
Taller than a common human and of substantially heavier build, the tegursh sentry is a solid mass of bone and gristle overlaid with bony plates that cover most of his torso, legs, and arms.  Beady, black eyes rimmed in red peer out from a twisted, deformed face, clearly orcish but with an elongated snout.  The sentry's arms are as thick as tree branches, ending in three incredibly sharp claws.  Unlike any orc you have seen, this creature has an armored tail tipped with pointy spikes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The tegursh sentry is large in size and about seven feet high in her current state.

Messaging

A tegursh sentry backs away, the expression on her scaly face a mixture of fear and loathing.

A tegursh sentry brings her ram's horn up to her lips and sounds a loud blast!

A tegursh sentry scowls angrily.

The sentry holds her iron falchion to parry, baring her teeth in frightened rage.
Near-level creatures - edit
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