Triton radical: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 100<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = biped |
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| family = Triton<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = triton |
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| type = Biped<!-- Creature body type --> |
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| attacks = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Ruined Temple]]<br> |
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| |
| otherclass2 = |
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| area = Ruined Temple<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Scaling fork<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 430 |
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{{creature ability|Scaling Fork|+430 [[AS]]}} |
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| PA2 = Trident |
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| maneuver = |
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| PAB = ? |
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{{creature ability|[[Cman charge|Charge]]}} |
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| PA3 = |
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{{creature ability|[[Shield Charge|Shield Charge]]}} |
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| PAC = |
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{{creature ability|[[Bull Rush|Bull Rush]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nobolt = |
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| BTA = |
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| WD1 = Censure (316)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{creature ability|[[Divine Strike (1615)]]|+424 [[CS]]}} |
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| WDA = 415 |
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| WD2 = Divine Strike (1615) |
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| WDB = 424 |
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| WD3 = Divine Wrath (335) |
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| WDC = 403 |
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| WD4 = Frenzy (216) |
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| WDD = 409 |
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| WD5 = Judgment (1630) |
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| WDE = 409 |
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| OS1 = Heroism (215)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Spirit Strike (117) |
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| MN1 = Bull Rush<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Charge |
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| MN3 = Shield Charge |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 338 - 407 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+275 to +326 [[Defensive strength|DS]]}} |
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| Bolt = 275 - 326 |
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{{creature ability|[[Bard Base]] |+375 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 375 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 345 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 420 |
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{{creature ability|[[Major Elemental]] |+428 to +453 [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 428 - 453 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 414 - 438 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| |
| MjSTD = |
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| MnSTD = |
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{{creature ability|[[Lesser Shroud (120)]]}} |
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| MnMTD = |
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| DSP1 = Divine Shield<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Fasthr's Reward |
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| DSP3 = Lesser Shroud |
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| DSP4 = Mantle of Faith |
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| DSP5 = Warding Sphere |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| |
| gems = Yes |
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| boxes = Yes |
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| other = None |
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| skin = an elongated triton spine |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Glaring angrily and gnashing his sharp yellowed teeth, the triton radical stalks along muttering to himself as if involved in angry debate with a phantasmal antagonist. Pale, red-rimmed eyes sit deep in a heavy-boned skull, which perches upon a long, slender neck. The radical's body pitches forward alarmingly, so only the weight of his tail prevents a return to a four-legged posture. Upon his tapered brow is set a golden crown bearing a large, wave-etched crystal drop. |
Glaring angrily and gnashing his sharp yellowed teeth, the triton radical stalks along muttering to himself as if involved in angry debate with a phantasmal antagonist. Pale, red-rimmed eyes sit deep in a heavy-boned skull, which perches upon a long, slender neck. The radical's body pitches forward alarmingly, so only the weight of his tail prevents a return to a four-legged posture. Upon his tapered brow is set a golden crown bearing a large, wave-etched crystal drop. |
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==Hunting strategies== |
==Hunting strategies== |
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Triton Radicals act like polearm using Paladins. They are a dangerous both physically and magically. They also cast group buffs that protect other Nelemar creatures. |
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{{addmetext}} |
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It is very important to remember that they cannot be stunned and that the scaling fork used by the 3rd floor radicals has high crit weighting. Triton Radicals are fully capable of killing an adventure even when on the ground with a severed leg. In fact, Mstrike doesn't require you to be standing and it is unlikely an adventure in offensive stance will survive more than 2 hits, let alone all 4 swings even with padded armor and redux. For this reason, it is recommend that squares attempt to sever the right hand/arm of a Triton Radical to prevent any sort of attack. |
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==Other information== |
==Other information== |
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* Triton radicals cannot be stunned. |
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{{addmetext}} |
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* Spawns with the following spells already cast: [[Fasthr's Reward (115)]], [[Spirit Strike (117)]], [[Lesser Shroud (120)]], [[Heroism (215)]], [[Mantle of Faith (1601)]] and can cast [[Warding Sphere (310)]] and [[Divine Shield (1609)]] as well. They will frequently refresh their [[Spirit Strike (117)]] spell after it wears off. |
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* Triton radicals that spawn on the 2nd floor use '''a wide silvery green trident''' and '''a spike-studded silvery blue round shield''' (large shield, spiked, 10 lb) while those that appear on the 3rd floor use '''a corroded bronze scaling fork''' (crit weighted, amount is unknown but is a high amount). All of this gear will crumble. |
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* Can instantly cast [[Censure (316)]] and [[Divine Strike (1615)]] without any preparation messaging. |
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* Triton radicals can cast a version of [[Divine Wrath (335)]] that manifests as an '''eerie crimson mist'''. Characters who directly LOOK at the mist are stunned and suffer major eye injuries. |
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<pre{{log2|margin-right=35%}}> |
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A triton radical raises an outstretched hand to the air! |
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A triton radical bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace. |
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Flames from the very bowels of the world's core erupt to consume you! |
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An eerie calm falls over the area like a suffocating blanket of heat. |
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</pre> |
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==Messaging== |
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Spawn, death, and decay |
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<pre{{log2|margin-right=350px}}> |
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A triton radical charges into view, her determination clear in her battle-ready stance! |
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The triton radical gurgles once and goes still, a wrathful look on her face. |
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The triton radical pauses momentarily, thoughtfully considering your corpse. '''(upon killing an adventurer)''' |
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A triton radical takes a clawed hand and carves a crude, stylized waterdrop into your flesh! With an intent nod, she leans back to admire her work. '''(causes additional wounds on a dead adventurer)''' |
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</pre> |
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Movement |
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<pre{{log2|margin-right=350px}}> |
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A triton radical strides in, a wary look on her face. |
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A triton radical strides in, gliding swiftly through the water with a wary look on his face. |
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A triton radical strides north, a wary look on his face. |
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</pre> |
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Combat |
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<pre{{log2|margin-right=350px}}> |
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A triton radical searches methodically through the environs. '''(searching for hidden player)''' |
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A triton radical lets out a truncated gurgle as she glances about with eyes narrowed, anger clear in the sound's undertones. '''(failing to find a hidden player)''' |
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A triton radical swiftly snaps around to face you in your hiding place! '''(finding a hidden player)''' |
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</pre> |
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Spellcasting |
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<pre{{log2|margin-right=350px}}> |
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A triton radical steeples her clawed fingers together, murmuring a quick incantation. |
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A triton radical raises an outstretched hand to the air! '''(casting defensive or AoE offensive spell)''' |
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A triton radical brings a hand forward, pointing at you! '''(casting offensive spell)''' |
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A triton radical brings a hand forward, pointing at a triton executioner! |
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An invisible force guides a triton executioner. |
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A triton radical raises an outstretched hand to the air! |
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Religious fervor infuses a triton radical's voice as he speaks an incantation in an unknown language. |
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You are forced out of hiding. |
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CS: +415 - TD: +354 + CvA: -4 + d100: +54 == +111 |
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Warding failed! |
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Although you cannot understand a triton radical's words, your soul quails involuntarily at the sacred power within them. |
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A triton radical brings a hand forward, pointing at you! |
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A triton radical becomes enshrouded in a swirling vortex of energy that quickly expands outward from him, forming an ethereal sphere! |
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A blast of multihued plasma flares out from the center of the ethereal sphere, striking you! |
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CS: +409 - TD: +354 + CvA: -4 + d100: +31 == +82 |
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Warded off! |
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The ethereal sphere in a triton radical's hand vanishes from sight. |
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</pre> |
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Idle |
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<pre{{log2|margin-right=350px}}> |
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With a shudder running along his spine, a triton radical shakes excess moisture from his skin. |
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Squinting, a triton radical gazes into the heavens, her head slightly cocked. |
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A triton radical cringes, the webbed spines running along her back flattening instinctively. |
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Stopping briefly, the triton radical gestures with his delicate hands as if caught up in an internal debate. |
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A triton radical beats his tail on the surface of the water, drenching the surroundings. |
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The triton radical glances up and down the length of the prop, his dark eyes gleaming. '''(radical is holding a non-standard weapon)''' |
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</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Triton Triton on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 102 |
|levelp2 = 102 |
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}} |
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[[Category:Unknown creatures]] |
Latest revision as of 15:55, 14 August 2020
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Glaring angrily and gnashing his sharp yellowed teeth, the triton radical stalks along muttering to himself as if involved in angry debate with a phantasmal antagonist. Pale, red-rimmed eyes sit deep in a heavy-boned skull, which perches upon a long, slender neck. The radical's body pitches forward alarmingly, so only the weight of his tail prevents a return to a four-legged posture. Upon his tapered brow is set a golden crown bearing a large, wave-etched crystal drop.
Hunting strategies
Triton Radicals act like polearm using Paladins. They are a dangerous both physically and magically. They also cast group buffs that protect other Nelemar creatures.
It is very important to remember that they cannot be stunned and that the scaling fork used by the 3rd floor radicals has high crit weighting. Triton Radicals are fully capable of killing an adventure even when on the ground with a severed leg. In fact, Mstrike doesn't require you to be standing and it is unlikely an adventure in offensive stance will survive more than 2 hits, let alone all 4 swings even with padded armor and redux. For this reason, it is recommend that squares attempt to sever the right hand/arm of a Triton Radical to prevent any sort of attack.
Other information
- Triton radicals cannot be stunned.
- Spawns with the following spells already cast: Fasthr's Reward (115), Spirit Strike (117), Lesser Shroud (120), Heroism (215), Mantle of Faith (1601) and can cast Warding Sphere (310) and Divine Shield (1609) as well. They will frequently refresh their Spirit Strike (117) spell after it wears off.
- Triton radicals that spawn on the 2nd floor use a wide silvery green trident and a spike-studded silvery blue round shield (large shield, spiked, 10 lb) while those that appear on the 3rd floor use a corroded bronze scaling fork (crit weighted, amount is unknown but is a high amount). All of this gear will crumble.
- Can instantly cast Censure (316) and Divine Strike (1615) without any preparation messaging.
- Triton radicals can cast a version of Divine Wrath (335) that manifests as an eerie crimson mist. Characters who directly LOOK at the mist are stunned and suffer major eye injuries.
A triton radical raises an outstretched hand to the air! A triton radical bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace. Flames from the very bowels of the world's core erupt to consume you! An eerie calm falls over the area like a suffocating blanket of heat.
Messaging
Spawn, death, and decay
A triton radical charges into view, her determination clear in her battle-ready stance! The triton radical gurgles once and goes still, a wrathful look on her face. The triton radical pauses momentarily, thoughtfully considering your corpse. (upon killing an adventurer) A triton radical takes a clawed hand and carves a crude, stylized waterdrop into your flesh! With an intent nod, she leans back to admire her work. (causes additional wounds on a dead adventurer)
Movement
A triton radical strides in, a wary look on her face. A triton radical strides in, gliding swiftly through the water with a wary look on his face. A triton radical strides north, a wary look on his face.
Combat
A triton radical searches methodically through the environs. (searching for hidden player) A triton radical lets out a truncated gurgle as she glances about with eyes narrowed, anger clear in the sound's undertones. (failing to find a hidden player) A triton radical swiftly snaps around to face you in your hiding place! (finding a hidden player)
Spellcasting
A triton radical steeples her clawed fingers together, murmuring a quick incantation. A triton radical raises an outstretched hand to the air! (casting defensive or AoE offensive spell) A triton radical brings a hand forward, pointing at you! (casting offensive spell) A triton radical brings a hand forward, pointing at a triton executioner! An invisible force guides a triton executioner. A triton radical raises an outstretched hand to the air! Religious fervor infuses a triton radical's voice as he speaks an incantation in an unknown language. You are forced out of hiding. CS: +415 - TD: +354 + CvA: -4 + d100: +54 == +111 Warding failed! Although you cannot understand a triton radical's words, your soul quails involuntarily at the sacred power within them. A triton radical brings a hand forward, pointing at you! A triton radical becomes enshrouded in a swirling vortex of energy that quickly expands outward from him, forming an ethereal sphere! A blast of multihued plasma flares out from the center of the ethereal sphere, striking you! CS: +409 - TD: +354 + CvA: -4 + d100: +31 == +82 Warded off! The ethereal sphere in a triton radical's hand vanishes from sight.
Idle
With a shudder running along his spine, a triton radical shakes excess moisture from his skin. Squinting, a triton radical gazes into the heavens, her head slightly cocked. A triton radical cringes, the webbed spines running along her back flattening instinctively. Stopping briefly, the triton radical gestures with his delicate hands as if caught up in an internal debate. A triton radical beats his tail on the surface of the water, drenching the surroundings. The triton radical glances up and down the length of the prop, his dark eyes gleaming. (radical is holding a non-standard weapon)