Skeletal giant: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
(removed outdated play.net bestiary link, added link to giant wikipedia article) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = skeletal_giant.jpg |
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⚫ | |||
| level = 33<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = skeleton |
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| type = Biped<!-- Creature body type --> |
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| attacks = Pounds and Weapons. |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Sentoph]]<br> |
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| otherclass2 = |
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| undead = Yes (corporeal) |
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| area = Sentoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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⚫ | |||
| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 380 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 227 |
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{{creature ability|Pound with fist|+227 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 105 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 104 |
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{{creature ability|[[Cleric Base]] |+105 [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| |
| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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⚫ | |||
| skin = a skeletal giant bone |
| skin = a skeletal giant bone |
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⚫ | |||
| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Once haughtily roaming the land of the living, this fearsome giant now mindlessly and unceasingly moves from place to place. The skeletal giant glares straight ahead, eyes like smoldering coals contrasting with the bleached white bone of its thick skull. Although its flesh is mostly a memory, the strong, heavy bones are still intact, and an unseen force keeps them connected, driven toward the destruction of all things living. |
Once haughtily roaming the land of the living, this fearsome giant now mindlessly and unceasingly moves from place to place. The skeletal giant glares straight ahead, eyes like smoldering coals contrasting with the bleached white bone of its thick skull. Although its flesh is mostly a memory, the strong, heavy bones are still intact, and an unseen force keeps them connected, driven toward the destruction of all things living. |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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}} |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 12:42, 27 June 2020
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Once haughtily roaming the land of the living, this fearsome giant now mindlessly and unceasingly moves from place to place. The skeletal giant glares straight ahead, eyes like smoldering coals contrasting with the bleached white bone of its thick skull. Although its flesh is mostly a memory, the strong, heavy bones are still intact, and an unseen force keeps them connected, driven toward the destruction of all things living.
Hunting strategies
Skeletal giants have an extraordinary ability to "sniff out" players in hiding, making it tricky to ambush them while hidden. However, their lack of armor makes it very easy to remove their legs and to land criticals.
Other information
Skeletal giants cannot be stunned.
References
Near-level creatures - edit |
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