Blood eagle: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (→‎Other information: Changed casing on a word.)
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Blood_Eagle_Colored.jpg|thumb|upright=0.75|left]]
| picture = Blood_Eagle_Colored.jpg
| level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 7
| family = Bird <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Avian
| type = Avian<!-- Creature body type -->
| family = eagle
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites and Claws
| area = [[River's Rest Environs]]<br>[[The Citadel]]<br>
| area = River's Rest Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 = The Citadel
| bcs = <Not Known>
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 120
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| nobolt =
| PAA = 100
| nowarding =
| PA2 = Bite
| PAB = ?

| PA3 = Pound
| PAC = ?
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = Carry and drop prey while in flight<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+38 [[Defensive strength|DS]]}}
| Melee = 38
{{creature ability|[[Ranged]] |+17 [[Defensive strength|DS]]}}
| Ranged = 17
{{creature ability|[[Bolt]] |+24 [[Defensive strength|DS]]}}
| Bolt = 24
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+21 [[Target defense|TD]]}}
| CleTD = 21
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 21
{{creature ability|[[Cleric Base]] |+21 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+21 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 21
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 21
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 21
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = gems
| coins =
| coins = no
| magic items =
| magic items = no
| gems = Yes
| gems = yes
| boxes =
| other = None
| other =
| skin = a blood red eagle feather
| boxes = no
| skin = blood red eagle feather
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


With a body length of nearly 3 feet and a wingspan of 8 feet, the blood eagle is without a doubt the largest eagle you've ever seen. The body is covered with brown and black feathers and its powerful wings raise dust whenever the eagle nears ground. Large black eyes gleam with intelligence and claws sharp enough to rip apart a bear give this creature a distinctively threatening appearance.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>With a body length of nearly 3 feet and a wingspan of 8 feet, the blood eagle is without a doubt the largest eagle you've ever seen. The body is covered with brown and black feathers and its powerful wings raise dust whenever the eagle nears ground. Large black eyes gleam with intelligence and claws sharp enough to rip apart a bear give this creature a distinctively threatening appearance.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Between the years 5101 and 5103, blood eagles were the Unofficial method of entering the town of [[River's Rest]] for characters that arrived with no coins (to pay the drawbridge toll) and no crystal amulets (to return to Wehnimer's Landing.) This was accomplished via the blood eagles' maneuver attack, in which the eagle would dive at an adventurer and send him or her crashing into the Citadel's ravine. Before this time, blood eagles were known to drop silver coins when slain, but the town guru of the time, Bradach, changed the creatures so they no longer dropped coins.
Between the years 5101 and 5103, blood eagles were the unofficial method of entering the town of [[River's Rest]] for characters that arrived with no coins (to pay the drawbridge toll) and no crystal amulets (to return to Wehnimer's Landing.) This was accomplished via the blood eagles' maneuver attack, in which the eagle would dive at an adventurer and send him or her crashing into the Citadel's ravine. Before this time, blood eagles were known to drop silver coins when slain, but the town guru of the time, Bradach, changed the creatures so they no longer dropped coins.


<pre{{log2|margin-right=350px}}>
<div {{log}}>
With blinding speed, a blood eagle swoops around behind you and hooks its claws into you! With a great flap of its wings, the blood eagle carries you off into the air!
With blinding speed, a blood eagle swoops around behind you and hooks its claws into you! With a great flap of its wings, the blood eagle carries you off into the air!


The air whooshes by you at great speed, then suddenly stops as you hit the ground with a "THUD!".
The air whooshes by you at great speed, then suddenly stops as you hit the ground with a "THUD!".


::... 15 points of damage!
... 15 points of damage!
::Nasty blow to your right arm!
Nasty blow to your right arm!
::You are stunned for 1 round!
You are stunned for 1 round!


[Ravine Bottom]<br>
[Ravine Bottom]
You are at the very bottom of a ravine. Above you looms an odd structure with ropes and pulleys and lots of things that do complex stuff. It looks as if the only way out of here is up the southern wall.<br>
You are at the very bottom of a ravine. Above you looms an odd structure with ropes and pulleys and lots of things that do complex stuff. It looks as if the only way out of here is up the southern wall.
Obvious paths: none<br>
Obvious paths: none</pre>
SP>
</div>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Eagle Eagle on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 80: Line 89:
|levelp2 = 9
|levelp2 = 9
}}
}}

[[Category:River's Rest Environs creatures]]
[[Category:The Citadel creatures]]

Latest revision as of 11:14, 19 June 2021

Blood eagle
Blood Eagle Colored.jpg
Level 7
Family Bird family creatures
Body Type Avian
Classification(s) Living
Area(s) Found River's Rest Environs
The Citadel
BCS Yes
HP 120
Speed
Attack Attributes
Physical Attacks
Claw 100 AS
Bite ? AS
Pound ? AS
Special Offensive Abilities
Carry and drop prey while in flight
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 38
Ranged 17
Bolt 24
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 21
Empath Base 21
Paladin Base
Ranger Base
Sorcerer Base 21
Wizard Base
Minor Elemental 21
Major Elemental 21
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin a blood red eagle feather
Other
With a body length of nearly 3 feet and a wingspan of 8 feet, the blood eagle is without a doubt the largest eagle you've ever seen.  The body is covered with brown and black feathers and its powerful wings raise dust whenever the eagle nears ground.  Large black eyes gleam with intelligence and claws sharp enough to rip apart a bear give this creature a distinctively threatening appearance.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Between the years 5101 and 5103, blood eagles were the unofficial method of entering the town of River's Rest for characters that arrived with no coins (to pay the drawbridge toll) and no crystal amulets (to return to Wehnimer's Landing.) This was accomplished via the blood eagles' maneuver attack, in which the eagle would dive at an adventurer and send him or her crashing into the Citadel's ravine. Before this time, blood eagles were known to drop silver coins when slain, but the town guru of the time, Bradach, changed the creatures so they no longer dropped coins.

With blinding speed, a blood eagle swoops around behind you and hooks its claws into you!  With a great flap of its wings, the blood eagle carries you off into the air!

The air whooshes by you at great speed, then suddenly stops as you hit the ground with a "THUD!".

... 15 points of damage!
Nasty blow to your right arm!
You are stunned for 1 round!

[Ravine Bottom]
You are at the very bottom of a ravine.  Above you looms an odd structure with ropes and pulleys and lots of things that do complex stuff.  It looks as if the only way out of here is up the southern wall.
Obvious paths: none

References

Near-level creatures - edit
Level 5 Level 6 Level 7 Level 8 Level 9
edit edit edit edit edit