Spotted velnalin: Difference between revisions

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(Creature defense attributes)
(changed family to deer, removed outdated play.net bestiary link)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = spotted_velnalin.jpg
| level = 3
| level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Deer <!-- Add creature to family page list, which will be linked on preview/save -->
| family = velnalin
| type = Quadruped<!-- Creature body type -->
| attacks = Bites, Charges and Stomps.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Yander's Farm]]<br>
| undead = No
| otherclass2 =
| area = Yander's Farm<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| nobolt =
| PAA =
| PA2 =

| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins =
| skin = velnalin horn
| magic items =
| nobox =
| gems =
| noskinvalue =
| boxes =
| other = None
| skin = a velnalin horn
}}
}}
{{Creature end}}
{{Creature end}}


Graceful as an antelope, this member of the deer family stands proud and fierce before you. The spotted velnalin is covered with a satiny sheen of brown fur that is occasionally broken by tufts of coarse black fur giving her the spotted look from which she draws her name. Long, straight horns the length of a good sword jut from her head. The deadly horns glimmer like hard, polished bone and taper to hard, sharp points. The beast moves like quicksilver as she brings her formidable weapons to bear.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Graceful as an antelope, this member of the deer family stands proud and fierce before you. The spotted velnalin is covered with a satiny sheen of brown fur that is occasionally broken by tufts of coarse black fur giving her the spotted look from which she draws her name. Long, straight horns the length of a good sword jut from her head. The deadly horns glimmer like hard, polished bone and taper to hard, sharp points. The beast moves like quicksilver as she brings her formidable weapons to bear.


==Hunting strategies==
==Hunting strategies==
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Spotted Velnalins were removed from their hunting area in [[Yander's Farm]] when it was overhauled; however, they might still be found elsewhere. They have [[velnalin|close relatives]] in the [[The West|western]] wildlands.
Spotted Velnalins were removed from their hunting area in [[Yander's Farm]] when it was overhauled; however, they might still be found elsewhere. They have [[velnalin|close relatives]] in the [[The West|western]] wildlands.

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Yander's Farm creatures]]

Latest revision as of 18:28, 28 July 2020

Spotted velnalin
Spotted velnalin.jpg
Level 3
Family Deer family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Yander's Farm
BCS Yes
HP
Speed
Attack Attributes
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a velnalin horn
Other None

Graceful as an antelope, this member of the deer family stands proud and fierce before you. The spotted velnalin is covered with a satiny sheen of brown fur that is occasionally broken by tufts of coarse black fur giving her the spotted look from which she draws her name. Long, straight horns the length of a good sword jut from her head. The deadly horns glimmer like hard, polished bone and taper to hard, sharp points. The beast moves like quicksilver as she brings her formidable weapons to bear.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Spotted Velnalins were removed from their hunting area in Yander's Farm when it was overhauled; however, they might still be found elsewhere. They have close relatives in the western wildlands.

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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