Darkwoode: Difference between revisions
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SPYRIDONM1 (talk | contribs) (updated treasure attributes section) |
CHOPPER666 (talk | contribs) m (Added Major spirit TD) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Darkwoode_Colored.jpg |
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| level = 13 |
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| level = 13 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Plantlife |
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| family = Tree <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = darkwoode |
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| type = Plantlife <!-- Creature body type --> |
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| attacks = Claws and Ensnares. |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[The Toadwort]]<br>[[Sentoph]]<br>[[Foggy Valley]]<br> |
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| area = The Toadwort |
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| area2 = Sentoph |
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| area3 = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 120 |
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| roundtime = 5 <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 127 |
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{{Creature ability|[[Claw]]|+127 [[AS]]}} |
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| PA2 = Ensnare |
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{{Creature ability|[[Ensnare]]|+127 to +137 [[AS]]}} |
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| PAB = 137 |
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| BT1 = Minor Water (903) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature ability|[[Call Wind (912)]]}} |
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| BTA = 125 |
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| BT2 = Major Shock (910) |
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{{creature ability|[[Minor Water (903)]]|+125 [[AS]]}} |
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| BTB = 125 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Tremors (909) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+73 [[Defensive strength|DS]]}} |
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| Melee = 73 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |+57 [[Defensive strength|DS]]}} |
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| Bolt = 57 |
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{{creature ability|[[Bard Base]] |+39 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 39 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 39 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |+39 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 39 |
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{{creature ability|[[Major Elemental]] |+39 [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |+39 [[Target defense|TD]]}} |
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| MjETD = 39 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 39 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 39 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 39 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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{{Creature end}} |
{{Creature end}} |
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A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago. |
<pre{{log2|margin-right=26em}}>A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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;Noncorporeal quick decay messaging: |
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{{addmetext}} |
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The darkwoode will fade with this message at the next action it has. Roundtime is 5 seconds, so loot it quickly. |
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<pre{{log2|margin-right=27em}}>A darkwoode vanishes in a brisk wind that rips through the trees!</pre> |
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;[[Call Wind]] messaging: |
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<pre{{log2|margin-right=27em}}>A darkwoode gestures mystically! |
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A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
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You are unaffected. |
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The wind then subsides.</pre> |
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;[[Tremors]] messaging: |
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<pre{{log2|margin-right=27em}}>A darkwoode gestures mystically! |
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The ground begins to shake violently, making it hard to stand. |
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The ground begins to shake violently, making it hard to stand. |
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The ground begins to shake violently, making it hard to stand. |
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The ground stops shaking as quickly as it started.</pre> |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 15 |
|levelp2 = 15 |
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}} |
}} |
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[[Category:The Toadwort creatures]] |
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[[Category:Sentoph creatures]] |
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[[Category:Foggy Valley creatures]] |
Latest revision as of 00:49, 17 April 2024
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A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Noncorporeal quick decay messaging
The darkwoode will fade with this message at the next action it has. Roundtime is 5 seconds, so loot it quickly.
A darkwoode vanishes in a brisk wind that rips through the trees!
- Call Wind messaging
A darkwoode gestures mystically! A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. You are unaffected. The wind then subsides.
- Tremors messaging
A darkwoode gestures mystically! The ground begins to shake violently, making it hard to stand. The ground begins to shake violently, making it hard to stand. The ground begins to shake violently, making it hard to stand. The ground stops shaking as quickly as it started.
Near-level creatures - edit | ||||||||||
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