Massive troll king: Difference between revisions
VANKRASN39 (talk | contribs) m (add link) |
m (Legs weren't making new kings for some period of time -- they are again) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Massive_troll_king.jpg |
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| level = 63 |
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| level = 63<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = Troll |
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| type = Biped<!-- Creature body type --> |
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| attacks = Claws and Pounds. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Darkstone Castle]]<br> |
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| |
| otherclass2 = |
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| area = Darkstone Castle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = No <!-- All new creatures are BCS --> |
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| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 339 |
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{{Creature ability|[[Claw]]|+339 [[Attack Strength|AS]]}} |
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| PA2 = Claw |
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{{Creature ability|[[Claw]] (enraged)|+493 to +513 [[Attack Strength|AS]]}} |
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| PAB = 339 |
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{{Creature ability|[[Bite]]|+339 [[Attack Strength|AS]]}} |
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| PA3 = Bite (enraged) |
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| PAC = 493 - 527 |
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|nomaneuver= |
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| PA4 = Claw (enraged) |
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|nobolt= |
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| PAD = 493 - 513 |
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|nowarding= |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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|ability= |
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| BTA = |
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{{Creature ability|[[Enrage]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Enrage<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+262 [[Defensive strength|DS]]}} |
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| Melee = 262 |
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{{creature ability|[[Ranged]] |+249 [[Defensive strength|DS]]}} |
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| Ranged = 249 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 237 |
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{{creature ability|[[Bard Base]] |+232 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 232 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 247 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 214 |
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{{creature ability|[[Empath Base]] |+247 [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |+214 [[Target defense|TD]]}} |
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| SorTD = 262 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 276 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 275 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 247 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature ability|Great Regeneration}} |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = trolls blood |
| other = trolls blood, [[Glowing violet essence dust]] |
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| skin = a massive troll king hide |
| skin = a massive troll king hide |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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'''Massive troll kings''' are the largest, ugliest, dumbest, and most powerful creatures in the troll family |
'''Massive troll kings''' are the largest, ugliest, dumbest, and most powerful creatures in the troll family. |
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This fierce monster is roughly humanoid, standing nearly 9 feet tall, with long arms ending in razor-sharp claws. Dark green and covered with ugly warts, this hideous being appears unintelligent yet incredibly strong. |
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<blockquote><i> |
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This fierce monster is roughly humanoid, standing nearly 9 feet tall, with long arms ending in razor-sharp claws. Dark green and covered with ugly warts, this hideous being appears unintelligent yet incredibly strong.<ref>http://www.play.net/gs4/info/bestiary/</ref> |
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</i></blockquote> |
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==Hunting strategies== |
==Hunting strategies== |
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Hunting massive troll kings is no easy task, given their ability to ignore instant death [[critical]] hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king |
Hunting massive troll kings is no easy task, given their ability to ignore instant death [[critical]] hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king. |
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Professions that can aim damage to specific portions of the body should avoid hitting arms, preferably aiming for either the back or chest to maximize damage or for legs or the back to cause knockdowns. Although legs will be regenerated, knockdowns force the massive troll king to spend a round standing back up. [[Critical table]]s for one's damage type can be consulted to determine the best balance of knockdown effects and maximum damage. |
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[[Sorcerer]]s should avoid using Limb Disruption, as the limbs will regrow. [[Pain (711)]] can kill a troll king in three to five successful casts, however, this will leave no wounds for the collection of the troll's blood. |
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[[Sorcerer]]s will find Limb Disruption unhelpful, as the limbs will regrow. [[Pain]] can kill a troll king in three to five successful casts (though if [[troll blood]] is of interest, at least one bleeding wound is required). |
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[[Ranger|Rangers]] should be able to use [[Tangle Weed (610)]] to drop the troll king to the ground, allowing for more damage inflicting attacks on the chest and back. |
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[[Ranger]]s should be able to use [[Tangle Weed]] to repeatedly drop the troll king to the ground, allowing for more damage inflicting attacks on the chest and back. |
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Unlike most [[troll]]s, fire damage will ''not'' prevent troll kings from regenerating their wounds. |
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==Other information== |
==Other information== |
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Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king |
Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king. Because this new troll king will generate at a lower level, most characters hunting massive troll kings will gain no experience from it. |
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Massive troll kings do not make good animates due to the lack of the use of the [[Basic Creature Script]]. |
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To skin a massive troll king, a fire flaring weapon is required. A simple drake dagger will do. |
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==See Also== |
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*[[Enrage]] |
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== |
==Messaging== |
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<references/> |
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;Surviving a death [[critical|crit]] |
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<pre{{log2}}>You swing a pink steel roa'ter axe at a massive troll king! |
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AS: +361 vs DS: +43 with AvD: +37 + d100 roll: +68 = +423 |
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... and hit for 187 points of damage! |
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Slash strikes the troll king's left eye. |
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Seems there was a brain there after all. |
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The troll king continues to struggle for life! |
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Roundtime: 5 sec.</pre> |
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;Attempt to skin without a fire-flaring weapon |
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<pre{{log2}}>>skin king |
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Your pink imflass claidhmore is unable to cut through the troll king's hide.</pre> |
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;Successful skinning with a fire-flaring weapon |
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<pre{{log2}}>>skin king |
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Small wafts of steam rise up as your drake dagger easily cuts into the hide of the troll king. |
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You skinned the troll king, yielding a massive troll king hide.</pre> |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1498 Massive troll king on Play.net bestiary] |
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*[[Enrage]] |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = 61 |
|levelm2 = 61 |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 06:01, 15 April 2021
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Massive troll kings are the largest, ugliest, dumbest, and most powerful creatures in the troll family.
This fierce monster is roughly humanoid, standing nearly 9 feet tall, with long arms ending in razor-sharp claws. Dark green and covered with ugly warts, this hideous being appears unintelligent yet incredibly strong.
Hunting strategies
Hunting massive troll kings is no easy task, given their ability to ignore instant death critical hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king.
Professions that can aim damage to specific portions of the body should avoid hitting arms, preferably aiming for either the back or chest to maximize damage or for legs or the back to cause knockdowns. Although legs will be regenerated, knockdowns force the massive troll king to spend a round standing back up. Critical tables for one's damage type can be consulted to determine the best balance of knockdown effects and maximum damage.
Sorcerers will find Limb Disruption unhelpful, as the limbs will regrow. Pain can kill a troll king in three to five successful casts (though if troll blood is of interest, at least one bleeding wound is required).
Rangers should be able to use Tangle Weed to repeatedly drop the troll king to the ground, allowing for more damage inflicting attacks on the chest and back.
Unlike most trolls, fire damage will not prevent troll kings from regenerating their wounds.
Other information
Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king. Because this new troll king will generate at a lower level, most characters hunting massive troll kings will gain no experience from it.
Massive troll kings do not make good animates due to the lack of the use of the Basic Creature Script.
To skin a massive troll king, a fire flaring weapon is required. A simple drake dagger will do.
Messaging
- Surviving a death crit
You swing a pink steel roa'ter axe at a massive troll king! AS: +361 vs DS: +43 with AvD: +37 + d100 roll: +68 = +423 ... and hit for 187 points of damage! Slash strikes the troll king's left eye. Seems there was a brain there after all. The troll king continues to struggle for life! Roundtime: 5 sec.
- Attempt to skin without a fire-flaring weapon
>skin king Your pink imflass claidhmore is unable to cut through the troll king's hide.
- Successful skinning with a fire-flaring weapon
>skin king Small wafts of steam rise up as your drake dagger easily cuts into the hide of the troll king. You skinned the troll king, yielding a massive troll king hide.
References
Near-level creatures - edit | ||||||||||
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