Shambling lurk: Difference between revisions
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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div> |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = 97<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 97<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Zombie <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Corporeal undead |
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| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 550 |
| hitpoints = 550 |
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| roundtime = ? |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA2 = Bite |
| PA2 = Bite |
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| PAB = (Enraged) 530 |
| PAB = (Enraged) 530 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Web (118) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 417 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| OS1 = |
| OS1 = Elemental Wave<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = |
| AB1 = Vomit <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = [[acid critical table|Acid burn]] |
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| AB2 = Bite |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| IMM1 = |
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| Melee = 350 |
| Melee = 350 |
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| Ranged = |
| Ranged = 358-377 |
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| Bolt = ? |
| Bolt = ? |
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| UDF = ? |
| UDF = ? |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = ? |
| EmpTD = ? |
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| PalTD = |
| PalTD = 342 |
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| RanTD = |
| RanTD = 352 |
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| SorTD = ? |
| SorTD = ? |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = |
| MjETD = 465 |
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| MnETD = |
| MnETD = 461 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = ? |
| MnSTD = ? |
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==Hunting Strategies== |
==Hunting Strategies== |
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With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well. |
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They can |
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==Other Information== |
==Other Information== |
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;Infection |
;Infection |
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Their bite and spit maneuvers can infect you with darkness: |
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<pre{{log2|margin-right=26em}}> |
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The flesh around the wound feels hot and cold at the same time, heavy with infection. |
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</pre> |
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<pre{{log2|margin-right=26em}}> |
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A pale scaled shaper stoops and places a hand on your chest. Green-tinged light spews from her hand, suffusing your flesh. For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul. Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous. |
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</pre> |
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You will move randomly remain animated until decay or you are killed and freed by other players. During this experience you have no control over your character, other than limited vision using LOOK. You will attack other adventurers in the same room as you. |
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Shambling lurks may also feast upon your dead body, resulting in level 3 wounds. |
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Lurks have the ability to cast whatever spells they could while living. This includes adventurers. |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 95 |
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|levelm1 = |
|levelm1 = 96 |
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|level = |
|level = 97 |
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|levelp1 = |
|levelp1 = 98 |
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|levelp2 = |
|levelp2 = 99 |
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}} |
}} |
Latest revision as of 09:05, 17 April 2023
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Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis. Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue. From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.
Hunting Strategies
With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.
Other Information
A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places. The distensions travel sickeningly up the lurk's chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you! A few specks of corrosive spittle strike you and begin to burn! ... 10 points of damage! Acid gets on the right arm raising some large blisters.
- Infection
Their bite and spit maneuvers can infect you with darkness:
The flesh around the wound feels hot and cold at the same time, heavy with infection.
There is a way to clean this out of you, but it's not without risk. Otherwise, it has a 10 minute duration and isn't detectable other than messaging. It comes with a loss of 50 health per cycle.
Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. Pale scaled shapers and Deathsworn fanatics can also turn you into a lurk when dead:
A pale scaled shaper stoops and places a hand on your chest. Green-tinged light spews from her hand, suffusing your flesh. For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul. Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.
You will move randomly remain animated until decay or you are killed and freed by other players. During this experience you have no control over your character, other than limited vision using LOOK. You will attack other adventurers in the same room as you.
Shambling lurks may also feast upon your dead body, resulting in level 3 wounds.
Lurks have the ability to cast whatever spells they could while living. This includes adventurers.
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