Shambling lurk: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div>

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = 97<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 97<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Lurk <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Zombie <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Corporeal undead
| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 550
| hitpoints = 550
| roundtime = ?
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
Line 17: Line 15:
| PA2 = Bite
| PA2 = Bite
| PAB = (Enraged) 530
| PAB = (Enraged) 530
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Web (118) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA = 417
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
Line 24: Line 22:
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = Vomit <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = Vomit <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = [[acid critical table|Acid burn]] <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = [[acid critical table|Acid burn]]
| AB2 = Bite
| ABB = Infection<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 1 <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 =
| Melee = 350
| Melee = 350
| Ranged = ?
| Ranged = 358-377
| Bolt = ?
| Bolt = ?
| UDF = ?
| UDF = ?
Line 34: Line 36:
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = 342
| RanTD = ?
| RanTD = 352
| SorTD = ?
| SorTD = ?
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = 465
| MnETD = ?
| MnETD = 461
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = ?
Line 59: Line 61:


==Hunting Strategies==
==Hunting Strategies==
With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.


==Other Information==
==Other Information==
Line 69: Line 72:


;Infection
;Infection
Their bite and spit maneuvers can infect you with darkness:
They bite and can infect you with darkness. There is a way to clean this out of you, but it's not without risk. Otherwise, it has a 10 minute duration and isn't detectable other than messaging. It comes with a loss of 50 health per cycle.

<pre{{log2|margin-right=26em}}>
The flesh around the wound feels hot and cold at the same time, heavy with infection.
</pre>

There is a way to clean this out of you, but it's not without risk. Otherwise, it has a 10 minute duration and isn't detectable other than messaging. It comes with a loss of 50 health per cycle.

Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. [[Pale scaled shaper|Pale scaled shapers]] and [[Deathsworn fanatic|Deathsworn fanatics]] can also turn you into a lurk when dead:

<pre{{log2|margin-right=26em}}>
A pale scaled shaper stoops and places a hand on your chest. Green-tinged light spews from her hand, suffusing your flesh. For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul. Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.
</pre>

You will move randomly remain animated until decay or you are killed and freed by other players. During this experience you have no control over your character, other than limited vision using LOOK. You will attack other adventurers in the same room as you.

Shambling lurks may also feast upon your dead body, resulting in level 3 wounds.


Lurks have the ability to cast whatever spells they could while living. This includes adventurers.
Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. You cannot move and remain animated until decay or you are killed and freed by other players. During this experience you have limited vision using LOOK.


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

Latest revision as of 09:05, 17 April 2023

Shambling lurk
Level 97
Family Zombie family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Sanctum
BCS Yes
HP 550
Speed ?
Attack Attributes
Physical Attacks
Bite 450 AS
Bite (Enraged) 530 AS
Bolt Spells
Web (118) 417 AS
Misc. Offensive Spells
Elemental Wave
Special Offensive Abilities
Vomit Acid burn
Bite Infection
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee 350
Ranged 358-377
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base 342
Ranger Base 352
Sorcerer Base ?
Wizard Base ?
Minor Elemental 461
Major Elemental 465
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
Animate dead characters
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis. Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue. From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.

Hunting Strategies

With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.

Other Information

A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places.  The distensions travel sickeningly up the lurk's chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you!  A few specks of corrosive spittle strike you and begin to burn!
   ... 10 points of damage!
   Acid gets on the right arm raising some large blisters.
Infection

Their bite and spit maneuvers can infect you with darkness:

The flesh around the wound feels hot and cold at the same time, heavy with infection.

There is a way to clean this out of you, but it's not without risk. Otherwise, it has a 10 minute duration and isn't detectable other than messaging. It comes with a loss of 50 health per cycle.

Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. Pale scaled shapers and Deathsworn fanatics can also turn you into a lurk when dead:

A pale scaled shaper stoops and places a hand on your chest.  Green-tinged light spews from her hand, suffusing your flesh.  For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul.  Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.

You will move randomly remain animated until decay or you are killed and freed by other players. During this experience you have no control over your character, other than limited vision using LOOK. You will attack other adventurers in the same room as you.

Shambling lurks may also feast upon your dead body, resulting in level 3 wounds.

Lurks have the ability to cast whatever spells they could while living. This includes adventurers.


Near-level creatures - edit
Level 95 Level 96 Level 97


Level 98 Level 99
edit edit edit edit edit