Aura of the Arkati (1614): Difference between revisions
m (bold spell name) |
GS4-WEAVES (talk | contribs) (Updated mana cost explanation.) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 6: | Line 6: | ||
| type = Attack |
| type = Attack |
||
| subtype = Warding |
| subtype = Warding |
||
| target = |
| target = Single/[[Multi-target spell|Multi-target]] |
||
| interval = |
| interval = None |
||
| dtype = None |
| dtype = None |
||
| status = [[DS]] |
| status = Lowered [[DS]] and E/B/P |
||
| ctype = None |
| ctype = None |
||
| mana_cost = 5 |
|||
| navigation = {{paladin base navigation|type=Defensive}} |
| navigation = {{paladin base navigation|type=Defensive}} |
||
}} |
}} |
||
Upon casting '''Aura of the Arkati''', the Paladin is bathed in a radiant aura of divine influence, causing nearby creatures to cringe in fear. Those not involved in a cooperative effort with the Paladin must attempt to [[warding|ward]] the presence or rebuke in awe. |
Upon casting '''Aura of the Arkati''', the Paladin is bathed in a radiant aura of divine influence, causing nearby creatures to cringe in fear. Those not involved in a cooperative effort with the Paladin must attempt to [[warding|ward]] the presence or rebuke in awe. |
||
This spell causes 10% generic [[Defensive Strength]] (DS) decrease calculated from the target's current stance. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances (E/B/P). |
<section begin=description />This spell causes 10% generic [[Defensive Strength]] (DS) decrease calculated from the target's current stance. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances (E/B/P). |
||
Aura of the Arkati may be cast at a single target or [[open cast]] against a group for a flat 5 mana. <section end=description /> |
|||
__NOTOC__ |
|||
==Usage== |
|||
Single target (closed cast): |
|||
*{{boldmono|[[PREPARE]] 1614, [[CAST]] {target} }} |
|||
*{{boldmono|[[INCANT]] 1614 CLOSED}} |
|||
[[Open cast]] version that affects multiple targets: |
|||
*{{boldmono|PREPARE 1614, CAST}} |
|||
*{{boldmono|INCANT 1614 OPEN}} |
|||
{{boldmono|INCANT 1614}} by itself will select the closed/open version based on {{boldmono|INCANT SET}}. |
|||
==Multi-Target Spell== |
|||
{{#section:Multi-target spell|target}} |
|||
==Lore Benefits== |
==Lore Benefits== |
Latest revision as of 12:16, 10 April 2024
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Upon casting Aura of the Arkati, the Paladin is bathed in a radiant aura of divine influence, causing nearby creatures to cringe in fear. Those not involved in a cooperative effort with the Paladin must attempt to ward the presence or rebuke in awe.
This spell causes 10% generic Defensive Strength (DS) decrease calculated from the target's current stance. In addition, affected targets will suffer a 5% penalty to their Evade, Block, and Parry chances (E/B/P).
Aura of the Arkati may be cast at a single target or open cast against a group for a flat 5 mana.
Usage
Single target (closed cast):
Open cast version that affects multiple targets:
- PREPARE 1614, CAST
- INCANT 1614 OPEN
INCANT 1614 by itself will select the closed/open version based on INCANT SET.
Multi-Target Spell
Multi-target spells and abilities choose targets based on the following criteria, unless specified otherwise:
- Multi-target spells activated by players via CAST and CHANNEL will not target other players. This includes both grouped and ungrouped players.
- All multi-target spells offer an option to EVOKE the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player.
- All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.
Lore Benefits
Spiritual Lore, Religion increases the DS reduction by 1% per seed 4 summation, capped at 5%. (Total DS reduction is 11% at 4 ranks to a maximum of 15% at 30 ranks).
Spiritual Lore, Religion also increases the penalty to Evade, Block, and Parry by 1% per seed 4 summation. This benefit is not capped.
Tactical Considerations
The E/B/P penalty is constant. The DS penalty is calculated at the time the spell is cast and locks in for the full duration of the spell, so against creatures who can change stances, this spell will have the greatest effect if cast while the target is in a defensive stance.
Messaging
You gesture at a gnomish marauder. Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you! CS: +443 - TD: +335 + CvA: +9 + d100: +82 == +199 Warding failed! The Ithzir scout stoops before you in awe of your radiant aura! CS: +443 - TD: +300 + CvA: -10 + d100: +49 == +182 Warding failed! The gnomish marauder is rebuked before you, visibly struggling against your radiant aura! CS: +443 - TD: +294 + CvA: -2 + d100: +77 == +224 Warding failed! The half-krolvin highwayman is rebuked before you, visibly struggling against your radiant aura! CS: +443 - TD: +288 + CvA: -1 + d100: +7 == +161 Warding failed! The elven thug is rebuked before you, visibly struggling against your radiant aura! Cast Roundtime 3 Seconds. |