Lich: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 110
| picture =
| level = 110<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Lich
| type = Biped<!-- Creature body type -->
| attacks = N/A
| otherclass = Corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Rift]]<br>
| otherclass2 = Extraplanar
| undead = Yes (corporeal)
| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| asg = 1
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Runestaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 466
{{creature ability|Runestaff|+466 AS}}
| bolt =
| PA2 =
| PAB =
{{creature ability|[[Major Cold (907)]] |+422 AS}}
| warding =
| PA3 =
| PAC =
{{creature ability|[[Cold Snap (512)]] |+500 [[CS]]}}
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Dark Catalyst (719)]] |+477 to +489 [[CS]]}}
| maneuver =
| BTA = 422
| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Tremors (909)]]|Prone}}
| WDA = 500
{{creature ability|[[Major Elemental Wave (435)]]|Prone, RT}}
| WD2 = Dark Catalyst (719)
| ability =
| WDB = 477 - 489
{{creature ability|[[Elemental Disjunction (530)]]}}
| WD3 =
| WDC =
| OS1 = Major Elemental Wave (435)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Tremors (909)
| OS3 = Elemental Disjunction (530)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+661 [[Defensive strength|DS]]}}
| Melee = 661
{{creature ability|[[Ranged]] |? [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+550 [[Defensive strength|DS]]}}
| Bolt = 550
{{creature ability|[[Elemental]] |+510 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Spiritual]] |? [[Target defense|TD]]}}
| BarTD = 439
{{creature ability|[[Mental]] |? [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+493 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Bard Base]] |+439 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Paladin Base]] |? [[Target defense|TD]]}}
| RanTD = 376 - 391
{{creature ability|[[Ranger Base]] |+376 to +391 [[Target defense|TD]]}}
| noability =
| SorTD = 493
| WizTD =
| MjETD =
| MnETD =
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
| magic items = ?
| gems =
| boxes = ?
| boxes =
| skin = ?
| other =
| other = ?
| skin =
}}
}}
{{Creature end}}
{{Creature end}}
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== References ==
== References ==
* [http://www.play.net/gs4/info/bestiary/ Lich is not listed on the Play.net bestiary]
* [[Extraplanar beings (saved post)]]
* [[Extraplanar beings (saved post)]]
* [https://en.wikipedia.org/wiki/Lich Lich on Wikipedia]


{{Nearlevel
{{Nearlevel
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|levelp2 = 112
|levelp2 = 112
}}
}}

[[Category:The Rift creatures]]
[[Category:Extraplanar creatures]]

Latest revision as of 08:40, 17 August 2020

Lich
Level 110
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Extraplanar
Area(s) Found The Rift
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Runestaff 466 AS
Bolt Spells
Major Cold (907) 422 AS
Warding Spells
Cold Snap (512) 500 CS
Dark Catalyst (719) 477 - 489 CS
Misc. Offensive Spells
Major Elemental Wave (435)
Tremors (909)
Elemental Disjunction (530)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 661
Ranged
Bolt 550
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 439
Cleric Base
Empath Base
Paladin Base
Ranger Base 376 - 391
Sorcerer Base 493
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other
This article is about the creature found in the Rift. For the scripting engine, see Lich (software).

A Lich can be found in the Scatter in the Rift. This is a highly intelligent spell caster who went to great lengths to gain power and longevity, at the cost of his soul.

Liches can spawn as frostborne or infernal, depending on the temperature of the Scatter at the time.

Hunting strategies

In order to get lich tasks through the Adventurer's Guild, one will have to be actively asking for tougher jobs.

Liches are immune to spells under level 10.

Other information

Looting the liches is tricky. First, each lich drops a phylactery upon death and the phylactery must be destroyed before you can loot the corpse. Any attempt to do so beforehand fails and gives you RT. Destroying the phylactery involves attacking or bashing it with some sort of weapon, a process that requires significant RT. The amount of damage done to the phylactery and the amount of RT incurred depends on the heft of the weapon used. I pull out a runestaff, which takes three to four attacks at 5-7 seconds each. If you dally in destroying the phylactery, the lich will return to life at full health about 30 seconds after its death. Even if you manage to destroy the phylactery, the lich can still decay before you get a chance to loot it if you took too long.

Lichs are extraplanar beings.

References

Near-level creatures - edit
Level 108 Level 109


Level 110


Level 111


Level 112


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