Illoke elder: Difference between revisions
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{{Creature |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = 86 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 86 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Illoke <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Illoke <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Thanatoph <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Thanatoph <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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| asg = 16 |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = +305 |
| Melee = +305 |
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==Other information== |
==Other information== |
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* The Illoke elders' weapons (stalagmite) have |
* The Illoke elders' weapons (stalagmite) have vibe flares. |
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* Illoke elders have the spell [[Transference (225)]]. The spell does take up the normal amount of roundtime upon casting for them. |
* Illoke elders have the spell [[Transference (225)]]. The spell does take up the normal amount of roundtime upon casting for them. |
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* The room range of the Illoke creatures' version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys) |
* The room range of the Illoke creatures' version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys) |
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* The natural armor of Illoke creatures' skin is roughly equivalent to chain hauberk. (Quoted from GM Mestys) |
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* The Illoke creatures' Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role. (Quoted from [[GameMaster|GM]] Mestys) |
* The Illoke creatures' Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role. (Quoted from [[GameMaster|GM]] Mestys) |
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Revision as of 16:52, 16 May 2018
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The enormous form of the Illoke elder occupies a large section of the area, over twenty feet at his full height. He carries himself with an air of confident superiority, casting a hate-filled gaze around him. Thick and rough grey skin covers him from head to toe, providing protection against all but the strongest of blows. A deep crimson symbol of Illoke is chiseled into his forehead, bathing his face in a lurid illumination.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- The Illoke elders' weapons (stalagmite) have vibe flares.
- Illoke elders have the spell Transference (225). The spell does take up the normal amount of roundtime upon casting for them.
- The room range of the Illoke creatures' version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys)
- The natural armor of Illoke creatures' skin is roughly equivalent to chain hauberk. (Quoted from GM Mestys)
- The Illoke creatures' Stone Fist spell is primarily based around the standard maneuver roll. Spells such as Mobility (618), Prayer (313), and Dauntless (1606) will benefit you. Ranks in Combat Maneuvers, Perception, and Physical Fitness will also be of assistance. The Dexterity and Agility stats also play a role. (Quoted from GM Mestys)
- NOTE Illoke Elder Stone Fist is currently BUGGED and using warrior berserk to try to break free will result in false success, wasted stamina, and you will still be bound anyway. Possibly this is the case with other stun breakers.
An example of an Illoke elder's Stone Fist:
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly. An Illoke elder summons the wrath of his god as he gestures at you! A massive stone hand appears in the air before you! You almost avoid the massive hand, but it catches you between its rough, stony fingers, squeezing you in its powerful grip! ... 20 points of damage! Good blow to your right arm! You are stunned for 2 rounds! An Illoke elder looks weakened!
References
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