Krolvin warfarer: Difference between revisions
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m (added 106 to defensive abilities: A dense fog gathers around a krolvin warfarer, but soon fills the area.) |
GS4-SOTSONA (talk | contribs) (Switched to proper template) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 25<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = krolvin |
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| type = Biped<!-- Creature body type --> |
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| attacks = Brawls, Magic and Weapons. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Abandoned Mine]]<br>[[Sea Caves]]<br>[[Krolvin Ship]]<br>[[Old Mine Road]]<br> |
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| otherclass2 = |
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| area = Abandoned Mine<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Krolvin Ship |
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| area3 = Old Mine Road |
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| area4 = Sea Caves |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 280 |
| hitpoints = 280 |
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| roundtime = <!-- Creature speed --> |
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| bcs = Yes |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Awl-pike<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 200 |
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{{Creature ability|[[claidhmore]]|+200 [[Attack strength|AS]]}} |
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| PA2 = Claidhmore |
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{{Creature ability|[[awl-pike]]|+200 [[Attack strength|AS]]}} |
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| PAB = 200 |
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{{Creature ability|[[falchion]]|+200 [[Attack strength|AS]]}} |
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| PA3 = Falchion |
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{{creature ability|[[Morning star]]|+196 [[Attack strength|AS]]}} |
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| PAC = 200 |
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| PA4 = Morning star |
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{{Creature ability|[[Elemental Wave (410)]]}} |
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| PAD = 196 |
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| BT1 = Fire Spirit (111)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature ability|[[Unbalance (110)]]|+130 [[CS]]}} |
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| BTA = 179 |
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{{Creature ability|[[Elemental Blast (409)]]|+127 [[CS]]}} |
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| WD1 = Elemental Blast (409)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| bolt = |
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| WDA = 127 |
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{{Creature ability|[[Fire Spirit (111)]]|+179 [[Attack strength|AS]]}} |
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| WD2 = Unbalance (110) |
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| noability = |
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| WDB = 130 |
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| WD3 = |
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| WDC = |
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| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |+117 to +212 [[Defensive strength|DS]]}} |
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| Ranged = 117 - 212 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[UCS|Unarmed]] |+157 [[UDF]]}} |
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| UDF = |
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{{creature ability|[[Bard Base]] |+63 to +89 [[Target defense|TD]]}} |
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| BarTD = 63 - 89 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Minor Elemental]] |+85 [[Target defense|TD]]}} |
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| MnETD = 85 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 87 |
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{{creature ability|[[Minor Mental]] |+87 [[Target defense|TD]]}} |
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| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| ability = |
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| DSP2 = Elemental Defense II (406) |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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| DSP3 = Spirit Defense (103) |
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| DSP4 = Spirit Fog (106) |
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| DSP5 = Spirit Warding I (101) |
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| DSP6 = Spirit Warding II (107) |
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{{creature ability|[[Elemental Defense I (401)]]}} |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{creature ability|[[Elemental Defense II (406)]]}} |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
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| coins = Yes |
| coins = Yes |
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| magic items = Yes |
| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = None |
| other = None |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 07:38, 19 May 2019
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The krolvin warfarer is an ugly, brutish looking beast. Shorter than most average men, the krol has a vaguely ape-like appearance. It has long dexterous fingers capped by long nails. Its skin is a grayish-blue and it has thick white hair covering its head and spreading across its shoulders and down its back.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Warfarers use different armor/weapon combinations depending upon where they are found.
References
Near-level creatures - edit | ||||||||||
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