Tree spirit: Difference between revisions
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| type = Plantlife <!-- Creature body type --> |
| type = Plantlife <!-- Creature body type --> |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = |
| area = Danjirland |
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| area2 = |
| area2 = Foggy Valley |
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| area3 = |
| area3 = Icemule Environs |
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| area4 = |
| area4 = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 310 |
| hitpoints = 310 |
Revision as of 21:23, 20 March 2020
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The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.
Hunting strategies
Beware the tree spirit's ability to cast Earthen Fury (917), which can cause severe damage if you are improperly trained to defend against SMRv2 attacks. The tree spirit can also cast Call Wind (912), which can induce hard roundtime and reduce stance considerably.
Other information
Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo cast roundtime during battle.
References
Near-level creatures - edit | ||||||||||
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