Shambling lurk: Difference between revisions

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==Hunting Strategies==
==Hunting Strategies==
With no armor, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.
With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.


==Other Information==
==Other Information==

Revision as of 17:12, 18 April 2020

Shambling lurk
Level 97
Family Lurk family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Sanctum
BCS Yes
HP 550
Speed ?
Attack Attributes
Physical Attacks
Bite 450 AS
Bite (Enraged) 530 AS
Misc. Offensive Spells
Elemental Wave
Special Offensive Abilities
Vomit Acid burn
Bite Infection
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee 350
Ranged 358-377
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental 461
Major Elemental 465
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
Animate dead characters
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis. Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue. From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.

Hunting Strategies

With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.

Other Information

A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places.  The distensions travel sickeningly up the lurk's chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you!  A few specks of corrosive spittle strike you and begin to burn!
   ... 10 points of damage!
   Acid gets on the right arm raising some large blisters.
Infection

Their bite and spit maneuvers can infect you with darkness:

The flesh around the wound feels hot and cold at the same time, heavy with infection.

There is a way to clean this out of you, but it's not without risk. Otherwise, it has a 10 minute duration and isn't detectable other than messaging. It comes with a loss of 50 health per cycle.

Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. Pale scaled shapers and Deathsworn fanatics can also turn you into a lurk when dead:

A pale scaled shaper stoops and places a hand on your chest.  Green-tinged light spews from her hand, suffusing your flesh.  For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul.  Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.

You will move randomly remain animated until decay or you are killed and freed by other players. During this experience you have no control over your character, other than limited vision using LOOK. You will attack other adventurers in the same room as you.

Shambling lurks may also feast upon your dead body, resulting in level 3 wounds.


Near-level creatures - edit
Level 95 Level 96 Level 97


Level 98 Level 99
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