Tree spirit: Difference between revisions

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(changed family to tree, removed outdated play.net bestiary link)
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| picture = Tree_spirit.jpg
| picture = Tree_spirit.jpg
| level = 26 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 26 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Spirit <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Tree <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Plantlife <!-- Creature body type -->
| type = Plantlife <!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
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==Other information==
==Other information==
Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard [[roundtime]] (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo [[cast roundtime]] during battle.
Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard [[roundtime]] (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo [[cast roundtime]] during battle.

== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1504 Tree spirit on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Revision as of 11:15, 15 August 2020

Tree spirit
Tree spirit.jpg
Level 26
Family Tree family creatures
Body Type Plantlife
Classification(s) Non-corporeal undead
Area(s) Found Danjirland
Foggy Valley
Icemule Environs
Lunule Weald
BCS <Not Known>
HP 310
Speed ?
Attack Attributes
Physical Attacks
Ensnare +190 AS
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Offensive Spells & Abilities
Call Lightning (125)
Call Wind (912)
Earthen Fury (917)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +78 TD
Ranger Base <N/A> TD
Sorcerer Base +88 TD
Wizard Base <N/A> TD
Cleric Base +82 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +91 TD
Major Spiritual <N/A> TD
Minor Spiritual +84 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Armor None
CvA +25
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes ?
Skin None
Other ?

The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.

Hunting strategies

Beware the tree spirit's ability to cast Earthen Fury (917), which can cause severe damage if you are improperly trained to defend against SMRv2 attacks. The tree spirit can also cast Call Wind (912), which can induce hard roundtime and reduce stance considerably.

Other information

Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo cast roundtime during battle.

Near-level creatures - edit
Level 24 Level 25 Level 26 Level 27 Level 28
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