Warthog: Difference between revisions
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(changed family to suine, removed outdated play.net bestiary link, added link to warthod article on wikipedia) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 8 double leather equivalent, log2 creature description, other info including impale attack) |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 226 |
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| PA2 = |
| PA2 = Impale (attack) |
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| PAB = |
| PAB = 216 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Charge<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 112 |
| Melee = 112 |
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{{Creature end}} |
{{Creature end}} |
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The warthog stands level-backed on short, thick legs. His large, angular head is balanced on each side by curved tusks. Used for goring or gashing his enemies, the tusks provide the warthog's primary means of defense. The warthog's bright, attentive eyes are set back and up on his head. Around the edges of the eyes are rows of warts that give this creature his name. Mainly found living in woods or underground burrows, the warthog prefers dark and damp areas to hide in and to provide him concealment until he rushes out after his prey. |
<pre{{log2|margin-right=26em}}>The warthog stands level-backed on short, thick legs. His large, angular head is balanced on each side by curved tusks. Used for goring or gashing his enemies, the tusks provide the warthog's primary means of defense. The warthog's bright, attentive eyes are set back and up on his head. Around the edges of the eyes are rows of warts that give this creature his name. Mainly found living in woods or underground burrows, the warthog prefers dark and damp areas to hide in and to provide him concealment until he rushes out after his prey.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
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Warthogs have three distinct charge type attacks. |
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*[[Charge (attack)]] |
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<pre{{log2|margin-right=26em}}>>A warthog charges at you! |
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AS: +194 vs DS: +318 with AvD: +29 + d100 roll: +43 = -52 |
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A clean miss.</pre> |
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*[[Impale (attack)]] (note the use of the tusk which makes this much more dangerous than the simple charge attack shown above.) |
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<pre{{log2|margin-right=26em}}>>A warthog charges at you with its tusk! |
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AS: +188 vs DS: +278 with AvD: +40 + d100 roll: +36 = -14 |
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A clean miss.</pre> |
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*Charge maneuver |
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<pre{{log2|margin-right=26em}}>>[SMR result: -187 (Open d100: 50)] |
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A warthog charges towards you, but you leap to the side at the last instant, avoiding a gruesome fate! The warthog stumbles and falls!</pre> |
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== References == |
== References == |
Latest revision as of 20:20, 13 April 2021
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The warthog stands level-backed on short, thick legs. His large, angular head is balanced on each side by curved tusks. Used for goring or gashing his enemies, the tusks provide the warthog's primary means of defense. The warthog's bright, attentive eyes are set back and up on his head. Around the edges of the eyes are rows of warts that give this creature his name. Mainly found living in woods or underground burrows, the warthog prefers dark and damp areas to hide in and to provide him concealment until he rushes out after his prey.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Warthogs have three distinct charge type attacks.
>A warthog charges at you! AS: +194 vs DS: +318 with AvD: +29 + d100 roll: +43 = -52 A clean miss.
- Impale (attack) (note the use of the tusk which makes this much more dangerous than the simple charge attack shown above.)
>A warthog charges at you with its tusk! AS: +188 vs DS: +278 with AvD: +40 + d100 roll: +36 = -14 A clean miss.
- Charge maneuver
>[SMR result: -187 (Open d100: 50)] A warthog charges towards you, but you leap to the side at the last instant, avoiding a gruesome fate! The warthog stumbles and falls!
References
Near-level creatures - edit | ||||||||||
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