Template:Script Gear Difficulty Modifier: Difference between revisions
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m (Rotflare penalty moved to dagger) |
m (Clarified Realm flare difficulty is in addition to the standard flare penalty) |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| [[Realm flare|Realm Weapon]] || -100 |
|role="rowheader" align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare) |
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|role="rowheader" align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70 |
|role="rowheader" align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70 |
Revision as of 15:23, 12 March 2021
Instructions
Table
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
†Subscript penalties stack with all other modifiers.