Template:Script Gear Difficulty Modifier: Difference between revisions
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WINTERDAWN (talk | contribs) (→Table: parasite weapon difficulty is now -200 per a change by GM Retser (to align with other weapons)) |
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|role="rowheader" align=left| [[Parasite Armor|Parasite Armor]] || -100 |
|role="rowheader" align=left| [[Parasite Armor|Parasite Armor]] || -100 |
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|role="rowheader" align=left| [[Parasitic Weapon|Parasite Weapon]] || - |
|role="rowheader" align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material) |
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|role="rowheader" align=left| [[Poison Weapon]] || -70 |
|role="rowheader" align=left| [[Poison Weapon]] || -70 |
Revision as of 17:07, 14 August 2021
Instructions
Table
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
†Subscript penalties stack with all other modifiers.