Weapon: Difference between revisions

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(Add a reference to weapon techniques.)
(Add more explanation and links.)
 
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'''Weapons''' used by adventurers to engage in the [[combat system]] are classified into separate categories depending on the [[skill]]s required to be proficient in them.
'''Weapons''' used by adventurers to engage in the [[combat system]] are classified into separate categories depending on the [[skill]]s required to be proficient in them.


== WEAPON Verb ==
Martial professions who train in weapon skills have access to [[Weapon Technique]]s.
:''For more information, see: [[Weapon Technique]]''

The {{mono|WEAPON}} command is used for Weapon Techniques, which are learned automatically by martial [[profession]]s as they train in weapon skills. New techniques are granted when a character achieves 10, 25, 50, and 75 ranks in a weapon skill. Pure spellcaster professions do not receive weapon techniques.

== Base Weapon Types ==

The following is a list of base weapon types by the skill that a character needs to train to have proficiency in the weapon. Within a weapon skill category, the base weapon types are mainly differentiated by their [[Damage Factor]] (how hard they hit vs. different armors), [[AvD]] (how easily they hit vs. different armors), and Attack Roundtime (how long it takes to make an attack). For an in-depth explanation of these mechanics, see the [[combat system|Combat Guide]]. Unarmed combat items such as handwraps and footwraps work differently and are explained in the [[Unarmed Combat System]] article.

Each base weapon type may have multiple alternative nouns: for example, a "knife" and a "dirk" are both of the dagger type and behave the same mechanically. See the individual weapon pages for possible alternative nouns, or view the [[List of alternative weapon names|full list]].


{| width="100%" class="wikitable"
{| width="100%" class="wikitable"
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| valign="top" | [[Closed fist]]<br>[[Blackjack]]<br>[[Cestus]]<br>[[Fist-scythe]]<br>[[Hook-knife]]<br>[[Jackblade]]<br>[[Paingrip]]<br>[[Sai]]
| valign="top" | [[Closed fist]]<br>[[Blackjack]]<br>[[Cestus]]<br>[[Fist-scythe]]<br>[[Hook-knife]]<br>[[Jackblade]]<br>[[Paingrip]]<br>[[Sai]]
| valign="top" | [[Katar]]<br>[[Knuckle-blade]]<br>[[Knuckle-duster]]<br>[[Razorpaw]]<br>[[Tiger-claw]]<br>[[Troll-claw]]<br>[[Yierka-spur]]
| valign="top" | [[Katar]]<br>[[Knuckle-blade]]<br>[[Knuckle-duster]]<br>[[Razorpaw]]<br>[[Tiger-claw]]<br>[[Troll-claw]]<br>[[Yierka-spur]]
|-
! colspan="3" | Unarmed Combat
|-
| valign="top" width="220" style="background-color: #C7C5AC" | required: [[Brawling|brawling skill]] ([[unarmed combat system]])
| valign="top" | [[Cestus]]<br>[[Footwraps]]<br>[[Handwraps]]<br>[[Knuckle-blade]]<br>[[Knuckle-duster]]
| valign="top" | [[Paingrip]]<br>[[Razorpaw]]<br>[[Tiger-claw]]<br>[[Yierka-spur]]
|-
|-
! colspan="3" | Thrown Weapons
! colspan="3" | Thrown Weapons
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| valign="top" | [[Runestaff]]
| valign="top" | [[Runestaff]]
| valign="top" | &nbsp;
| valign="top" | &nbsp;
|-
! colspan="3" | Unarmed Combat
|-
| valign="top" width="220" style="background-color: #C7C5AC" | required: [[unarmed combat system]]
| valign="top" | [[Cestus]]<br>[[Footwraps]]<br>[[Handwraps]]<br>[[Knuckle-blade]]<br>[[Knuckle-duster]]
| valign="top" | [[Paingrip]]<br>[[Razorpaw]]<br>[[Tiger-claw]]<br>[[Yierka-spur]]
|}
|}


==See Also==
==Resources==
*[[Combat system]]
*[[Unarmed combat system]]
*[[Unarmed combat system]]
*[[Weapon Technique]]
*[[List of alternative weapon names]]
*[[List of alternative weapon names]]
*[[Natural weapons]]
*[[Natural weapons]]

==Resources==
*http://www.play.net/gs4/info/armory/weapons.asp
*http://www.play.net/gs4/info/armory/weapons.asp
*http://www.play.net/gs4/info/skills.asp
*http://www.play.net/gs4/info/skills.asp

Latest revision as of 14:56, 7 February 2024

Weapons used by adventurers to engage in the combat system are classified into separate categories depending on the skills required to be proficient in them.

WEAPON Verb

For more information, see: Weapon Technique

The WEAPON command is used for Weapon Techniques, which are learned automatically by martial professions as they train in weapon skills. New techniques are granted when a character achieves 10, 25, 50, and 75 ranks in a weapon skill. Pure spellcaster professions do not receive weapon techniques.

Base Weapon Types

The following is a list of base weapon types by the skill that a character needs to train to have proficiency in the weapon. Within a weapon skill category, the base weapon types are mainly differentiated by their Damage Factor (how hard they hit vs. different armors), AvD (how easily they hit vs. different armors), and Attack Roundtime (how long it takes to make an attack). For an in-depth explanation of these mechanics, see the Combat Guide. Unarmed combat items such as handwraps and footwraps work differently and are explained in the Unarmed Combat System article.

Each base weapon type may have multiple alternative nouns: for example, a "knife" and a "dirk" are both of the dagger type and behave the same mechanically. See the individual weapon pages for possible alternative nouns, or view the full list.

One-Handed Edged Weapons
required: edged weapons skill
Rapier small.jpg
Backsword
Bastard sword
Broadsword
Dagger
Estoc
Falchion
Handaxe
Katana
Katar
Longsword
Main gauche
Rapier
Scimitar
Short sword
Whip-blade
One-Handed Blunt Weapons
required: blunt weapons skill
Mace small.jpg
Ball and chain
Crowbill
Cudgel
Leather whip
Mace
Morning star
War hammer
Polearms
required: polearms skill
Hammer of kai small.jpg
Awl-pike
Halberd
Hammer of Kai
Jeddart-axe
Javelin
Lance
Pilum
Spear
Trident
Two-Handed Weapons
required: two-handed weapons skill
Flamberge small.jpg
Bastard sword
Battle axe
Claidhmore
Flail
Flamberge
Katana
Maul
Military pick
Quarterstaff
Two handed sword
War mattock
Missile Weapons
required: ranged weapons skill
Short bow small.jpg
Composite bow
Heavy crossbow
Light crossbow
Long bow
Short bow
Brawling Weapons
required: brawling skill
Troll claw.jpg
Closed fist
Blackjack
Cestus
Fist-scythe
Hook-knife
Jackblade
Paingrip
Sai
Katar
Knuckle-blade
Knuckle-duster
Razorpaw
Tiger-claw
Troll-claw
Yierka-spur
Unarmed Combat
required: brawling skill (unarmed combat system) Cestus
Footwraps
Handwraps
Knuckle-blade
Knuckle-duster
Paingrip
Razorpaw
Tiger-claw
Yierka-spur
Thrown Weapons
required: thrown weapons skill
Bolas small.jpg
Bola
Dart
Discus
Throwing net
Quoit
Rune Staves
required: magical skills
Stave small.jpg
Runestaff  

Resources